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Serialization_Unity3D_2017_NET46.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio for Mac
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Serialization_Unity3D_2017_NET46", "Serialization_Unity3D_2017_NET46.csproj", "{F87CAFC2-CDED-F3D2-BBB7-505A6557BDB4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Serialization_Unity3D_2017_NET46.Editor", "Serialization_Unity3D_2017_NET46.Editor.csproj", "{9D53E4AF-2D6F-EDD3-636D-995481DEF65B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F87CAFC2-CDED-F3D2-BBB7-505A6557BDB4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F87CAFC2-CDED-F3D2-BBB7-505A6557BDB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F87CAFC2-CDED-F3D2-BBB7-505A6557BDB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F87CAFC2-CDED-F3D2-BBB7-505A6557BDB4}.Release|Any CPU.Build.0 = Release|Any CPU
{9D53E4AF-2D6F-EDD3-636D-995481DEF65B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D53E4AF-2D6F-EDD3-636D-995481DEF65B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D53E4AF-2D6F-EDD3-636D-995481DEF65B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D53E4AF-2D6F-EDD3-636D-995481DEF65B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal