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Units bombarded down to 0hp should die #2382
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(could be a bug in the message itself, of course) |
not related to the 0 defence. But it seems that somehow if one bombards units hard enough, they can accidentally get to 0hp? Need to test with eyes on both sides to understand what's going on. |
No. I suppose Bombarded units with 0hp should die. |
I can confirm that this does happen, units do get to 0 HP while surviving. Technically, this is what bombardment does: bombs them to oblivion without physically destroying them. Now, we may discuss if this is the desired behaviour and, if not, what to do and how to do it. I'd be in favour of defining some minimal HP value that units can be bombed to (maybe make it an effect so that it depends on the unit, terrain, veterancy...) but I'll survive if the current condition remains. |
Edited the description to include the results of our investigation on Discord. Units bombarded down to 0hp should die, just like units reaching 0hp in combat. |
Describe the bug
Extensively bombarded units inside a city. To the point they should have 0hp left - especially since they have 0 defence. But the ground troops who then ended them reported winning without taking out any hp. see screenshot below.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
defenders should have 1hp left?
edit: they should die when bombarded down to 0
Screenshots
Platform and version (please complete the following information):
Additional context
noticed during the test game
Edit:
Bombard_Limit_Pct
has a value of 0 in the ruleset (it is not set)The text was updated successfully, but these errors were encountered: