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async.lua
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async.lua
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if Citizen and Citizen.CreateThread then
CreateThread = Citizen.CreateThread
end
Async = {}
function Async.parallel(tasks, cb)
if #tasks == 0 then
cb({})
return
end
local remaining = #tasks
local results = {}
for i = 1, #tasks, 1 do
CreateThread(function()
tasks[i](function(result)
table.insert(results, result)
remaining = remaining - 1;
if remaining == 0 then
cb(results)
end
end)
end)
end
end
function Async.parallelLimit(tasks, limit, cb)
if #tasks == 0 then
cb({})
return
end
local remaining = #tasks
local running = 0
local queue, results = {}, {}
for i=1, #tasks, 1 do
table.insert(queue, tasks[i])
end
local function processQueue()
if #queue == 0 then
return
end
while running < limit and #queue > 0 do
local task = table.remove(queue, 1)
running = running + 1
task(function(result)
table.insert(results, result)
remaining = remaining - 1;
running = running - 1
if remaining == 0 then
cb(results)
end
end)
end
CreateThread(processQueue)
end
processQueue()
end
function Async.series(tasks, cb)
Async.parallelLimit(tasks, 1, cb)
end