To run OpenRA, several files are needed from the original game disks. A minimal asset pack can also be downloaded and installed by the game.
The following lists per-platform dependencies required to build from source.
Compiling OpenRA requires the following dependencies:
- Windows PowerShell >= 4.0 (included by default in recent Windows 10 versions)
- .NET Framework 4.6.1 (Developer Pack) (or via Visual Studio 2017)
- .NET Core 2.2 SDK (or via Visual Studio 2017)
Type make dependencies
in a command terminal to download pre-compiled native libraries for:
To compile OpenRA, open the OpenRA.sln
solution in the main folder, build it from the command-line with MSBuild or use the Makefile analogue command make all
scripted in PowerShell syntax.
Run the game with launch-game.cmd
. It can be handed arguments that specify the exact mod one wishes to run, for example, run launch-game.cmd Game.Mod=ra
to launch Red Alert, launch-game.cmd Game.Mod=cnc
to start Tiberian dawn or launch-game.cmd Game.Mod=d2k
to launch Dune 2000.
Mono, version 5.4 or later, is required to compile OpenRA. You can add the upstream mono repository for your distro to obtain the latest version if your system packages are not sufficient.
Use make dependencies
to map the native libraries to your system and fetch the remaining CLI dependencies to place them at the appropriate places.
To compile OpenRA, run make all
from the command line. After this one can run the game with ./launch-game.sh
. It is also possible to specify the mod you wish to run from the command line, e.g. with ./launch-game.sh Game.Mod=ts
if you wish to try the experimental Tiberian Sun mod.
Type sudo make install
for system-wide installation. Run sudo make install-linux-shortcuts
to get startup scripts, icons and desktop files. You can then run the Red Alert by executing the openra-ra
command, the Dune 2000 mod by running the openra-d2k
command and Tiberian Dawn by the openra-cnc
command. Alternatively, you can also run these mods by clicking on their desktop shortcuts if you ran sudo make install-linux-shortcuts
.
It is important to note there is an unofficial openra-git
package in the Arch User Repository (AUR) of Arch Linux. If manually compiling is the way you wish to go the build and runtime dependencies can be installed with:
sudo pacman -S mono openal libgl freetype2 sdl2 lua51 xdg-utils zenity
mono
packages in the Ubuntu < 19.04 and Debian < 10 repositories are too old to support OpenRA.
See the instructions under the Linux section above to upgrade mono
using the upstream releases if needed.
sudo apt install mono-devel libfreetype6 libopenal1 liblua5.1-0 libsdl2-2.0-0 xdg-utils zenity wget
mono
packages in the Fedora repositories are too old to support OpenRA.
See the instructions under the Linux section above to upgrade mono
using the upstream releases.
sudo dnf install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity
sudo emerge -av dev-lang/mono dev-dotnet/libgdiplus media-libs/freetype:2 media-libs/libsdl2 media-libs/openal virtual/jpeg virtual/opengl '=dev-lang/lua-5.1.5*' x11-misc/xdg-utils gnome-extra/zenity
sudo dnf install "pkgconfig(mono)" SDL2 freetype "lib*lua5.1" "lib*freetype2" "lib*sdl2.0_0" openal-soft xdg-utils zenity
sudo zypper in mono-devel openal-soft freetype2 SDL2 lua51 xdg-utils zenity
The EPEL repository is required in order for the following command to run properly.
sudo yum install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity
Before compiling OpenRA you must install the following dependencies:
Use make dependencies
to download pre-compiled native libraries for:
To compile OpenRA, run make
from the command line.
Run with ./launch-game.sh
.