Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FEATURE] emissive support #198

Open
HazeWorksOnFiveMServer opened this issue Mar 22, 2024 · 3 comments
Open

[FEATURE] emissive support #198

HazeWorksOnFiveMServer opened this issue Mar 22, 2024 · 3 comments
Labels
enhancement New feature or request low-priority This issue is low-priority

Comments

@HazeWorksOnFiveMServer
Copy link

Hey I was wondering if there is a way to implement Optifine's Special Format (texture_e.png) so that DynamicAssetGenerator can generate them itself and not needed to be handmade. In the case of Excavated Variants Repo. would be around 1407 pictures that would need to be manually made and edited to get that _e Special Format working so that shaders or just users that use third party mods can use them.

@HazeWorksOnFiveMServer
Copy link
Author

This would fix this Issue
image

@lukebemish lukebemish transferred this issue from lukebemishprojects/DynamicAssetGenerator Mar 22, 2024
@lukebemish lukebemish added enhancement New feature or request low-priority This issue is low-priority labels Mar 22, 2024
@lukebemish
Copy link
Member

I'm lumping this in with #57; I may get around to it eventually, but it's low priority and Optifine's format is not super well documented, frankly.

@HazeWorksOnFiveMServer
Copy link
Author

If its just ores I can tell you what pixels need to get generated and you implement that with ease

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request low-priority This issue is low-priority
Projects
None yet
Development

No branches or pull requests

2 participants