Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Generated ores dropping completely different ore #202

Open
Tvpattack opened this issue May 3, 2024 · 16 comments
Open

Generated ores dropping completely different ore #202

Tvpattack opened this issue May 3, 2024 · 16 comments
Labels
bug Something isn't working

Comments

@Tvpattack
Copy link

As the description suggests, I'm running a 1.20.5 fabric server, and I've noticed that the ore drops from modded blocks such as blockus that are created by Excavated Variants drop a completely different ore than they say they will. An example will be attached, but its also notable that if it generates next to normal ore, that ore is what's used for the drops.
2024-05-03_17 53 45

@lukebemish
Copy link
Member

Can you attach a full log? This seems funky, to say the least -- I suspect that that "redstone ore" in that image is, in fact, actually diorite coal ore that is for some reason ending up with the redstone texture, and a log would help for troubleshooting.

@lukebemish
Copy link
Member

I cannot reproduce this locally, so I suspect that an interaction with another mod or something similar is to blame. Does this occur in singleplayer or on a server?

@Tvpattack
Copy link
Author

It looks like it occurs in both singleplayer and server. Would it help if I posted an install of the current mods?

https://github.com/Tvpattack/POH-Modpacks/blob/main/Explorercraft%201.0.1.mrpack

@lukebemish
Copy link
Member

While that is helpful what I really need is a log file

@Tvpattack
Copy link
Author

Apologies, but I'm assuming that's generated when the server starts, yeah?
Or when I break a block? I'm not entirely sure exactly where I'd need to look. (Will be sleeping by the time you reply, but I should still be able to respond within 12 hours.)

@lukebemish
Copy link
Member

Play singleplayer, start up the game, go into a world, break a couple of the blocks that aren't working right, leave, then grab the latest.log from the logs folder.

@Tvpattack
Copy link
Author

Gotcha. Will do when I get back.

@Tvpattack
Copy link
Author

https://mclo.gs/4xnpPcl

Here's a log of me breaking an ore generated by the mod. Strangely, while in singleplayer, I couldn't find any "lying" ores

I'll go ahead and check the log in server as well

@Tvpattack
Copy link
Author

Tvpattack commented May 5, 2024

https://gist.github.com/GGServersAutoPaste/cf550057def44ed0e1d136b105d54bc7

Here's a log made via the server; I don't think I see anything about it here, this is very odd huh.

2024-05-05_02 05 37

@lukebemish
Copy link
Member

It seems like you've only included a section of the log; I need the full log -- the sort of information I'm interested in would be logged at startup. Basically, Excavated Variants (and Dynamic Asset Generator) have a variety of cases where things can go wrong but are probably recoverable, so they try to keep loading and log information for debugging -- I need to be able to look at what's logged there.

@Tvpattack
Copy link
Author

...ah. The console on the server tends to eat the logs, I would need to see if there's a way to prevent that. Let me look through the log files generated. Here's a try:

latest.log

@lukebemish
Copy link
Member

Thanks; I'll look into getting this fixed

@lukebemish
Copy link
Member

This is very strange. I cannot reproduce this at all on my end with the mrpack provided; none of the debug I'd expect to see if things had gone sideways is present either. Can you do me a favor and make a zip of the .cache folder in your instance folder, and provide that? That's the other place I might expect to see stuff that could help debug what's up here.

Just to confirm: this happens if you play in a singleplayer world too? Or only if you're playing on a server?

@Tvpattack
Copy link
Author

Tvpattack commented May 6, 2024

It only happens Specifically when playing on a server

Absolutely. I'll get it to you tonight.

@lukebemish
Copy link
Member

Ah, yeah, was missing that part because you said the opposite early -- I'll give it a test on a server then and see if I can reproduce it there. I suspect it's some sort of desync issue though how that's happening... bit strange, I'll see. Fabric's registry sync should be enough to avoid this in theory if that's the issue.

@Tvpattack
Copy link
Author

.cache.zip

@lukebemish lukebemish added the bug Something isn't working label May 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants