-
Notifications
You must be signed in to change notification settings - Fork 0
/
vector3.h
112 lines (87 loc) · 3.14 KB
/
vector3.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/* Copyright (c) 2017 By the Authors
*
* This file is part of Orbit Simulator.
Orbit Simulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Orbit Simulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Orbit Simulator. If not, see <http://www.gnu.org/licenses/>.
*
* */
#ifndef ORBIT3D_VECTOR3_H
#define ORBIT3D_VECTOR3_H
#include <vector>
#include <iostream>
#include <cmath>
class Vector3 {
double m_x, m_y, m_z;
public:
explicit Vector3(double x = 0.0, double y = 0.0, double z = 0.0)
: m_x(x), m_y(y), m_z(z) {}
explicit Vector3(std::vector<double> v) : m_x(v[0]), m_y(v[1]), m_z(v[2]) {}
double norm2() const { return m_x*m_x + m_y*m_y + m_z*m_z; }
double norm() const { return std::sqrt(norm2()); }
double x() const { return m_x; }
double y() const { return m_y; }
double z() const { return m_z; }
explicit operator std::vector<double>() const {
return std::vector<double> {m_x, m_y, m_z};
}
Vector3& operator += (const Vector3& rhs) {
m_x += rhs.m_x;
m_y += rhs.m_y;
m_z += rhs.m_z;
return *this;
}
Vector3& operator -= (const Vector3& rhs) {
m_x -= rhs.m_x;
m_y -= rhs.m_y;
m_z -= rhs.m_z;
return *this;
}
Vector3& operator *= (const double rhs) {
m_x *= rhs;
m_y *= rhs;
m_z *= rhs;
return *this;
}
Vector3& operator /= (const double rhs) {
m_x /= rhs;
m_y /= rhs;
m_z /= rhs;
return *this;
}
friend bool operator == (const Vector3& lhs, const Vector3& rhs) {
return (lhs.m_x == rhs.m_x) && (lhs.m_y == rhs.m_y) && (lhs.m_z == rhs.m_z);
}
friend Vector3 operator * (Vector3 lhs, const double rhs ) {
return lhs *= rhs;
}
friend Vector3 operator * (const double lhs, Vector3 rhs ) {
return rhs *= lhs;
}
friend Vector3 operator * (const Vector3& factor1, const Vector3& factor2){
double x = factor1.m_y*factor2.m_z - factor1.m_z*factor2.m_y;
double y = factor1.m_z*factor2.m_x - factor1.m_x*factor2.m_z;
double z = factor1.m_x*factor2.m_y - factor1.m_y*factor2.m_x;
return Vector3 (x, y, z);
}
friend Vector3 operator + (Vector3 lhs, const Vector3& rhs) {
return lhs += rhs;
}
friend Vector3 operator - (Vector3 lhs, const Vector3& rhs) {
return lhs -= rhs;
}
friend Vector3 operator / (Vector3 lhs, const double rhs){
return lhs /= rhs;
}
friend std::ostream& operator << (std::ostream &os, const Vector3& rhs) {
return os << "(" << rhs.m_x << ", " << rhs.m_y << ", " << rhs.m_z << ")";
}
};
#endif //ORBIT3D_VECTOR3_H