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It would be great if there is an option to mass-rig characters using makehumans. I am considering writing the code for this myself, but I don't know where to start
Thanks,
The text was updated successfully, but these errors were encountered:
This should work already. If you assign a rig on the pose/animate -> skeleton tab before going to mass produce, then all the output files should have that rig assigned.
Regarding the second part: I'm obviously in favor of people adding functionality they think is missing. So if there is something I can do to point you in the right direction in the code, then let's talk about it.
Hi,
It would be great if there is an option to mass-rig characters using makehumans. I am considering writing the code for this myself, but I don't know where to start
Thanks,
The text was updated successfully, but these errors were encountered: