-
Notifications
You must be signed in to change notification settings - Fork 214
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Il2cpp build failed 2018.3.8f1 #1315
Comments
Ok found a workaround leaving for anyone that runs into same issue. I suspect the issue is not with Mapbox but with Arkit. If you have the project with AR Core and ArKit and the platform you are compiling to is Android you will run into issue IL2CP failed. I suspect ARKit is not checking somewhere if compiling is happening for Android or IOS (always assuming the compiling is happening for IOS) based on: ARKitFaceTrackingConfiguration_IsARKitFaceTrackingConfigurationSupported_m021C73A4F853ED9BE3F12B39F9359B0F2DCAFFC1. To replicate issue download Mapbox run in Unity with IL2CP it will always fail: To work around the issue I had to remove any reference of ARKit from the project when compiling for Android (Delete folders) and put it back when I am compiling for IOS. This is not ideal but it will work. Ofcourse, when compiling for IOS put arkit back in. Goodluck |
Thanks a lot for the ticket AND the solution @Edgar-BlipparDev 🙏 |
How come this issue is closed? The workaround isn't clear, a have extra errors when deleting the ARKit folder. Without il2CPP support, you cannot publish to Google Play. It is ridiculous. |
Agreed that the workaround isn't clear. Struggling with this for a while now. After deleting the ARKit folder, unity throws error on all scripts in ARRemote, including ARKitInterface.cs. Deleting those too results in the AR Root camera not occupying the phones camera when launching for android. @brnkhy can this be further explored? |
after deleting ARKit plugin and some scrips IOS related. i can build IL2CPP for Arm7 and x86 and it works fine. B |
@cheesemichael did you find the solution for it? |
Sorry but I don't see a real solution over here. Could you please re-open the issue ? |
Hey, sorry I wasn't aware the issue persists. I thought original poster solved it already. Reopening. |
will mapbox fix this for upper unity versions? |
**SOLUTION for Mapbox/ARCore/64Bit/IL2CPP) - to fix Black Camera problem Hi Everyone, This solution works 100%. DO NOT USE the default AR Controller script that is default in Mapbox (disable it) **SOLUTION for Mapbox/ARCore/64Bit/IL2CPP) - to fix build errors And while waiting for Devedse's awesome ARKit update to fix the 64bit IL2CPP build errors, you can do this Hi, while we wait for the AR Kit fix. you can do this delete UnityARKitPlugin folder ** to reverse these steps, import the mapbox-unity-sdk_v2.1.1 again Ref: #1459 |
Hi @Bullseye25, I followed your steps but now I have a problem with the 3D model which I use. It is always stuck in the screen like it is a UI object on canvas. It is not anchored in the real world. |
Can you be more specific about this? |
Create a new Unity project, Create an empty scene with a camera, add a scene to build settings, Import mapbox latest SDK, add activation key set player settings and switch platform click build and run.
Tested both on Windows and Mac same issue
Failed running C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Debug" --outputpath="D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/edgar/AppData/Local/Android/Sdk/android-ndk" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
Cache directory: D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Library\il2cpp_android_arm64-v8a\il2cpp_cache
ObjectFiles: 649 of which compiled: 212
Time Compile: 7040 milliseconds Il2CppTypeDefinitions.cpp
Time Compile: 5693 milliseconds Il2CppAttributes.cpp
Time Compile: 5538 milliseconds Il2CppInvokerTable.cpp
Time Compile: 3735 milliseconds Bulk_System.Xml_12.cpp
Time Compile: 3591 milliseconds Il2CppMetadataUsage.cpp
Time Compile: 3386 milliseconds Bulk_Mapbox.Json_2.cpp
Time Compile: 3363 milliseconds Bulk_System.Data_3.cpp
Time Compile: 3336 milliseconds Bulk_Assembly-CSharp_2.cpp
Time Compile: 3243 milliseconds Bulk_Generics_22.cpp
Time Compile: 3204 milliseconds Bulk_System.Data_6.cpp
Total compilation time: 52025 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\edgar\AppData\Local\Temp\tmp2A30.tmp" -o "D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_FB18192EC6CDC079CC56877D6352EB78\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\platforms\android-21\arch-arm64" -gcc-toolchain "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe
D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
ARFaceAnchor_GetBlendShapesInfo_m5DD3AE08B9E8E02939D0A735EDCE0924C566EBB2': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:22441: undefined reference to
GetBlendShapesInfo'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
ARKitFaceTrackingConfiguration_IsARKitFaceTrackingConfigurationSupported_mB5D4CE5AB3137E3D4F9A4ADC1B4C305FFD5BD809': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:23166: undefined reference to
IsARKitFaceTrackingConfigurationSupported'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
ARKitSessionConfiguration_IsARKitSessionConfigurationSupported_m57D612BE00CF16CBB1147230EAB6C5354D63020E': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:23274: undefined reference to
IsARKitSessionConfigurationSupported'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
ARKitWorldTrackingSessionConfiguration_IsARKitWorldTrackingSessionConfigurationSupported_mA6A1B57A1C699B9D13F466338606B502E0F0A029': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:23392: undefined reference to
IsARKitWorldTrackingSessionConfigurationSupported'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_unity_CreateNativeARSession_mA7A42AA6FE4382CBC8F45651D8B7E4020D0EF428': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27109: undefined reference to
unity_CreateNativeARSession'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_session_SetSessionCallbacks_m3FEEA43450102F375BDE989A55320EB8522D5238': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27140: undefined reference to
session_SetSessionCallbacks'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_session_SetPlaneAnchorCallbacks_m5CE4D9A6B9B87734231FDCA367B160377859D3DC': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27162: undefined reference to
session_SetPlaneAnchorCallbacks'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_session_SetUserAnchorCallbacks_mD7B56925E1E1931A50219C18E84F4C7271F005B1': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27184: undefined reference to
session_SetUserAnchorCallbacks'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_session_SetFaceAnchorCallbacks_mF807BBBB8636383BE08C3497B9A67BAD4F45FF00': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27206: undefined reference to
session_SetFaceAnchorCallbacks'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartWorldTrackingSession_mCC27A1E2D4DDA42120C0BE3D6FDF5DE5FCBF997A': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27222: undefined reference to
StartWorldTrackingSession'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartWorldTrackingSessionWithOptions_mE0440B192425A3593D7E4461EBF4537494C63CE7': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27241: undefined reference to
StartWorldTrackingSessionWithOptions'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartSession_m6D02A743FBAFAD5EAFC2DDFA0E8B3B4F3FB43589': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27260: undefined reference to
StartSession'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartSessionWithOptions_m468A75438913905FDF44A75D6995881F18088DC2': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27279: undefined reference to
StartSessionWithOptions'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartFaceTrackingSession_mAF0B430D694EBB7E3369EEBC6D1C232922865033': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27298: undefined reference to
StartFaceTrackingSession'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_StartFaceTrackingSessionWithOptions_m72BDAF7253FD70011C6C6EAF0FD6481215B5460D': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27317: undefined reference to
StartFaceTrackingSessionWithOptions'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_PauseSession_mE36D084AB4C4B6A30A01226F998C49D2118132BD': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27330: undefined reference to
PauseSession'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_HitTest_m7D7351903A27A634A48635E33D5FECA8E65CE483': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27340: undefined reference to
HitTest'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_GetLastHitTestResult_m0F447BA89362A145E46E5724CBB7055F1ED734F7': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27353: undefined reference to
GetLastHitTestResult'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_GetVideoTextureHandles_m6BFFD6A9B0C363855A7F1ECADBBB29132771BCB3': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27372: undefined reference to
GetVideoTextureHandles'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_GetAmbientIntensity_mE42C6620DED241FAE2718E809DB3728A42FA50AA': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27383: undefined reference to
GetAmbientIntensity'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_GetTrackingQuality_m5001CEB636AFFBB5D6DCB909EAC63E81E5AFB57E': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27394: undefined reference to
GetTrackingQuality'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_GetARPointCloud_m446BDD6EAE392644E1A218324AD1856DF3037080': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27405: undefined reference to
GetARPointCloud'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_SetCameraNearFar_m300A89711AE2D3F3F97B14689D8D968064440EC3': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27416: undefined reference to
SetCameraNearFar'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_CapturePixelData_mB5D95348F0F9D895F8B30C336BB87B5371F45711': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27426: undefined reference to
CapturePixelData'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_SessionAddUserAnchor_m99EACE0AFE3101DBB8B4A97CEF33CC0150EBF91B': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27436: undefined reference to
SessionAddUserAnchor'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
UnityARSessionNativeInterface_SessionRemoveUserAnchor_mFA8F64EEA3398B586F450EDBADC9BB68EFA921E6': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:27451: undefined reference to
SessionRemoveUserAnchor'clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\edgar\AppData\Local\Temp\tmp2A30.tmp" -o "D:\Work\Scape_ProjectStash\Unity\ScapeKitPlayground\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_FB18192EC6CDC079CC56877D6352EB78\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\platforms\android-21\arch-arm64" -gcc-toolchain "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "C:\Users\edgar\AppData\Local\Android\Sdk\android-ndk\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe
D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function
ARFaceAnchor_GetBlendShapesInfo_m5DD3AE08B9E8E02939D0A735EDCE0924C566EBB2': D:\Work\Scape\_ProjectStash\Unity\ScapeKitPlayground\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_7.cpp:22441: undefined reference to
GetBlendShapesInfo'D:/Work/Scape/_ProjectStash/Unity/ScapeKitPlayground/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7BEDE609753E7490FD39750A84789021.o: In function `ARKitFaceTrackingConfiguration_IsARKitFaceTrackingConfigurationSupported_mB5D4CE5AB3137E3D4F9A4ADC1B4C305FFD5BD809':
:
===========================================
Exception: C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action
1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
The text was updated successfully, but these errors were encountered: