code | tut. article | feature | where |
---|---|---|---|
_ | _ | (some Heaps basics should be learnt from wiki: h2d.Object, object trees) | _ |
ok | _ | sprites by h2d.Bitmap |
Basics part 01 |
ok | _ | animated sprites from a sprite strip by h2d.Anim |
Basics part 02 |
ok | _ | obj. interactions: basic collisions one-to-many (player to coins) | Basics part 04 |
ok | _ | map editor by reading strings/text files | Basics part 05 |
ok | _ | bullets, many-to-many collision/interaction | Basics part 06 |
ok | _ | h2d.Tilegroup (used for "stone slabs"/later "walls") |
Basics part 06 |
ok | _ | detecting walls/collsions | Basics part 07 |
ok | _ | approach proposal towards object-oriented project | Basics OOP |
ok | _ | using a "game object/entity" class and a "level" class | Basics OOP |
_ | _ | camera on player | _ |
_ | _ | UI / HUD (user interface, head-up display) | _ |
_ | _ | portal between two scenes (portal with filter) | _ |