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Adding a note that this is the first time I've looked at this code in a while, it looks like it needs a bit of a tidy up as well. There are some half-implemented features there related to animation support that should either be linked to issues (to be fully implemented at a later date) or removed in the interests of having a cleaner code base.
Creating this issue to track.
Bug likely somewhere in
mouseMoveListener
.Anecdotally, seems to occur more often with larger scenes / smaller viewports, or rapid mouse movements.
Resolutions could be:
Suggestion to review Three.js docs for recommended way to implement this feature.
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