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Currently relies on a UV index for all objects working on the assumption that generally UV's will be ordered like:
Possibly add option to grab main UV by name, or to purposely avoid lightmap UV's by name
The text was updated successfully, but these errors were encountered:
4a61e32 Provides a reasonably flexible choice for deciding what UV's to use. I'm happy with it for now but will keep open as things can always improve
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mattedicksoncom
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Currently relies on a UV index for all objects working on the assumption that generally UV's will be ordered like:
Possibly add option to grab main UV by name, or to purposely avoid lightmap UV's by name
The text was updated successfully, but these errors were encountered: