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Copy pathAjirha_RNG.lua
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Ajirha_RNG.lua
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function get_sets()
--binds--
send_command('bind !f2 gs equip sets.CP; gs disable back; input /echo <----- CP mantle locked ----->') -- Alt F2 locks CP mantle
send_command('bind ^f2 gs enable back; input /echo <----- CP mantle unlocked ----->') -- Ctrl F2 unlocks CP mantle
send_command('bind !f10 gs c toggle SJ set;') -- Alt F10 swap subjob for different DW level 0 to 25 to 15
send_command('bind !f9 gs c toggle Melee Weapon set;') -- Alt F9 swap melee weapon from Melee to Physical range to Magical range
send_command('bind !f8 gs c toggle Range Weapon set;') -- Alt F8 swap range weapon from Gun to Xbow to Bow
send_command('bind !f7 gs c toggle DW set;') -- Alt F7 swap DW
send_command('bind !f6 gs c status check;') -- Alt F6 return sets status
--SubJob list--
sets.SJ = {}
sets.SJ.index = {'Other','Ninja','Dancer'}
SJ_ind = 1
--Weapon Sets--
sets.Weapon_melee = {}
sets.Weapon_melee.index = {'Melee','Prange','Mrange'}
Wm_ind = 1
sets.Weapon_melee.Melee = {
main="Perun +1",
sub="Odium",
}
sets.Weapon_melee.Prange = {
main="Perun +1",
sub="kustawi +1",
}
sets.Weapon_melee.Mrange = {
main={ name="Malevolence", augments={'INT+10','Mag. Acc.+10','"Mag.Atk.Bns."+8','"Fast Cast"+5',}},
sub={ name="Malevolence", augments={'INT+5','Mag. Acc.+7','"Fast Cast"+2',}},
}
sets.Weapon_range = {}
sets.Weapon_range.index = {'Gun','XBow','Bow'}
Wr_ind = 1
sets.Weapon_range.Gun = {
range="Fomalhaut",
ammo="Chrono Bullet",
}
sets.Weapon_range.XBow = {
range="gastraphetes",
ammo="bronze bolt",
}
sets.Weapon_range.Bow = {
range={ name="Teller", augments={'Weapon skill damage +2%','DEX+14','Rng.Acc.+29','Rng.Atk.+20','DMG:+11',}},
ammo="eminent arrow",
}
sets.DW_mode = {}
sets.DW_mode.index = {'DW','notDW'}
DW_mode_ind = 1
sets.DW_mode.DW = {}
sets.DW_mode.notDW = {sub="Nusku Shield",}
--Idle Sets--
sets.Idle = {}
sets.Idle.index = {'Standard','DT'}
Idle_ind = 1
sets.Idle.Standard = {
head="Oce. Headpiece +1",
body="Kheper Jacket",
hands="Meg. Gloves +2",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Meg. Jam. +2",
neck="Wiglen Gorget",
waist="Flume Belt",
left_ear="Infused Earring",
right_ear="Genmei Earring",
left_ring="Sheltered Ring",
right_ring="Paguroidea Ring",
back="Solemnity Cape",
}
sets.Idle.DT = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Meg. Gloves +2",
legs="Mummu Kecks +2",
feet="Jute Boots +1",
neck="Loricate Torque +1",
waist="Flume Belt",
left_ear="Infused Earring",
right_ear="Novia Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -5%',}},
right_ring="Defending Ring",
back="Solemnity Cape",
}
--CP mantle set--
sets.CP = {
back={ name="Mecisto. Mantle", augments={'Cap. Point+50%','HP+22','"Mag.Atk.Bns."+2','DEF+4',}},
}
--TP Sets--
sets.TP = {}
sets.TP.index = {'Standard', 'MidAccuracy', 'HighAccuracy', 'Hybride'}
TP_ind = 1
sets.TP.Standard = {}
sets.TP.Standard.index = {'Other','Ninja','Dancer'}
sets.TP.Standard.Other = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Telos Earring",
right_ear="Sherda Earring",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.Standard.Ninja = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Telos Earring",
right_ear="Suppanomimi",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.Standard.Dancer = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Taeon Boots", augments={'Accuracy+18 Attack+18','"Dual Wield"+5','DEX+9',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.MidAccuracy = {}
sets.TP.MidAccuracy.index = {'Other','Ninja','Dancer'}
sets.TP.MidAccuracy.Other = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Combatant's Torque",
waist="Windbuffet Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.MidAccuracy.Ninja = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Taeon Boots", augments={'Accuracy+18 Attack+18','"Dual Wield"+5','DEX+9',}},
neck="Combatant's Torque",
waist="Windbuffet Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.MidAccuracy.Dancer = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Taeon Boots", augments={'Accuracy+18 Attack+18','"Dual Wield"+5','DEX+9',}},
neck="Combatant's Torque",
waist="Windbuffet Belt +1",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
left_ring="Petrov Ring",
right_ring="ilabrat ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.HighAccuracy = {}
sets.TP.HighAccuracy.index = {'Other','Ninja','Dancer'}
sets.TP.HighAccuracy.Other = {
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Herculean Boots", augments={'Accuracy+25 Attack+25','Crit.hit rate+3','AGI+8','Accuracy+12',}},
neck="Combatant's Torque",
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Ramuh Ring +1",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.HighAccuracy.Ninja = {
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Herculean Boots", augments={'Accuracy+25 Attack+25','Crit.hit rate+3','AGI+8','Accuracy+12',}},
neck="Combatant's Torque",
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Ramuh Ring +1",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.HighAccuracy.Dancer = {
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Herculean Boots", augments={'Accuracy+25 Attack+25','Crit.hit rate+3','AGI+8','Accuracy+12',}},
neck="Combatant's Torque",
waist="Kentarch Belt +1",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
left_ring="Ramuh Ring +1",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.Hybride = {}
sets.TP.Hybride.index = {'Other','Ninja','Dancer'}
sets.TP.Hybride.Other = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body="Meg. Cuirie +2",
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Mummu Kecks +2",
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Loricate Torque +1",
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Genmei Earring",
left_ring="Patricius Ring",
right_ring="Defending Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.Hybride.Ninja = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body="Meg. Cuirie +2",
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Mummu Kecks +2",
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Loricate Torque +1",
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Genmei Earring",
left_ring="Patricius Ring",
right_ring="Defending Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.TP.Hybride.Dancer = {
head={ name="Herculean Helm", augments={'Accuracy+22','Accuracy+25 Attack+25','Mag. Acc.+16 "Mag.Atk.Bns."+16',}},
body="Meg. Cuirie +2",
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Mummu Kecks +2",
feet={ name="Herculean Boots", augments={'"Triple Atk."+4','AGI+10','Accuracy+11','Attack+15',}},
neck="Loricate Torque +1",
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Genmei Earring",
left_ring="Patricius Ring",
right_ring="Defending Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Ranged = {}
sets.Ranged.index = {'Standard','HighAccuracy'}
sets.Ranged.Standard = {
head={ name="Arcadian Beret +1", augments={'Enhances "Recycle" effect',}},
body="Orion Jerkin +2",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Adhemar Kecks +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
feet={ name="Herculean Boots", augments={'Rng.Acc.+15 Rng.Atk.+15','Crit.hit rate+4','AGI+6',}},
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Enervating Earring",
left_ring="ilabrat Ring",
right_ring="Dingir Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','"Store TP"+10',}},
}
sets.Ranged.HighAccuracy = {
head="Meghanada Visor +2",
body="Orion Jerkin +2",
hands={ name="adhemar wristband +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
legs={ name="Adhemar Kecks +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
feet="Orion Socks +2",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Enervating Earring",
left_ring="Regal Ring",
right_ring="Hajduk Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','"Store TP"+10',}},
}
--Defence Sets--
set.PDT = {
head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','"Dbl.Atk."+1',}},
body="Meg. Cuirie +2",
hands="Meg. Gloves +2",
legs="Meg. Chausses +2",
feet="Ahosi Leggings",
neck="Loricate Torque +1",
waist="Flume Belt",
left_ear="Infused Earring",
right_ear="Genmei Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -5%',}},
right_ring="Defending Ring",
back="Solemnity Cape",
}
set.MDT = {
head="Mummu Bonnet +2",
body="Mummu Jacket +2",
hands="Kurys Gloves",
legs="Mummu Kecks +2",
feet="Ahosi Leggings",
neck="Warder's Charm",
waist="Resolute Belt",
left_ear="Sanare Earring",
right_ear="Etiolation Earring",
left_ring="Shadow Ring",
right_ring="Defending Ring",
back="Reiki Cloak",
}
--Weaponskill Sets--
sets.WS = {}
sets.WS.index = {'Attack','Accuracy'}
WS_ind = 1
sets.Ruinator = {}
sets.Ruinator.Attack = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Herculean Vest", augments={'Pet: STR+1','STR+9','Quadruple Attack +2','Accuracy+19 Attack+19','Mag. Acc.+19 "Mag.Atk.Bns."+19',}},
hands="Meg. Gloves +2",
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Rawhide Boots", augments={'DEX+10','STR+7','INT+7',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Ifrit Ring +1",
right_ring="Ifrit Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Ruinator.Accuracy = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Meg. Gloves +2",
legs="Meg. Chausses +2",
feet="Meg. Jam. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Ramuh Ring +1",
right_ring="Ramuh Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.OtherAxe = {}
sets.OtherAxe.Attack = {
head={ name="Herculean Helm", augments={'Accuracy+18 Attack+18','MND+2','Weapon skill damage +10%',}},
body={ name="Herculean Vest", augments={'CHR+2','Mag. Acc.+4','Weapon skill damage +6%','Accuracy+9 Attack+9','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
hands="Meg. Gloves +2",
legs={ name="Herculean Trousers", augments={'Accuracy+14','CHR+2','Weapon skill damage +6%','Accuracy+12 Attack+12','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
feet={ name="Herculean Boots", augments={'Mag. Acc.+21','Weapon skill damage +4%','INT+9','"Mag.Atk.Bns."+10',}},
neck="Caro Necklace",
waist="Chiner's Belt +1",
left_ear="Telos Earring",
right_ear="Jupiter's Pearl",
left_ring="Ifrit Ring +1",
right_ring="Ifrit Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.OtherAxe.Accuracy = {
head={ name="Herculean Helm", augments={'Accuracy+18 Attack+18','MND+2','Weapon skill damage +10%',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands="Meg. Gloves +2",
legs={ name="Herculean Trousers", augments={'Accuracy+14','CHR+2','Weapon skill damage +6%','Accuracy+12 Attack+12','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
feet="Meg. Jam. +2",
neck="Shifting Neck. +1",
waist="Chiner's Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Ramuh Ring +1",
right_ring="Ramuh Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Rampage = {}
sets.Rampage.Attack = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body="Meg. Cuirie +2",
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Ifrit Ring +1",
right_ring="Ifrit Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Rampage.Accuracy = {
head="Mummu Bonnet +2",
body="Meg. Cuirie +2",
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Ramuh Ring +1",
right_ring="Ramuh Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Evisceration = {}
sets.Evisceration.Attack = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body="Meg. Cuirie +2",
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Jupiter's Pearl",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Ramuh Ring +1",
right_ring="Begrudging Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.Evisceration.Accuracy = {
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body="Mummu Jacket +2",
hands="Mummu Wrists +1",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Jupiter's Pearl",
right_ear="Digni. Earring",
left_ring="Ramuh Ring +1",
right_ring="Begrudging Ring",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.MagicGun = {}
sets.MagicGun.Attack = {
head={ name="Herculean Helm", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Phys. dmg. taken -2%','INT+4','"Mag.Atk.Bns."+15',}},
body={ name="Samnuha Coat", augments={'Mag. Acc.+13','"Mag.Atk.Bns."+14','"Fast Cast"+3','"Dual Wield"+4',}},
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Herculean Trousers", augments={'Weapon skill damage +5%','INT+10','Mag. Acc.+14','"Mag.Atk.Bns."+15',}},
feet={ name="Herculean Boots", augments={'Mag. Acc.+21','Weapon skill damage +4%','INT+9','"Mag.Atk.Bns."+10',}},
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
right_ring="Acumen Ring",
left_ring="Dingir Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.MagicGun.Accuracy = {
head={ name="Herculean Helm", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Phys. dmg. taken -2%','INT+4','"Mag.Atk.Bns."+15',}},
body={ name="Samnuha Coat", augments={'Mag. Acc.+13','"Mag.Atk.Bns."+14','"Fast Cast"+3','"Dual Wield"+4',}},
hands={ name="Herculean Gloves", augments={'"Mag.Atk.Bns."+29','Mag. Acc.+11 "Mag.Atk.Bns."+11','Accuracy+14 Attack+14',}},
legs={ name="Herculean Trousers", augments={'Weapon skill damage +5%','INT+10','Mag. Acc.+14','"Mag.Atk.Bns."+15',}},
feet={ name="Herculean Boots", augments={'Mag. Acc.+21','Weapon skill damage +4%','INT+9','"Mag.Atk.Bns."+10',}},
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Hermetic Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
right_ring="Vertigo Ring",
left_ring="Dingir Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.OtherWS = {}
sets.OtherWS.Attack = {
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Herculean Vest", augments={'CHR+2','Mag. Acc.+4','Weapon skill damage +6%','Accuracy+9 Attack+9','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Rawhide Boots", augments={'DEX+10','STR+7','INT+7',}},
neck="Caro Necklace",
waist="Grunfeld Rope",
left_ear="Telos Earring",
right_ear="Brutal Earring",
left_ring="Ifrit Ring +1",
right_ring="Ifrit Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.OtherWS.Accuracy = {
head={ name="Herculean Helm", augments={'Accuracy+18 Attack+18','MND+2','Weapon skill damage +10%',}},
body={ name="Herculean Vest", augments={'"Triple Atk."+2','Accuracy+16','Accuracy+18 Attack+18','Mag. Acc.+15 "Mag.Atk.Bns."+15',}},
hands={ name="Adhemar Wristbands +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Adhemar Kecks", augments={'DEX+10','AGI+10','Accuracy+15',}},
feet={ name="Rawhide Boots", augments={'DEX+10','STR+7','INT+7',}},
neck="Combatant's Torque",
waist="Grunfeld Rope",
right_ear="Digni. Earring",
left_ear="Telos Earring",
left_ring="Ramuh Ring +1",
right_ring="Ramuh Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
sets.RangedWS = {}
sets.RangedWS.Attack = {
head={ name="Herculean Helm", augments={'Accuracy+18 Attack+18','MND+2','Weapon skill damage +10%',}},
body={ name="Herculean Vest", augments={'CHR+2','Mag. Acc.+4','Weapon skill damage +6%','Accuracy+9 Attack+9','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
hands="Meg. Gloves +2",
legs={ name="Herculean Trousers", augments={'Accuracy+14','CHR+2','Weapon skill damage +6%','Accuracy+12 Attack+12','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
feet={ name="Herculean Boots", augments={'Mag. Acc.+21','Weapon skill damage +4%','INT+9','"Mag.Atk.Bns."+10',}},
neck="Combatant's Torque",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Dingir Ring",
right_ring="Garuda Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.RangedWS.Accuracy = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Meg. Gloves +2",
legs="Orion Braccae +2",
feet="Orion Socks +2",
neck="Combatant's Torque",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Regal Ring",
right_ring="Hajduk Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.RangedWScrit = {}
sets.RangedWScrit.Attack = {
head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
body="Meg. Cuirie +2",
hands="Mummu Wrists +1",
legs="Darraigner's Brais",
feet="Mummu Gamash. +2",
neck="Combatant's Torque",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Dingir Ring",
right_ring="Begrudging Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.RangedWScrit.Accuracy = {
head="Mummu Bonnet +2",
body="Meg. Cuirie +2",
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Combatant's Torque",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Digni. Earring",
left_ring="Hajduk Ring",
right_ring="Hajduk Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','Weapon skill damage +10%',}},
}
sets.AeolianEdge = {}
sets.AeolianEdge = {
head={ name="Herculean Helm", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Phys. dmg. taken -2%','INT+4','"Mag.Atk.Bns."+15',}},
body={ name="Samnuha Coat", augments={'Mag. Acc.+13','"Mag.Atk.Bns."+14','"Fast Cast"+3','"Dual Wield"+4',}},
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs="Gyve Trousers",
feet={ name="Herculean Boots", augments={'Mag. Acc.+21','Weapon skill damage +4%','INT+9','"Mag.Atk.Bns."+10',}},
neck="Baetyl Pendant",
waist="Eschan Stone",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Dingir Ring",
right_ring="Ramuh Ring +1",
back={ name="Belenus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','System: 1 ID: 1155 Val: 4',}},
}
--Job Ability Sets--
sets.JA = {}
sets.JA.EES = {legs="Arcadian Braccae +1",}
sets.JA.Scavange = {feet="Orion Socks +2",}
sets.JA.SBind = {hands="Meg. Chausses +3",}
sets.JA.Camo = {body="Orion Jerkin +2",}
sets.JA.SShot = {legs="Orion Braccae +2",}
sets.JA.Barrage = {hands="Meg. Chausses +3",}
sets.JA.VShot = {body="Amini Caban +1",}
sets.JA.BShot = {hands="Amini glovelettes +1",}
--Other special gear--
sets.obi = {
waist="Hachirin-no-Obi",
}
sets.lightnuke = {
left_ring="Weatherspoon Ring",
}
--Precast Sets--
sets.snapshot = {
head="Amini Gapette +1",
body={ name="Skopos Jerkin", augments={'"Snapshot"+5','VIT+1','Ice resistance-2 Wind resistance+2',}},
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs="Nahtirah Trousers",
feet="Meg. Jam. +2",
waist="Impulse Belt",
back={ name="Belenus's Cape", augments={'"Snapshot"+10',}},
}
send_command('input /macro book 1;wait .1;input /macro set 1')
end
function is_ranged_weaponskill(spell)
return spell.english == "Last Stand"
or spell.english == "Coronach"
or spell.english == "Wildfire"
or spell.english == "Trueflight"
or spell.english == "Detonator"
or spell.english == "Heavy Shot"
or spell.english == "Slug Shot"
or spell.english == "Sniper Shot"
or spell.english == "Split Shot"
or spell.english == "Hot Shot"
or spell.english == "Jishun's Radiance"
or spell.english == "Refulgent Arrow"
or spell.english == "Empyreal Arrow"
or spell.english == "Arching Arrow"
or spell.english == "Sidewinder"
or spell.english == "Dulling Arrow"
or spell.english == "Piercing Arrow"
or spell.english == "Flaming Arrow"
end
function precast(spell)
if spell.action_type == 'Ranged Attack' then
equip(sets.snapshot)
return
end
if spell.type == 'WeaponSkill' then
if player.tp < 800 then
return
end
if is_ranged_weaponskill(spell) then
if spell.target.distance <= 21.5 then
cancel_spell();
windower.add_to_chat(121, 'Canceled '..spell.name..' '..spell.target.name..' is Too Far')
return
end
if spell.english == "Trueflight" then
equip(set_combine(sets.MagicGun[sets.WS.index[WS_ind]], sets.lightnuke))
if world.day_element == 'Light' or world.weather_element == 'Light' then
equip(set_combine(sets.obi, sets.lightnuke))
end
return
end
if spell.english == "Wildfire" or spell.english == "Hot Shot" or spell.english == "Flaming Arrow" then
equip(sets.MagicGun[sets.WS.index[WS_ind]])
if world.day_element == 'Fire' or world.weather_element == 'Fire'
then equip(sets.obi)
end
return
end
if spell.english == "Jishun's Radiance" or spell.english == "Heavy Shot" or spell.english == "Arching Arrow" then
equip(sets.RangedWScrit[sets.WS.index[WS_ind]])
return end
end
equip(sets.RangedWS[sets.WS.index[WS_ind]])
return
end
if spell.target.distance > 5.5 then
cancel_spell();
windower.add_to_chat(121, 'Canceled '..spell.name..' '..spell.target.name..' is Too Far')
return
end
if spell.english == "Blast Shot" or spell.english == "Blast Arrow" or spell.english == "Numbing Shot" then
equip(sets.RangedWS[sets.WS.index[WS_ind]])
return
end
if spell.english == 'Ruinator' then
equip(sets.Ruinator[sets.WS.index[WS_ind]])
return
end
if spell.english == 'Rampage' then
equip(sets.Rampage[sets.WS.index[WS_ind]])
return
end
if spell.english == 'Aeolian Edge' then
equip(sets.AeolianEdge)
if world.day_element == 'Wind' or world.weather_element == 'Wind' then
equip(sets.obi)
end
return
end
if spell.english == 'Evisceration' then
equip(sets.Evisceration[sets.WS.index[WS_ind]])
return
end
if spell.english == 'Bora Axe' or spell.english == 'Decimation' or spell.english == 'Avalanche' or spell.english == 'Gale Axe' or spell.english == 'Smash Axe' or spell.english == 'Raging Axe' then
equip(sets.OtherAxe[sets.WS.index[WS_ind]])
return
end
equip(sets.OtherWS[sets.WS.index[WS_ind]])
return
end
if spell.english == "Scavange" then
equip(sets.JA.Scavange)
return
end
if spell.english == "Eagle Eye Shot" then
equip(sets.Ranged[sets.Ranged.index[WS_ind]], sets.JA.EES)
return
end
if spell.english == "Shadowbind" then
equip(sets.JA.SBind)
return
end
if spell.english == "Camouflage" then
equip(sets.JA.Camo)
return
end
if spell.english == "Sharpshot" then
equip(sets.JA.SShot)
return
end
if spell.english == "Bounty Shot" then
equip(sets.JA.BShot)
return
end
end
function midcast(spell,act)
if spell.action_type == 'Ranged Attack' then
equip(sets.Ranged[sets.Ranged.index[WS_ind]])
if buffactive['Velocity Shot'] then
equip(sets.JA.VShot)
end
if buffactive['Barrage'] then
equip(sets.JA.Barrage)
end
end
end
function aftercast(spell)
if player.status == 'Engaged' then
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
equip(
sets.Idle[sets.Idle.index[Idle_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
end
function status_change(new, old)
if new == 'Engaged' then
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
equip(
sets.Idle[sets.Idle.index[Idle_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
end
function self_command(command)
if command == 'toggle TP set' then
TP_ind = TP_ind +1
if TP_ind > #sets.TP.index then
TP_ind = 1
end
send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
if TP_ind > 1 then
WS_ind = 2
else
WS_ind = 1
end
send_command('@input /echo <----- WS set changed to '..sets.WS.index[WS_ind]..' ----->')
send_command('@input /echo <----- SJ Set changed to '..sets.SJ.index[SJ_ind]..' ----->')
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle SJ set' then
SJ_ind = SJ_ind +1
if SJ_ind > #sets.SJ.index then
SJ_ind = 1
end
send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
send_command('@input /echo <----- WS set changed to '..sets.WS.index[WS_ind]..' ----->')
send_command('@input /echo <----- SJ Set changed to '..sets.SJ.index[SJ_ind]..' ----->')
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle Melee Weapon set' then
Wm_ind = Wm_ind +1
if Wm_ind > #sets.Weapon_melee.index then
Wm_ind = 1
end
send_command('@input /echo <----- Melee weapon changed to '..sets.Weapon_melee.index[Wm_ind]..' ----->')
send_command('@input /echo <----- Range weapon changed to '..sets.Weapon_range.index[Wr_ind]..' ----->')
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle Range Weapon set' then
Wr_ind = Wr_ind +1
if Wr_ind > #sets.Weapon_range.index then
Wr_ind = 1
end
send_command('@input /echo <----- Melee weapon changed to '..sets.Weapon_melee.index[Wm_ind]..' ----->')
send_command('@input /echo <----- Range weapon changed to '..sets.Weapon_range.index[Wr_ind]..' ----->')
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle DW set' then
DW_mode_ind = DW_mode_ind +1
if DW_mode_ind > #sets.DW_mode.index then
DW_mode_ind = 1
end
send_command('@input /echo <----- DW status changed to '..sets.DW_mode.index[DW_mode_ind]..' ----->')
equip(
sets.TP[sets.TP.index[TP_ind]][sets.SJ.index[SJ_ind]],
sets.Weapon_melee[sets.Weapon_melee.index[Wm_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle idle set' then
Idle_ind = Idle_ind +1
if Idle_ind > #sets.Idle.index then
Idle_ind = 1
end
send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->')
equip(
sets.Idle[sets.Idle.index[Idle_ind]],
sets.Weapon_range[sets.Weapon_range.index[Wr_ind]],
sets.DW_mode[sets.DW_mode.index[DW_mode_ind]]
)
return
end
if command == 'toggle pdt set' then
equip(set.PDT)
send_command('@input /echo <----- PDT set Equipped ----->')
return
end
if command == 'toggle mdt set' then
equip(set.MDT)
send_command('@input /echo <----- MDT set Equipped ----->')
return
end
if command == 'status check' then
send_command('@input /echo <----- Melee weapon changed to '..sets.Weapon_melee.index[Wm_ind]..' ----->')
send_command('@input /echo <----- Range weapon changed to '..sets.Weapon_range.index[Wr_ind]..' ----->')
send_command('@input /echo <----- SJ Set changed to '..sets.SJ.index[SJ_ind]..' ----->')
send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')