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Copy pathAndromida_THF.lua
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Andromida_THF.lua
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function get_sets()
sets.Idle = {
ammo = "Staunch Tathlum +1",
head = "Turms Cap +1",
body = "Gleti's Cuirass",
hands = "Turms Mittens +1",
legs = "Gleti's Breeches",
feet = "Fajin Boots",
neck = "Loricate Torque +1",
waist = "Engraved Belt",
left_ear = "Infused Earring",
right_ear = "Hearty Earring",
left_ring = "Warp Ring",
right_ring = "Defending Ring",
back = {
name = "Toutatis's Cape",
augments = {
'DEX+20',
'Accuracy+20 Attack+20',
'DEX+10',
'"Dbl.Atk."+10',
'Damage taken-5%'
}
}
}
sets.Engaged = {
ammo = "Yamarang",
head = {
name = "Adhemar Bonnet +1",
augments = {"DEX+12", "AGI+12", "Accuracy+20"}
},
body = {
name = "Adhemar Jacket +1",
augments = {"STR+12", "DEX+12", "Attack+20"}
},
hands = {
name = "Adhemar Wrist. +1",
augments = {"DEX+12", "AGI+12", "Accuracy+20"}
},
legs = {
name = "Samnuha Tights",
augments = {"STR+10", "DEX+10", '"Dbl.Atk."+3', '"Triple Atk."+3'}
},
feet = "Mummu Gamash. +2",
neck = "Assassin's Gorget",
waist = "Windbuffet Belt +1",
left_ear = "Sherida Earring",
right_ear = "Telos Earring",
left_ring = "Ilabrat Ring",
right_ring = "Petrov Ring",
back = {
name = "Toutatis's Cape",
augments = {
'DEX+20', 'Accuracy+20 Attack+20', 'DEX+10', '"Dbl.Atk."+10',
'Damage taken-5%'
}
}
}
DT = false
sets.PDT = {
ammo = "Yamarang",
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Assassin's Gorget",
waist = "Windbuffet Belt +1",
left_ear = "Sherida Earring",
right_ear = "Telos Earring",
left_ring = "Ilabrat Ring",
right_ring = "Defending Ring",
back = {
name = "Toutatis's Cape",
augments = {
'DEX+20', 'Accuracy+20 Attack+20', 'DEX+10', '"Dbl.Atk."+10',
'Damage taken-5%'
}
}
}
TH = false
sets.TH = {
hands = {
name = "Plun. Armlets +3",
augments = {'Enhances "Perfect Dodge" effect'}
},
}
sets.THDT = {
ammo = "Yamarang",
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Plun. Armlets +3",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Loricate Torque +1",
waist = "Windbuffet Belt +1",
left_ear = "Sherida Earring",
right_ear = "Telos Earring",
left_ring = "Ilabrat Ring",
right_ring = "Defending Ring",
back = {
name = "Toutatis's Cape",
augments = {
'DEX+20', 'Accuracy+20 Attack+20', 'DEX+10', '"Dbl.Atk."+10',
'Damage taken-5%'
}
}
}
sets.WeaponSkill = {
ammo = "Yamarang",
head = "Gleti's Mask",
body = "Nyame Mail",
hands = "Gleti's Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Assassin's Gorget",
waist = "Chiner's Belt +1",
left_ear = "Ishvara Earring",
right_ear = "Moonshade Earring",
left_ring = "Ilabrat Ring",
right_ring = "Regal Ring",
back = {
name = "Toutatis's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'DEX+10', 'Weapon skill damage +10%', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Savage Blade"] = {
ammo = "Yamarang",
head = "Gleti's Mask",
body = "Nyame Mail",
hands = "Gleti's Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Assassin's Gorget",
waist = "Chiner's Belt +1",
left_ear = "Ishvara Earring",
right_ear = "Moonshade Earring",
left_ring = "Ilabrat Ring",
right_ring = "Regal Ring",
back = {
name = "Toutatis's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'DEX+10', 'Weapon skill damage +10%', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Aeolian Edge"] = {
head = "Nyame Helm",
body = "Nyame Mail",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Sanctity Necklace",
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = "Moonshade Earring",
left_ring = "Epaminondas's Ring",
right_ring = "Acumen Ring",
back = {
name = "Toutatis's Cape",
augments = {
'DEX+20',
'Accuracy+20 Attack+20',
'DEX+10',
'Weapon skill damage +10%',
'Phys. dmg. taken-10%'
}
}
}
sets.JobAbility = {}
sets.JobAbility["Assassin's Charge"] = {
feet = "Plun. Poulaines +2"
}
sets.JobAbility.Despoil = {
feet = "Skulk. Poulaines +1"
}
sets.JobAbility.Flee = {
feet = "Pill. Poulaines +1"
}
sets.JobAbility.Hide = {
body = "Pillager's Vest +1"
}
sets.JobAbility["Perfect Dodge"] = {
hands = {
name = "Plun. Armlets +3",
augments = {'Enhances "Perfect Dodge" effect'}
}
}
sets.JobAbility.Steal = {
hands = "Pillager's Armlets +1",
legs = "Pill. Culottes +1",
feet = "Pill. Poulaines +1"
}
sets.BardSong = sets.TH
window =
texts.new(
{
pos = {x = 513, y = 642},
text = {
font = "Segoe UI Symbol",
size = 12,
Fonts = {"sans-serif"}
},
bg = {alpha = 255}
}
)
end
function precast(spell, action)
if "Trust" == spell.type then
return
end
if spell.english == "Spectral Jig" and buffactive.Sneak then
cast_delay(0.2)
send_command("cancel Sneak")
end
if sets[spell.type] and sets[spell.type][spell.english] then
equip(sets[spell.type][spell.english])
return
end
if sets[spell.type] then
equip(sets[spell.type])
return
end
debug("No set for " .. spell.type .. "." .. spell.english)
end
function aftercast(spell, action)
status_change(player.status)
end
function status_change(new, old)
if _G["status_change_" .. new:lower()] and not _G["status_change_" .. new:lower()]() then
return
end
if (sets[new]) then
equip(sets[new])
end
end
function status_change_engaged()
if DT and TH then
equip(sets.THDT)
return
end
if DT then
equip(sets.PDT)
return
end
equip(sets.Engaged)
if TH then
equip(sets.TH)
end
end
function self_command(command)
command = command:lower()
if "dt" == command then
DT = not DT
windower.add_to_chat(123, "DT: " .. (DT and "on" or "off"))
screen_notices()
status_change(player.status, player.status)
return
end
if "th" == command then
TH = not TH
windower.add_to_chat(123, "TH: " .. (TH and "on" or "off"))
screen_notices()
status_change(player.status, player.status)
return
end
if "koc" == command then
for party_index, ally_party in ipairs(alliance) do
for player_index, _player in ipairs(ally_party) do
print(_player.name)
end
end
-- windower.ffxi.get_mob_by_name(name)
end
end
function screen_notices()
window:clear()
local text = ""
if TH then
text = text .. "TH "
end
if DT then
text = text .. "DT "
end
window:append(text:trim())
window:show()
end
function buff_change(name, gain, buff_details)
-- if not gain and name:endswith("Roll") then
-- send_command('@input /t Ajirha ' .. name .. ' off')
-- end
end
function debug(s)
send_command("@input /echo " .. s)
end