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OBJRenderer

OpenGL renderer for OBJ meshes

The OBJ file parser [glm.c and glm.h] have been taken from NateRobins tutorial published on gamedev.net. [http://www.gamedev.net/page/resources/_/technical/opengl/opengl-tutors-r839]

The code takes an input as an OBJ mesh and renders it using Gouraud shading algorithm. It doesn't apply any kind of textures referred to in the OBJ mesh.