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turtleEmulator.lua
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--#region Definitions
---@alias toolName string
---@alias checkActionName string
---@alias checkActionValidFunc fun(equipslots: equipslots ,action : checkActionName, block: block): true
---@alias checkActionValid checkActionValidFunc | table<checkActionName, toolName|toolName[]|checkActionValidFunc> # e.g. {["dig"] = "pickaxe", ["place"] = func()}
---@alias onInteraction fun(turtle: TurtleProxy, block: block | TurtleProxy, action: string): nil
---@class block
---@field item Item
---@field position Vector | nil
---@field checkActionValid checkActionValid | nil
---@field onInteraction onInteraction | nil
---@field state table<string, any> | nil
--- used from the Scanner, as the blocks will most likely be scanned, saved and then inserted into the turtleEmulator for testing
---@class ScanData
---@field x number
---@field y number
---@field z number
---@field name string
---@field tags string[]
---@class ScanDataTable
---@field table ScanData
--#endregion
---@type TurtleMock
local turtleM = require("turtleMock")
local defaultInteraction = require("defaultInteraction")
local defaultcheckActionValid = require("defaultcheckActionValid")
local chestInventory = require("chestInventory")
---@type Vector
local vector = require("vector")
---comment
---@param position Vector
---@param item Item
local function itemFallsDown(position, item)
--TODO: implement ItemBehavior
end
---@class TurtleEmulator
local turtleEmulator = {
---@type table<number, TurtleProxy>
turtles = {},
---@type table<string, block>
blocks = {},
turtleID = 1,
createTurtle = function(self)
assert(vector, "No Vector-Lib found")
---@type TurtleProxy
local t = turtleM(self, self.turtleID, vector.new(0,0,0), vector.new(1, 0, 0))
self.turtles[self.turtleID] = t
self.turtleID = self.turtleID + 1
return t
end,
}
--- Converts a vector to a point with the format "x,y,z"
---@param position Vector
---@return string
local function createPositionKey(position)
return position.x .. "," .. position.y .. "," .. position.z
end
--- Adds a block to the emulated world
---@param block block
function turtleEmulator:createBlock(block)
assert(block.position, "Block has no position")
if block.onInteraction == nil then
block.onInteraction = defaultInteraction
end
if block.checkActionValid == nil then
block.checkActionValid = defaultcheckActionValid
end
self.blocks[createPositionKey(block.position)] = block
return self.blocks[createPositionKey(block.position)]
end
--- Removes a block from the emulated world
---@param position position
function turtleEmulator:removeBlock(position)
self.blocks[createPositionKey(position)] = nil
end
---@param turtle TurtleProxy | number
function turtleEmulator:removeTurtle(turtle)
if type(turtle) == "number" then
turtle = self.turtles[turtle]
end
self.turtles[turtle.id] = nil
end
---@param scanData ScanData
---@return block
local function _mappingFunction(scanData)
return {
item = {
name = scanData.name,
tags = scanData.tags
},
position = vector.new(scanData.x, scanData.y, scanData.z)
}
end
--- Reads the blocks from the scanner-result and adds them to the emulated world
--- Resets all current blocks!
---@param scannResult ScanDataTable
---@param mappingFunction fun(ScanData, ...): block
---@param ... any additional arguments for the mappingFunction
function turtleEmulator:readBlocks(scannResult, mappingFunction, ...)
assert(type(scannResult) == "table", "scannResult must be of type table")
assert(type(mappingFunction) == "function" or mappingFunction == nil, "mappingFunction must be of type function")
mappingFunction = mappingFunction or _mappingFunction
self:clearBlocks()
for _, scanData in pairs(scannResult) do
local block = mappingFunction(scanData, ...)
self:createBlock(block)
end
end
--- Returns the block at the given position
---@param position Vector
---@return block | TurtleProxy | nil
function turtleEmulator:getBlock(position)
for _, t in pairs(self.turtles) do
if t.position.x == position.x and t.position.y == position.y and t.position.z == position.z then
return t
end
end
return self.blocks[createPositionKey(position)]
end
function turtleEmulator:clearTurtles()
self.turtles = {}
self.turtleID = 1
end
function turtleEmulator:clearBlocks()
self.blocks = {}
end
--- Adds an inventory to the block at the given position
---@param item Item
---@return ChestInventory | nil
function turtleEmulator:addInventoryToItem(item)
local proxy = self:addPeripheralToItem(item, chestInventory)
---@cast proxy ChestInventory
return proxy
end
function turtleEmulator:addPeripheralToItem(item, peripheralClass, ...)
if item == nil then
return
end
if item.peripheralActions ~= nil then
return item.peripheralActions
end
item.peripheralActions = peripheralClass(...)
item.peripheralName = peripheralClass:getType()
local proxy = self:playPeripheralProxy(item)
---@cast proxy PeripheralActions
return proxy
end
--- The Emulator needs to play Proxy for the peripheral
--- to set the self reference in all the peripheral - calls
---@param item Item
---@return PeripheralActions | nil
function turtleEmulator:playPeripheralProxy(item)
local action = item.peripheralActions
if action == nil then
error("No peripheralActions found")
end
if item.peripheralProxy then
return item.peripheralProxy
end
local proxy = {}
local mt = {}
mt.__index = function (_, key)
local value = action[key]
if value == nil then
error("no field found for key: " .. item.peripheralName .. "." .. key)
end
local callerInfo = debug.getinfo(2, "f")
if not (callerInfo and callerInfo.func == action and key ~= "accessValid") then
local valid = action.accessValid
if valid and not valid(action, key, item) then
if type(value) == "function" then
return function() end
end
return nil
end
end
-- error("passed")
if type(value) == "function" then
return function(...)
local mightBeSelf = select(1, ...)
if mightBeSelf == action then
return value(...)
elseif mightBeSelf == proxy then
---@diagnostic disable-next-line: missing-parameter
return value(action, select(2, ...))
end
return value(action, ...)
end
end
return value
end
mt.__newindex = function (_, key, value)
action[key] = value
end
setmetatable(proxy, mt)
item.peripheralProxy = proxy
return proxy
end
---@param position Vector
---@param item Item
---@return boolean Success
---@return string | nil Error
function turtleEmulator:turtleDrop(position, item)
local block = self:getBlock(position)
-- if there is no block at the position, the item will fall down (currently voided)
if block and block.item and block.item.peripheralActions then
if block.item.peripheralName == "inventory" then
return block.item.peripheralActions:addItemToInventory(item)
end
-- if there is a block, but no peripheralActions, the item will fall down (somewhere, currently voided)
end
itemFallsDown(position, item)
return true
end
---set vector-lib for the turtleEmulator
return turtleEmulator