Google AdMob OpenFL extension for iOS and Android.
This extension allows you to integrate Google AdMob with your OpenFL application.
- iOS Mobile Ads SDK 11.10.0 (Xcode 15.1+, iOS 13+)
- Android Mobile Ads SDK is always the latest automatically (update with SDK Manager)
- GDPR for EEA and UK, read how to setup here: https://support.google.com/admob/answer/10113207
- App Tracking Transparency (if iOS14+, app automatically presents user authorization request on first start)
- COPPA, CCPA
- Banners, Interstitial, Rewarded ads
- Ads sound volume control
- Events
- Some bugs :)
To install this library, you can simply get the library from haxelib like this:
haxelib install extension-admob
Once this is done, you just need to add this to your project.xml
<haxelib name="extension-admob" />
Set the following in your project.xml, replace value with your app id from Admob:
<setenv name="ADMOB_APPID" value="ca-app-pub-XXXXX123457" if="android"/>
<setenv name="ADMOB_APPID" value="ca-app-pub-XXXXX123458" if="ios"/>
For Android:
You need to install the latest version of Android SDK Platfrom (31+), Android SDK Platfrom-Tools, Android SDK Build-Tools and Google Play services.
import extension.admob.AdMob;
import extension.admob.AdmobEvent;
...
Admob.status.addEventListener(AdmobEvent.INIT_OK, onInitOk); //you can add more event listeners, if needed
Admob.init(); //set first param to true to enable testing ads, default is false
...
private function onInitOk(ae:AdmobEvent):Void
{
trace(ae.type, ae.data);
Admob.setVolume(0.5); //set sound volume to 0.5 for interstitial and rewarded ads
Admob.setVolume(-1); //mute
//you can start showing/loading ads after successful initialization
}
...
Admob.showBanner("[BANNER_ID]", Admob.BANNER_SIZE_BANNER, Admob.BANNER_ALIGN_TOP);
...
Admob.hideBanner();
...
Admob.status.addEventListener(AdmobEvent.INTERSTITIAL_LOADED, onLoadInterstitial);
Admob.loadInterstitial([INTERSTITIAL_ID]);
...
private function onLoadInterstitial(ae:AdmobEvent):Void
{
Admob.showInterstitial();
}
Beginning 16 January 2024, Google will require all publishers serving ads to EEA and UK users to use a Google-certified consent management platform (CMP). This extension uses Google's UMP SDK and shows a consent dialog on the first app start. If the user does not consent, there is a high probability that ads will not work.
After the user makes the choice, the dialog is not shown anymore unless consent has expired. You can check if the GDPR dialog is required and show it manually.
How to know, if GDPR dialog is required (ie user is from UK or EEA):
if( Admob.isPrivacyOptionsRequired() == 1)
//required
How to know, if user consented to personalized ads:
if(Admob.getConsent() == Admob.CONSENT_FULL)
//constented, ads should work fine
You can also check consent to each purpose individually:
if(Admob.hasConsentForPurpose(0) == 1)
//consented to purpose 1, you should check all the purposes, there are like 10 of them (0-9)
More details about purposes and how users' consent influences ads: https://support.google.com/admob/answer/9760862#consent-policies From my experience, unless the user consents to everything ("Consent" at the initial dialog or "Accept all" at the Manage options dialog), ads will not work!
How to show privacy dialog to user again:
Admob.showPrivacyOptionsForm();
Google Play: https://play.google.com/store/apps/details?id=air.com.pozirk.allinonesolitaire
App Store: https://itunes.apple.com/app/all-in-one-solitaire-free/id660577037
Win/lose/restart any game to see interstitial ad.
Google is a registered trademark of Google Inc. http://unibrander.com/united-states/140279US/google.html
AdMob is a registrered trademark of Google Inc. http://unibrander.com/united-states/479956US/admob.html
The MIT License (MIT) - LICENSE.md
Copyright (c) 2024 OpenFL contributors