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index.d.ts
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declare function fastq<C, T = any, R = any>(context: C, worker: fastq.worker<C, T, R>, concurrency: number): fastq.queue<T, R>
declare function fastq<C, T = any, R = any>(worker: fastq.worker<C, T, R>, concurrency: number): fastq.queue<T, R>
declare namespace fastq {
type worker<C, T = any, R = any> = (this: C, task: T, cb: fastq.done<R>) => void
type asyncWorker<C, T = any, R = any> = (this: C, task: T) => Promise<R>
type done<R = any> = (err: Error | null, result?: R) => void
type errorHandler<T = any> = (err: Error, task: T) => void
interface queue<T = any, R = any> {
/** Add a task at the end of the queue. `done(err, result)` will be called when the task was processed. */
push(task: T, done?: done<R>): void
/** Add a task at the beginning of the queue. `done(err, result)` will be called when the task was processed. */
unshift(task: T, done?: done<R>): void
/** Pause the processing of tasks. Currently worked tasks are not stopped. */
pause(): any
/** Resume the processing of tasks. */
resume(): any
running(): number
/** Returns `false` if there are tasks being processed or waiting to be processed. `true` otherwise. */
idle(): boolean
/** Returns the number of tasks waiting to be processed (in the queue). */
length(): number
/** Returns all the tasks be processed (in the queue). Returns empty array when there are no tasks */
getQueue(): T[]
/** Removes all tasks waiting to be processed, and reset `drain` to an empty function. */
kill(): any
/** Same than `kill` but the `drain` function will be called before reset to empty. */
killAndDrain(): any
/** Set a global error handler. `handler(err, task)` will be called each time a task is completed, `err` will be not null if the task has thrown an error. */
error(handler: errorHandler<T>): void
/** Property that returns the number of concurrent tasks that could be executed in parallel. It can be altered at runtime. */
concurrency: number
/** Property (Read-Only) that returns `true` when the queue is in a paused state. */
readonly paused: boolean
/** Function that will be called when the last item from the queue has been processed by a worker. It can be altered at runtime. */
drain(): any
/** Function that will be called when the last item from the queue has been assigned to a worker. It can be altered at runtime. */
empty: () => void
/** Function that will be called when the queue hits the concurrency limit. It can be altered at runtime. */
saturated: () => void
}
interface queueAsPromised<T = any, R = any> extends queue<T, R> {
/** Add a task at the end of the queue. The returned `Promise` will be fulfilled (rejected) when the task is completed successfully (unsuccessfully). */
push(task: T): Promise<R>
/** Add a task at the beginning of the queue. The returned `Promise` will be fulfilled (rejected) when the task is completed successfully (unsuccessfully). */
unshift(task: T): Promise<R>
/** Wait for the queue to be drained. The returned `Promise` will be resolved when all tasks in the queue have been processed by a worker. */
drained(): Promise<void>
}
function promise<C, T = any, R = any>(context: C, worker: fastq.asyncWorker<C, T, R>, concurrency: number): fastq.queueAsPromised<T, R>
function promise<C, T = any, R = any>(worker: fastq.asyncWorker<C, T, R>, concurrency: number): fastq.queueAsPromised<T, R>
}
export = fastq