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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Daniel Meister</title>
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="stylesheet" href="css/bootstrap.min.css">
<link rel="stylesheet" href="css/animate.css">
<link rel="stylesheet" href="css/magnific-popup.css">
<link rel="stylesheet" href="css/font-awesome.min.css">
<!-- Main css -->
<link rel="stylesheet" href="css/style.css">
</head>
<body data-spy="scroll" data-target=".navbar-collapse" data-offset="50">
<!-- PRE LOADER -->
<div class="preloader">
<div class="spinner">
<span class="spinner-rotate"></span>
</div>
</div>
<!-- NAVIGATION SECTION -->
<div class="navbar custom-navbar navbar-fixed-top" role="navigation">
<div class="container">
<div class="navbar-header">
<button class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse">
<span class="icon icon-bar"></span>
<span class="icon icon-bar"></span>
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</button>
<!-- lOGO TEXT HERE -->
<a href="cv/cv.pdf" class="navbar-brand">Daniel Meister</a>
</div>
<div class="collapse navbar-collapse">
<ul class="nav navbar-nav navbar-right">
<li><a class="smoothScroll" href="#home">Home</a></li>
<li><a class="smoothScroll" href="#news">News</a></li>
<li><a class="smoothScroll" href="#biography">Biography</a></li>
<li><a class="smoothScroll" href="#interests">Research Interests</a></li>
<li><a class="smoothScroll" href="#publications">Publications</a></li>
</ul>
</div>
</div>
</div>
<!-- HOME SECTION -->
<section id="home">
<div class="container">
<div class="row">
<div class="col-md-offset-1 col-md-3 col-sm-3">
<img src="images/profile.png" class="img-responsive" alt="Profile image">
</div>
<div class="col-md-8 col-sm-8">
<h1>Daniel Meister</h1>
<h3>MTS Software Engineer</h3>
<h3>Advanced Micro Devices, Inc.</h3>
<ul class="social-icon">
<li><a href="https://scholar.google.cz/citations?user=hQdoxJQAAAAJ&hl" class="fa fa-graduation-cap"></a></li>
<li><a href="https://www.linkedin.com/in/daniel-meister-6a274599" class="fa fa-linkedin"></a></li>
<li><a href="https://github.com/meistdan" class="fa fa-github"></a></li>
<li><a href="mailto:[email protected]" class="fa fa-at"></a></li>
<li><a href="cv/cv.pdf" class="fa fa-file-o"></a></li>
</ul>
</div>
</div>
</div>
</section>
<!-- NEWS SECTION -->
<section id="news">
<div class="container">
<div class="row">
<div class="col-md-13 col-sm-12">
<h2>News</h2>
<ul>
<li><strong>August 2024: </strong>The H-PLOC paper got the Best Paper Award, 2nd Place.</li>
<li><strong>July 2024: </strong>Two papers accepted to HPG'24 and a US patent granted.</li>
</ul>
</div>
</div>
</div>
</section>
<!-- BIOGRAPHY SECTION -->
<section id="biography">
<div class="container">
<div class="row">
<div class="col-md-9 col-sm-12">
<h2>Biography</h2>
<p>Hi, I'm Daniel, a research engineer at AMD, working with Dr. Takahiro Harada. Before that I completed my postdoctoral stay at the University of Tokyo working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani. I received a Ph.D. degree advised by Prof. Jiří Bittner at the Czech Technical University in Prague, where I also worked as a researcher. I'm fascinated all about ray tracing-based rendering including real-time ray tracing, acceleration data structures, global illumination, and recently also about machine learning for rendering.</p>
</div>
</div>
</div>
</section>
<!-- RESEARCH INTERESTS SECTION -->
<section id="interests">
<div class="container">
<div class="row">
<div class="col-md-13 col-sm-12">
<h2>Research Interests</h2>
<ul>
<li>Data Structures for Ray Tracing</li>
<li>Real-time Ray Tracing</li>
<li>Global Illumination</li>
<li>Parallel Computing and GPGPU</li>
<li>Machine Learning for Rendering</li>
</ul>
</div>
</div>
</div>
</section>
<!-- PUBLICATIONS SECTION -->
<section id="publications">
<div class="container">
<div class="row">
<div class="col-md-13 col-sm-12">
<h2>Publications</h2>
<ul class="col-md-offset-1 media-list">
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/hiprt/image.png">
</div>
<div class="media-body media-middle">
<h4>HIPRT: A Ray Tracing Framework in HIP</h4>
<p><strong>Daniel Meister</strong>, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada</p>
<p>Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)</p>
<p>
<a href="publications/hiprt/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/hiprt/supplementary.pdf" class="btn btn-default section-btn">Supplementary</a>
<a href="publications/hiprt/slides.pdf" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/GPUOpen-LibrariesAndSDKs/HIPRT" class="btn btn-default section-btn">Code</a>
<a href="https://gpuopen.com/hiprt/" class="btn btn-default section-btn">Project</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/hploc/image.png">
</div>
<div class="media-body media-middle">
<h4>H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction</h4>
<p>Carsten Benthin, <strong>Daniel Meister</strong>, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler</p>
<p>Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)</p>
<p>
<a href="publications/hploc/paper.pdf" class="btn btn-default section-btn">PDF</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/gpu_primitives/image.png">
</div>
<div class="media-body media-middle">
<h4>GPU Programming Primitives for Computer Graphics</h4>
<p><strong>Daniel Meister</strong>, Atsushi Yoshimura, ChihChen Kao</p>
<p>SIGGRAPH Asia 2023 Courses</p>
<p>
<a href="publications/gpu_primitives/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/gpu_primitives/slides.pptx" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/amdadvtech/Orochi/tree/course/Course" class="btn btn-default section-btn">Code</a>
<a href="https://gpu-primitives-course.github.io" class="btn btn-default section-btn">Project</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/comparison/image.svg">
</div>
<div class="media-body media-middle">
<h4>Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing</h4>
<p><strong>Daniel Meister</strong> and Jiří Bittner</p>
<p>Journal of Computer Graphics Techniques, 2022</p>
<p>
<a href="publications/comparison/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/comparison/slides.pdf" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/meistdan/hippie" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/pmdas/image.png">
</div>
<div class="media-body media-middle">
<h4>Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing</h4>
<p><strong>Daniel Meister</strong> and Toshiya Hachisuka</p>
<p>Journal of Computer Graphics Techniques, 2022</p>
<p>
<a href="publications/pmdas/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="https://github.com/meistdan/pmdas" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/sequence/image.png">
</div>
<div class="media-body media-middle">
<h4>Neural Sequence Transformation</h4>
<p>Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, <strong>Daniel Meister</strong></p>
<p>Computer Graphics Forum (Pacific Graphics 2021)</p>
<p>
<a href="publications/sequence/paper.pdf" class="btn btn-default section-btn">PDF</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/tsvbrdf/image.png">
</div>
<div class="media-body media-middle">
<h4>Spatio-Temporal BRDF: Modeling and Synthesis</h4>
<p><strong>Daniel Meister</strong>, Adam Pospíšil, Imari Sato, Jiří Bittner</p>
<p>Computers and Graphics, 2021</p>
<p>
<a href="publications/tsvbrdf/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="https://github.com/meistdan/tsvbrdf" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/bvh_star/image.png">
</div>
<div class="media-body media-middle">
<h4>A Survey on Bounding Volume Hierarchies for Ray Tracing</h4>
<p><strong>Daniel Meister</strong>, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jiří Bittner</p>
<p>Computer Graphics Forum (Eurographics 2021)</p>
<p>
<a href="publications/bvh_star/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="https://www.youtube.com/watch?v=4tO0KTngVAw" class="btn btn-default section-btn">Video</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/raysorting/image.png">
</div>
<div class="media-body media-middle">
<h4>On Ray Reordering Techniques for Faster GPU Ray Tracing</h4>
<p><strong>Daniel Meister</strong>, Jakub Bokšanský, Michael Guthe, Jiří Bittner</p>
<p>ACM Symposium on Interactive 3D Graphics and Games 2020</p>
<p>
<a href="publications/raysorting/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/raysorting/slides.pdf" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/meistdan/hippie/blob/main/src/hippie/rt/ray/RayBufferKernels.cu#L58-L921" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/shafts/image.png">
</div>
<div class="media-body media-middle">
<h4>Ray Classification for Accelerated BVH Traversal</h4>
<p>Jakub Hendrich, Adam Pospíšil, <strong>Daniel Meister</strong>, Jiří Bittner</p>
<p>Computer Graphics Forum (Eurographics Symposium on Rendering 2019)</p>
<p>
<a href="publications/shafts/paper.pdf" class="btn btn-default section-btn">PDF</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/ploc/image.svg">
</div>
<div class="media-body media-middle">
<h4>Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction</h4>
<p><strong>Daniel Meister</strong> and Jiří Bittner</p>
<p>IEEE Transactions on Visualization and Computer Graphics, 2018</p>
<p>
<a href="publications/ploc/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/ploc/slides.pdf" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/meistdan/ploc" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/prbvh/image.png">
</div>
<div class="media-body media-middle">
<h4>Parallel Reinsertion for Bounding Volume Hierarchy Optimization</h4>
<p><strong>Daniel Meister</strong> and Jiří Bittner</p>
<p>Computer Graphics Forum (Eurographics 2018)</p>
<p>
<a href="publications/prbvh/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/prbvh/slides.pdf" class="btn btn-default section-btn">Slides</a>
<a href="https://github.com/meistdan/prbvh" class="btn btn-default section-btn">Code</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/phr/image.png">
</div>
<div class="media-body media-middle">
<h4>Parallel BVH Construction using Progressive Hierarchical Refinement</h4>
<p>Jakub Hendrich, <strong>Daniel Meister</strong>, Jiří Bittner</p>
<p>Computer Graphics Forum (Eurographics 2017)</p>
<p>
<a href="publications/phr/paper.pdf" class="btn btn-default section-btn">PDF</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/kmeans/image.jpg">
</div>
<div class="media-body media-middle">
<h4>Parallel BVH Construction using k-means Clustering</h4>
<p><strong>Daniel Meister</strong> and Jiří Bittner</p>
<p>The Visual Computer (Computer Graphics International 2016)</p>
<p>
<a href="publications/kmeans/paper.pdf" class="btn btn-default section-btn">PDF</a>
<a href="publications/kmeans/slides.pdf" class="btn btn-default section-btn">Slides</a>
</p>
</div>
</li>
<li class="media">
<div class="media-left media-middle">
<img class="project-representative-image media-object img-rounded" src="publications/tsah/image.png">
</div>
<div class="media-body media-middle">
<h4>T-SAH: Animation Optimized Bounding Volume Hierarchies</h4>
<p>Jiří Bittner and <strong>Daniel Meister</strong></p>
<p>Computer Graphics Forum (Eurographics 2015)</p>
<p>
<a href="publications/tsah/paper.pdf" class="btn btn-default section-btn">PDF</a>
</p>
</div>
</li>
</ul>
</div>
</div>
</div>
</section>
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