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VideoLAN.LibVLC.UWP.nuspec
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VideoLAN.LibVLC.UWP.nuspec
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<?xml version="1.0"?>
<package >
<metadata>
<id>VideoLAN.LibVLC.UWP</id>
<title>VideoLAN.LibVLC.UWP</title>
<version>3.3.2</version>
<authors>VideoLAN</authors>
<owners>VideoLAN</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>LibVLC is a modular multimedia framework</summary>
<description>LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
Use this LibVLC build for Windows Universal projects (UAP) on Windows 10 Desktop, Mobile and Xbox.
</description>
<tags>libvlc;vlc;videolan;native;c/c++;video;audio;player;media;mediaplayer;codec;ffmpeg;xamarin;graphics;ios;android;linux;windows;macos;cross-platform</tags>
<projectUrl>https://code.videolan.org/videolan/libvlc-nuget</projectUrl>
<license type="expression">LGPL-2.1-or-later</license>
<releaseNotes>https://code.videolan.org/videolan/vlc/blob/master/NEWS</releaseNotes>
<icon>icon.png</icon>
</metadata>
<files>
<!-- https://code.videolan.org/videolan/vlc/-/commit/c900a2183f8988f32e60afdcae3aa398387295f1 -->
<file src="build\VideoLAN.LibVLC.UWP.targets" target="build\VideoLAN.LibVLC.UWP.targets"/>
<file src="build\win10-x86\native\**" target="build\win10-x86"/>
<file src="build\win10-x64\native\**" target="build\win10-x64"/>
<file src="build\win10-arm\native\**" target="build\win10-arm"/>
<file src="icon.png" target="" />
</files>
</package>