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doors.lua
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local S = protector.intllib
local function register_door(name, def)
-- register door
doors.register(name, def)
-- override door
-- note that overriding door _a seems to override _b as well
local real_rightclick_a = minetest.registered_nodes[name .. "_a"].on_rightclick
minetest.override_item(name .. "_a", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not minetest.is_protected(pos, clicker:get_player_name()) then
return real_rightclick_a(pos, node, clicker, itemstack, pointed_thing)
else
minetest.record_protection_violation(pos, clicker:get_player_name())
return itemstack
end
end,
})
--[[local real_rightclick_b = minetest.registered_nodes[name .. "_b"].on_rightclick
minetest.override_item(name .. "_b", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not minetest.is_protected(pos, clicker:get_player_name()) then
return real_rightclick(pos, node, clicker, itemstack, pointed_thing)
else
minetest.record_protection_violation(pos, clicker:get_player_name())
return itemstack
end
end,
})]]--
end
register_door("protector:door_wood", {
tiles = {{ name = "[combine:38x32:0,0=doors_door_wood.png:0,16=protector_logo.png:16,16=protector_logo.png", backface_culling = true }},
description = S("Protected Wooden Door"),
inventory_image = "doors_item_wood.png^protector_logo.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
output = "protector:door_wood",
recipe = {
{"doors:door_wood", "default:copper_ingot"}
}
})
register_door("protector:door_steel", {
tiles = {{ name = "[combine:38x32:0,0=doors_door_steel.png:0,16=protector_logo.png:16,16=protector_logo.png", backface_culling = true }},
description = S("Protected Steel Door"),
inventory_image = "doors_item_steel.png^protector_logo.png",
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "protector:door_steel",
recipe = {
{"doors:door_steel", "default:copper_ingot"}
}
})
local function register_trapdoor(name, def)
-- register trapdoor
doors.register_trapdoor(name, def)
-- override trapdoor
local real_rightclick = minetest.registered_nodes[name].on_rightclick
minetest.override_item(name, {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not minetest.is_protected(pos, clicker:get_player_name()) then
return real_rightclick(pos, node, clicker, itemstack, pointed_thing)
else
minetest.record_protection_violation(pos, clicker:get_player_name())
return itemstack
end
end,
})
local real_rightclick_open = minetest.registered_nodes[name .. "_open"].on_rightclick
minetest.override_item(name .. "_open", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not minetest.is_protected(pos, clicker:get_player_name()) then
return real_rightclick_open(pos, node, clicker, itemstack, pointed_thing)
else
minetest.record_protection_violation(pos, clicker:get_player_name())
return itemstack
end
end,
})
end
register_trapdoor("protector:trapdoor", {
description = S("Protected Trapdoor"),
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, door = 1},
})
minetest.register_craft({
output = "protector:trapdoor 2",
recipe = {
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""},
}
})
minetest.register_craft({
output = "protector:trapdoor",
recipe = {
{"doors:trapdoor", "default:copper_ingot"}
}
})
register_trapdoor("protector:trapdoor_steel", {
description = S("Protected Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
tile_side = "doors_trapdoor_steel_side.png",
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1},
})
minetest.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"default:copper_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"doors:trapdoor_steel", "default:copper_ingot"}
}
})