Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Try building with msys32 / i686-w64-mingw32 / ... #5

Open
Rapture777 opened this issue May 22, 2017 · 1 comment
Open

Try building with msys32 / i686-w64-mingw32 / ... #5

Rapture777 opened this issue May 22, 2017 · 1 comment

Comments

@Rapture777
Copy link

Copied over all the files from the folder "release-mingw32-x86" (renderer_opengl1_x86.dll, renderer_opengl2_x86.dll, SDL2.dll, urbanterror-m9.x86.exe) into the installation directory of UrbanTerror and I'm getting the error below (even though that file is in the folder)... If I use renderer_opengl1_x86.dll and renderer_opengl2_x86.dll from the latest "release-mingw32-x86.zip" with the compiled urbanterror-m9.x86.exe then it oddly works... No errors during the build. I'm simply running the command "make".

Error log:

----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86.dll" from "C:\Program Files (x86)\UrbanTerror43"...
Loading "renderer_opengl2_x86.dll" failed
failed:
"Failed loading C:\Program Files (x86)\UrbanTerror43\renderer_opengl2_x86.dll: The specified module could not be found.
"

@diablo488
Copy link

i also have this issue

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants