forked from gdamore/tcell
-
Notifications
You must be signed in to change notification settings - Fork 0
/
console_win.go
1283 lines (1140 loc) · 27.1 KB
/
console_win.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//go:build windows
// +build windows
// Copyright 2023 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
import (
"errors"
"fmt"
"os"
"strings"
"sync"
"syscall"
"unicode/utf16"
"unsafe"
)
type cScreen struct {
in syscall.Handle
out syscall.Handle
cancelflag syscall.Handle
scandone chan struct{}
quit chan struct{}
curx int
cury int
style Style
fini bool
vten bool
truecolor bool
running bool
w int
h int
oscreen consoleInfo
ocursor cursorInfo
cursorStyle CursorStyle
oimode uint32
oomode uint32
cells CellBuffer
mouseEnabled bool
wg sync.WaitGroup
eventQ chan Event
stopQ chan struct{}
finiOnce sync.Once
sync.Mutex
}
var winLock sync.Mutex
var winPalette = []Color{
ColorBlack,
ColorMaroon,
ColorGreen,
ColorNavy,
ColorOlive,
ColorPurple,
ColorTeal,
ColorSilver,
ColorGray,
ColorRed,
ColorLime,
ColorBlue,
ColorYellow,
ColorFuchsia,
ColorAqua,
ColorWhite,
}
var winColors = map[Color]Color{
ColorBlack: ColorBlack,
ColorMaroon: ColorMaroon,
ColorGreen: ColorGreen,
ColorNavy: ColorNavy,
ColorOlive: ColorOlive,
ColorPurple: ColorPurple,
ColorTeal: ColorTeal,
ColorSilver: ColorSilver,
ColorGray: ColorGray,
ColorRed: ColorRed,
ColorLime: ColorLime,
ColorBlue: ColorBlue,
ColorYellow: ColorYellow,
ColorFuchsia: ColorFuchsia,
ColorAqua: ColorAqua,
ColorWhite: ColorWhite,
}
var (
k32 = syscall.NewLazyDLL("kernel32.dll")
u32 = syscall.NewLazyDLL("user32.dll")
)
// We have to bring in the kernel32 and user32 DLLs directly, so we can get
// access to some system calls that the core Go API lacks.
//
// Note that Windows appends some functions with W to indicate that wide
// characters (Unicode) are in use. The documentation refers to them
// without this suffix, as the resolution is made via preprocessor.
var (
procReadConsoleInput = k32.NewProc("ReadConsoleInputW")
procWaitForMultipleObjects = k32.NewProc("WaitForMultipleObjects")
procCreateEvent = k32.NewProc("CreateEventW")
procSetEvent = k32.NewProc("SetEvent")
procGetConsoleCursorInfo = k32.NewProc("GetConsoleCursorInfo")
procSetConsoleCursorInfo = k32.NewProc("SetConsoleCursorInfo")
procSetConsoleCursorPosition = k32.NewProc("SetConsoleCursorPosition")
procSetConsoleMode = k32.NewProc("SetConsoleMode")
procGetConsoleMode = k32.NewProc("GetConsoleMode")
procGetConsoleScreenBufferInfo = k32.NewProc("GetConsoleScreenBufferInfo")
procFillConsoleOutputAttribute = k32.NewProc("FillConsoleOutputAttribute")
procFillConsoleOutputCharacter = k32.NewProc("FillConsoleOutputCharacterW")
procSetConsoleWindowInfo = k32.NewProc("SetConsoleWindowInfo")
procSetConsoleScreenBufferSize = k32.NewProc("SetConsoleScreenBufferSize")
procSetConsoleTextAttribute = k32.NewProc("SetConsoleTextAttribute")
procGetLargestConsoleWindowSize = k32.NewProc("GetLargestConsoleWindowSize")
procMessageBeep = u32.NewProc("MessageBeep")
)
const (
w32Infinite = ^uintptr(0)
w32WaitObject0 = uintptr(0)
)
const (
// VT100/XTerm escapes understood by the console
vtShowCursor = "\x1b[?25h"
vtHideCursor = "\x1b[?25l"
vtCursorPos = "\x1b[%d;%dH" // Note that it is Y then X
vtSgr0 = "\x1b[0m"
vtBold = "\x1b[1m"
vtUnderline = "\x1b[4m"
vtBlink = "\x1b[5m" // Not sure if this is processed
vtReverse = "\x1b[7m"
vtSetFg = "\x1b[38;5;%dm"
vtSetBg = "\x1b[48;5;%dm"
vtSetFgRGB = "\x1b[38;2;%d;%d;%dm" // RGB
vtSetBgRGB = "\x1b[48;2;%d;%d;%dm" // RGB
vtCursorDefault = "\x1b[0 q"
vtCursorBlinkingBlock = "\x1b[1 q"
vtCursorSteadyBlock = "\x1b[2 q"
vtCursorBlinkingUnderline = "\x1b[3 q"
vtCursorSteadyUnderline = "\x1b[4 q"
vtCursorBlinkingBar = "\x1b[5 q"
vtCursorSteadyBar = "\x1b[6 q"
)
var vtCursorStyles = map[CursorStyle]string{
CursorStyleDefault: vtCursorDefault,
CursorStyleBlinkingBlock: vtCursorBlinkingBlock,
CursorStyleSteadyBlock: vtCursorSteadyBlock,
CursorStyleBlinkingUnderline: vtCursorBlinkingUnderline,
CursorStyleSteadyUnderline: vtCursorSteadyUnderline,
CursorStyleBlinkingBar: vtCursorBlinkingBar,
CursorStyleSteadyBar: vtCursorSteadyBar,
}
// NewConsoleScreen returns a Screen for the Windows console associated
// with the current process. The Screen makes use of the Windows Console
// API to display content and read events.
func NewConsoleScreen() (Screen, error) {
return &baseScreen{screenImpl: &cScreen{}}, nil
}
func (s *cScreen) Init() error {
s.eventQ = make(chan Event, 10)
s.quit = make(chan struct{})
s.scandone = make(chan struct{})
in, e := syscall.Open("CONIN$", syscall.O_RDWR, 0)
if e != nil {
return e
}
s.in = in
out, e := syscall.Open("CONOUT$", syscall.O_RDWR, 0)
if e != nil {
_ = syscall.Close(s.in)
return e
}
s.out = out
s.truecolor = true
// ConEmu handling of colors and scrolling when in terminal
// mode is extremely problematic at the best. The color
// palette will scroll even though characters do not, when
// emitting stuff for the last character. In the future we
// might change this to look at specific versions of ConEmu
// if they fix the bug.
if os.Getenv("ConEmuPID") != "" {
s.truecolor = false
}
switch os.Getenv("TCELL_TRUECOLOR") {
case "disable":
s.truecolor = false
case "enable":
s.truecolor = true
}
s.Lock()
s.curx = -1
s.cury = -1
s.style = StyleDefault
s.getCursorInfo(&s.ocursor)
s.getConsoleInfo(&s.oscreen)
s.getOutMode(&s.oomode)
s.getInMode(&s.oimode)
s.resize()
s.fini = false
s.setInMode(modeResizeEn | modeExtendFlg)
// 24-bit color is opt-in for now, because we can't figure out
// to make it work consistently.
if s.truecolor {
s.setOutMode(modeVtOutput | modeNoAutoNL | modeCookedOut | modeUnderline)
var om uint32
s.getOutMode(&om)
if om&modeVtOutput == modeVtOutput {
s.vten = true
} else {
s.truecolor = false
s.setOutMode(0)
}
} else {
s.setOutMode(0)
}
s.Unlock()
return s.engage()
}
func (s *cScreen) CharacterSet() string {
// We are always UTF-16LE on Windows
return "UTF-16LE"
}
func (s *cScreen) EnableMouse(...MouseFlags) {
s.Lock()
s.mouseEnabled = true
s.enableMouse(true)
s.Unlock()
}
func (s *cScreen) DisableMouse() {
s.Lock()
s.mouseEnabled = false
s.enableMouse(false)
s.Unlock()
}
func (s *cScreen) enableMouse(on bool) {
if on {
s.setInMode(modeResizeEn | modeMouseEn | modeExtendFlg)
} else {
s.setInMode(modeResizeEn | modeExtendFlg)
}
}
// Windows lacks bracketed paste (for now)
func (s *cScreen) EnablePaste() {}
func (s *cScreen) DisablePaste() {}
func (s *cScreen) EnableFocus() {}
func (s *cScreen) DisableFocus() {}
func (s *cScreen) Fini() {
s.finiOnce.Do(func() {
close(s.quit)
s.disengage()
})
}
func (s *cScreen) disengage() {
s.Lock()
if !s.running {
s.Unlock()
return
}
s.running = false
stopQ := s.stopQ
_, _, _ = procSetEvent.Call(uintptr(s.cancelflag))
close(stopQ)
s.Unlock()
s.wg.Wait()
if s.vten {
s.emitVtString(vtCursorStyles[CursorStyleDefault])
}
s.setInMode(s.oimode)
s.setOutMode(s.oomode)
s.setBufferSize(int(s.oscreen.size.x), int(s.oscreen.size.y))
s.clearScreen(StyleDefault, false)
s.setCursorPos(0, 0, false)
s.setCursorInfo(&s.ocursor)
_, _, _ = procSetConsoleTextAttribute.Call(
uintptr(s.out),
uintptr(s.mapStyle(StyleDefault)))
}
func (s *cScreen) engage() error {
s.Lock()
defer s.Unlock()
if s.running {
return errors.New("already engaged")
}
s.stopQ = make(chan struct{})
cf, _, e := procCreateEvent.Call(
uintptr(0),
uintptr(1),
uintptr(0),
uintptr(0))
if cf == uintptr(0) {
return e
}
s.running = true
s.cancelflag = syscall.Handle(cf)
s.enableMouse(s.mouseEnabled)
if s.vten {
s.setOutMode(modeVtOutput | modeNoAutoNL | modeCookedOut | modeUnderline)
} else {
s.setOutMode(0)
}
s.clearScreen(s.style, s.vten)
s.hideCursor()
s.cells.Invalidate()
s.hideCursor()
s.resize()
s.draw()
s.doCursor()
s.wg.Add(1)
go s.scanInput(s.stopQ)
return nil
}
type cursorInfo struct {
size uint32
visible uint32
}
type coord struct {
x int16
y int16
}
func (c coord) uintptr() uintptr {
// little endian, put x first
return uintptr(c.x) | (uintptr(c.y) << 16)
}
type rect struct {
left int16
top int16
right int16
bottom int16
}
func (s *cScreen) emitVtString(vs string) {
esc := utf16.Encode([]rune(vs))
_ = syscall.WriteConsole(s.out, &esc[0], uint32(len(esc)), nil, nil)
}
func (s *cScreen) showCursor() {
if s.vten {
s.emitVtString(vtShowCursor)
s.emitVtString(vtCursorStyles[s.cursorStyle])
} else {
s.setCursorInfo(&cursorInfo{size: 100, visible: 1})
}
}
func (s *cScreen) hideCursor() {
if s.vten {
s.emitVtString(vtHideCursor)
} else {
s.setCursorInfo(&cursorInfo{size: 1, visible: 0})
}
}
func (s *cScreen) ShowCursor(x, y int) {
s.Lock()
if !s.fini {
s.curx = x
s.cury = y
}
s.doCursor()
s.Unlock()
}
func (s *cScreen) SetCursorStyle(cs CursorStyle) {
s.Lock()
if !s.fini {
if _, ok := vtCursorStyles[cs]; ok {
s.cursorStyle = cs
s.doCursor()
}
}
s.Unlock()
}
func (s *cScreen) doCursor() {
x, y := s.curx, s.cury
if x < 0 || y < 0 || x >= s.w || y >= s.h {
s.hideCursor()
} else {
s.setCursorPos(x, y, s.vten)
s.showCursor()
}
}
func (s *cScreen) HideCursor() {
s.ShowCursor(-1, -1)
}
type inputRecord struct {
typ uint16
_ uint16
data [16]byte
}
const (
keyEvent uint16 = 1
mouseEvent uint16 = 2
resizeEvent uint16 = 4
// menuEvent uint16 = 8 // don't use
// focusEvent uint16 = 16 // don't use
)
type mouseRecord struct {
x int16
y int16
btns uint32
mod uint32
flags uint32
}
const (
mouseHWheeled uint32 = 0x8
mouseVWheeled uint32 = 0x4
// mouseDoubleClick uint32 = 0x2
// mouseMoved uint32 = 0x1
)
type resizeRecord struct {
x int16
y int16
}
type keyRecord struct {
isdown int32
repeat uint16
kcode uint16
scode uint16
ch uint16
mod uint32
}
const (
// Constants per Microsoft. We don't put the modifiers
// here.
vkCancel = 0x03
vkBack = 0x08 // Backspace
vkTab = 0x09
vkClear = 0x0c
vkReturn = 0x0d
vkPause = 0x13
vkEscape = 0x1b
vkSpace = 0x20
vkPrior = 0x21 // PgUp
vkNext = 0x22 // PgDn
vkEnd = 0x23
vkHome = 0x24
vkLeft = 0x25
vkUp = 0x26
vkRight = 0x27
vkDown = 0x28
vkPrint = 0x2a
vkPrtScr = 0x2c
vkInsert = 0x2d
vkDelete = 0x2e
vkHelp = 0x2f
vkF1 = 0x70
vkF2 = 0x71
vkF3 = 0x72
vkF4 = 0x73
vkF5 = 0x74
vkF6 = 0x75
vkF7 = 0x76
vkF8 = 0x77
vkF9 = 0x78
vkF10 = 0x79
vkF11 = 0x7a
vkF12 = 0x7b
vkF13 = 0x7c
vkF14 = 0x7d
vkF15 = 0x7e
vkF16 = 0x7f
vkF17 = 0x80
vkF18 = 0x81
vkF19 = 0x82
vkF20 = 0x83
vkF21 = 0x84
vkF22 = 0x85
vkF23 = 0x86
vkF24 = 0x87
)
var vkKeys = map[uint16]Key{
vkCancel: KeyCancel,
vkBack: KeyBackspace,
vkTab: KeyTab,
vkClear: KeyClear,
vkPause: KeyPause,
vkPrint: KeyPrint,
vkPrtScr: KeyPrint,
vkPrior: KeyPgUp,
vkNext: KeyPgDn,
vkReturn: KeyEnter,
vkEnd: KeyEnd,
vkHome: KeyHome,
vkLeft: KeyLeft,
vkUp: KeyUp,
vkRight: KeyRight,
vkDown: KeyDown,
vkInsert: KeyInsert,
vkDelete: KeyDelete,
vkHelp: KeyHelp,
vkEscape: KeyEscape,
vkSpace: ' ',
vkF1: KeyF1,
vkF2: KeyF2,
vkF3: KeyF3,
vkF4: KeyF4,
vkF5: KeyF5,
vkF6: KeyF6,
vkF7: KeyF7,
vkF8: KeyF8,
vkF9: KeyF9,
vkF10: KeyF10,
vkF11: KeyF11,
vkF12: KeyF12,
vkF13: KeyF13,
vkF14: KeyF14,
vkF15: KeyF15,
vkF16: KeyF16,
vkF17: KeyF17,
vkF18: KeyF18,
vkF19: KeyF19,
vkF20: KeyF20,
vkF21: KeyF21,
vkF22: KeyF22,
vkF23: KeyF23,
vkF24: KeyF24,
}
// NB: All Windows platforms are little endian. We assume this
// never, ever change. The following code is endian safe. and does
// not use unsafe pointers.
func getu32(v []byte) uint32 {
return uint32(v[0]) + (uint32(v[1]) << 8) + (uint32(v[2]) << 16) + (uint32(v[3]) << 24)
}
func geti32(v []byte) int32 {
return int32(getu32(v))
}
func getu16(v []byte) uint16 {
return uint16(v[0]) + (uint16(v[1]) << 8)
}
func geti16(v []byte) int16 {
return int16(getu16(v))
}
// Convert windows dwControlKeyState to modifier mask
func mod2mask(cks uint32) ModMask {
mm := ModNone
// Left or right control
ctrl := (cks & (0x0008 | 0x0004)) != 0
// Left or right alt
alt := (cks & (0x0002 | 0x0001)) != 0
// Filter out ctrl+alt (it means AltGr)
if !(ctrl && alt) {
if ctrl {
mm |= ModCtrl
}
if alt {
mm |= ModAlt
}
}
// Any shift
if (cks & 0x0010) != 0 {
mm |= ModShift
}
return mm
}
func mrec2btns(mbtns, flags uint32) ButtonMask {
btns := ButtonNone
if mbtns&0x1 != 0 {
btns |= Button1
}
if mbtns&0x2 != 0 {
btns |= Button2
}
if mbtns&0x4 != 0 {
btns |= Button3
}
if mbtns&0x8 != 0 {
btns |= Button4
}
if mbtns&0x10 != 0 {
btns |= Button5
}
if mbtns&0x20 != 0 {
btns |= Button6
}
if mbtns&0x40 != 0 {
btns |= Button7
}
if mbtns&0x80 != 0 {
btns |= Button8
}
if flags&mouseVWheeled != 0 {
if mbtns&0x80000000 == 0 {
btns |= WheelUp
} else {
btns |= WheelDown
}
}
if flags&mouseHWheeled != 0 {
if mbtns&0x80000000 == 0 {
btns |= WheelRight
} else {
btns |= WheelLeft
}
}
return btns
}
func (s *cScreen) postEvent(ev Event) {
select {
case s.eventQ <- ev:
case <-s.quit:
}
}
func (s *cScreen) getConsoleInput() error {
// cancelFlag comes first as WaitForMultipleObjects returns the lowest index
// in the event that both events are signalled.
waitObjects := []syscall.Handle{s.cancelflag, s.in}
// As arrays are contiguous in memory, a pointer to the first object is the
// same as a pointer to the array itself.
pWaitObjects := unsafe.Pointer(&waitObjects[0])
rv, _, er := procWaitForMultipleObjects.Call(
uintptr(len(waitObjects)),
uintptr(pWaitObjects),
uintptr(0),
w32Infinite)
// WaitForMultipleObjects returns WAIT_OBJECT_0 + the index.
switch rv {
case w32WaitObject0: // s.cancelFlag
return errors.New("cancelled")
case w32WaitObject0 + 1: // s.in
rec := &inputRecord{}
var nrec int32
rv, _, er := procReadConsoleInput.Call(
uintptr(s.in),
uintptr(unsafe.Pointer(rec)),
uintptr(1),
uintptr(unsafe.Pointer(&nrec)))
if rv == 0 {
return er
}
if nrec != 1 {
return nil
}
switch rec.typ {
case keyEvent:
krec := &keyRecord{}
krec.isdown = geti32(rec.data[0:])
krec.repeat = getu16(rec.data[4:])
krec.kcode = getu16(rec.data[6:])
krec.scode = getu16(rec.data[8:])
krec.ch = getu16(rec.data[10:])
krec.mod = getu32(rec.data[12:])
if krec.isdown == 0 || krec.repeat < 1 {
// it's a key release event, ignore it
return nil
}
if krec.ch != 0 {
// synthesized key code
for krec.repeat > 0 {
// convert shift+tab to backtab
if mod2mask(krec.mod) == ModShift && krec.ch == vkTab {
s.postEvent(NewEventKey(KeyBacktab, 0, ModNone))
} else {
s.postEvent(NewEventKey(KeyRune, rune(krec.ch), mod2mask(krec.mod)))
}
krec.repeat--
}
return nil
}
key := KeyNUL // impossible on Windows
ok := false
if key, ok = vkKeys[krec.kcode]; !ok {
return nil
}
for krec.repeat > 0 {
s.postEvent(NewEventKey(key, rune(krec.ch), mod2mask(krec.mod)))
krec.repeat--
}
case mouseEvent:
var mrec mouseRecord
mrec.x = geti16(rec.data[0:])
mrec.y = geti16(rec.data[2:])
mrec.btns = getu32(rec.data[4:])
mrec.mod = getu32(rec.data[8:])
mrec.flags = getu32(rec.data[12:])
btns := mrec2btns(mrec.btns, mrec.flags)
// we ignore double click, events are delivered normally
s.postEvent(NewEventMouse(int(mrec.x), int(mrec.y), btns, mod2mask(mrec.mod)))
case resizeEvent:
var rrec resizeRecord
rrec.x = geti16(rec.data[0:])
rrec.y = geti16(rec.data[2:])
s.postEvent(NewEventResize(int(rrec.x), int(rrec.y)))
default:
}
default:
return er
}
return nil
}
func (s *cScreen) scanInput(stopQ chan struct{}) {
defer s.wg.Done()
for {
select {
case <-stopQ:
return
default:
}
if e := s.getConsoleInput(); e != nil {
return
}
}
}
func (s *cScreen) Colors() int {
if s.vten {
return 1 << 24
}
// Windows console can display 8 colors, in either low or high intensity
return 16
}
var vgaColors = map[Color]uint16{
ColorBlack: 0,
ColorMaroon: 0x4,
ColorGreen: 0x2,
ColorNavy: 0x1,
ColorOlive: 0x6,
ColorPurple: 0x5,
ColorTeal: 0x3,
ColorSilver: 0x7,
ColorGrey: 0x8,
ColorRed: 0xc,
ColorLime: 0xa,
ColorBlue: 0x9,
ColorYellow: 0xe,
ColorFuchsia: 0xd,
ColorAqua: 0xb,
ColorWhite: 0xf,
}
// Windows uses RGB signals
func mapColor2RGB(c Color) uint16 {
winLock.Lock()
if v, ok := winColors[c]; ok {
c = v
} else {
v = FindColor(c, winPalette)
winColors[c] = v
c = v
}
winLock.Unlock()
if vc, ok := vgaColors[c]; ok {
return vc
}
return 0
}
// Map a tcell style to Windows attributes
func (s *cScreen) mapStyle(style Style) uint16 {
f, b, a := style.Decompose()
fa := s.oscreen.attrs & 0xf
ba := (s.oscreen.attrs) >> 4 & 0xf
if f != ColorDefault && f != ColorReset {
fa = mapColor2RGB(f)
}
if b != ColorDefault && b != ColorReset {
ba = mapColor2RGB(b)
}
var attr uint16
// We simulate reverse by doing the color swap ourselves.
// Apparently windows cannot really do this except in DBCS
// views.
if a&AttrReverse != 0 {
attr = ba
attr |= fa << 4
} else {
attr = fa
attr |= ba << 4
}
if a&AttrBold != 0 {
attr |= 0x8
}
if a&AttrDim != 0 {
attr &^= 0x8
}
if a&AttrUnderline != 0 {
// Best effort -- doesn't seem to work though.
attr |= 0x8000
}
// Blink is unsupported
return attr
}
func (s *cScreen) sendVtStyle(style Style) {
esc := &strings.Builder{}
fg, bg, attrs := style.Decompose()
esc.WriteString(vtSgr0)
if attrs&(AttrBold|AttrDim) == AttrBold {
esc.WriteString(vtBold)
}
if attrs&AttrBlink != 0 {
esc.WriteString(vtBlink)
}
if attrs&AttrUnderline != 0 {
esc.WriteString(vtUnderline)
}
if attrs&AttrReverse != 0 {
esc.WriteString(vtReverse)
}
if fg.IsRGB() {
r, g, b := fg.RGB()
_, _ = fmt.Fprintf(esc, vtSetFgRGB, r, g, b)
} else if fg.Valid() {
_, _ = fmt.Fprintf(esc, vtSetFg, fg&0xff)
}
if bg.IsRGB() {
r, g, b := bg.RGB()
_, _ = fmt.Fprintf(esc, vtSetBgRGB, r, g, b)
} else if bg.Valid() {
_, _ = fmt.Fprintf(esc, vtSetBg, bg&0xff)
}
s.emitVtString(esc.String())
}
func (s *cScreen) writeString(x, y int, style Style, ch []uint16) {
// we assume the caller has hidden the cursor
if len(ch) == 0 {
return
}
s.setCursorPos(x, y, s.vten)
if s.vten {
s.sendVtStyle(style)
} else {
_, _, _ = procSetConsoleTextAttribute.Call(
uintptr(s.out),
uintptr(s.mapStyle(style)))
}
_ = syscall.WriteConsole(s.out, &ch[0], uint32(len(ch)), nil, nil)
}
func (s *cScreen) draw() {
// allocate a scratch line bit enough for no combining chars.
// if you have combining characters, you may pay for extra allocations.
buf := make([]uint16, 0, s.w)
wcs := buf[:]
lstyle := styleInvalid
lx, ly := -1, -1
ra := make([]rune, 1)
for y := 0; y < s.h; y++ {
for x := 0; x < s.w; x++ {
mainc, combc, style, width := s.cells.GetContent(x, y)
dirty := s.cells.Dirty(x, y)
if style == StyleDefault {
style = s.style
}
if !dirty || style != lstyle {
// write out any data queued thus far
// because we are going to skip over some
// cells, or because we need to change styles
s.writeString(lx, ly, lstyle, wcs)
wcs = buf[0:0]
lstyle = StyleDefault
if !dirty {
continue
}
}
if x > s.w-width {
mainc = ' '
combc = nil
width = 1
}
if len(wcs) == 0 {
lstyle = style
lx = x
ly = y
}
ra[0] = mainc
wcs = append(wcs, utf16.Encode(ra)...)
if len(combc) != 0 {
wcs = append(wcs, utf16.Encode(combc)...)
}
for dx := 0; dx < width; dx++ {
s.cells.SetDirty(x+dx, y, false)
}
x += width - 1
}
s.writeString(lx, ly, lstyle, wcs)
wcs = buf[0:0]
lstyle = styleInvalid
}
}
func (s *cScreen) Show() {
s.Lock()
if !s.fini {
s.hideCursor()
s.resize()
s.draw()
s.doCursor()
}
s.Unlock()
}
func (s *cScreen) Sync() {
s.Lock()
if !s.fini {
s.cells.Invalidate()
s.hideCursor()
s.resize()
s.draw()
s.doCursor()
}
s.Unlock()
}
type consoleInfo struct {
size coord
pos coord
attrs uint16
win rect
maxsz coord
}
func (s *cScreen) getConsoleInfo(info *consoleInfo) {
_, _, _ = procGetConsoleScreenBufferInfo.Call(
uintptr(s.out),