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##Bug:
"Blob" (blue glow) is only visible for pointers on the left hand on PressableButtons
##Recreate:
Copy the ActionButton from UX Components and create your own prefab.
##Info:
The project is based on the DevTemplate. I did not change any profiles or subsystems that may have an effecot on pointers. Interestingly the FrontPlate animation works for the right hand, if im using the handray. The blob only appears for the handray and near interaction of the left hand. The ActionButton (default) does not show any blobs for handrays but they show up for both hands on near interaction. Feels like something gets mixed up, when copying the prefab.
Found it: The FrontPlate shader contains Blob1 and Blob2. Only Blob1 was enabled on my copy. Maybe calling this Left and Right instead of 1 and 2 would be more comprehesnsive
##Bug:
"Blob" (blue glow) is only visible for pointers on the left hand on PressableButtons
##Recreate:
Copy the ActionButton from UX Components and create your own prefab.
##Info:
The project is based on the DevTemplate. I did not change any profiles or subsystems that may have an effecot on pointers. Interestingly the FrontPlate animation works for the right hand, if im using the handray. The blob only appears for the handray and near interaction of the left hand. The ActionButton (default) does not show any blobs for handrays but they show up for both hands on near interaction. Feels like something gets mixed up, when copying the prefab.
##Screenshot:

##Versions
Unity 2022.3.7f1
MRTK3 (from FeatureTool)
Target: Unity Editor & HoloLens 2
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