Releases: microsoft/Xbox-ATG-Samples
Releases · microsoft/Xbox-ATG-Samples
July 2017
May 2017
- Updated media for
SimplePBR12
sample - Added use of new Windows 10 Creators Update
OnResizeStarted
andOnResizeCompleted
events - Updated DirectX Tool Kit for April 24, 2017 releases (DX11 and DX12)
- Resync
d3dx12.h
with latest version from DirectX-Graphics-Samples
April 2017
- Updated
Gamepad
(C++/WinRT) andInputInterfacingUWP
for the Windows 10 Creators Update release - New
RawGameControllerUWP
sample - New Spatial audio samples
AdvancedSpatialSoundsUWP
,SimplePlay3DSpatialSoundUWP
, andSimpleSpatialPlaySoundUWP
- Updated DirectX Tool Kit for April 7, 2017 releases (DX11 and DX12)
These projects now require Visual Studio 2017 and the Windows Creators Update SDK (15063) to build
March 2017
- Updated
GamepadUWP
for February 2017 release of C++/WinRT which had some breaking changes - Updated
MouseCursor
sample
February 2017
- New C++/WinRT version of
GamepadUWP
- Updated
GamepadUWP
,GamepadVibrationUWP
,MouseCursor
, andSystemInfoUWP
samples - Updated DirectX Tool Kit for February 2017 releases (DX11 and DX12)
- Resync
d3dx12.h
with latest version from DirectX-Graphics-Samples
December 2016
- Updated
GamepadUWP
,GamepadVibrationUWP
,InputInterfacingUWP
,SystemInfoUWP
, andSimplePBR12
samples - Updated DirectX Tool Kit for December 2016 releases (DX11 and DX12)
- Resync
d3dx12.h
with latest version from DirectX-Graphics-Samples
Added sample telemetry (see readme for what information is collected as well as instructions for opting out)
October 2016
September 2016
August 2016
Updated for VS 2015 Update 3 and Windows 10 Anniversary Update SDK (14393)
Updated previous samples.
Published the following new UWP samples:
- IntroGraphics
- SimpleInstancingUWP12
- System
- InputInterfacingUWP
- UserGamepadPairingUWP