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tooltips.ts
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tooltips.ts
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// auto-generated, run 'node scripts/lochex.mjs' to refresh
namespace microcode {
export const lang = "en"
export const font = image.font8
export function resolveTooltip(id: string) {
let res: string = ""
if (!id) return id
else if (id === "tagline") res = "for micro:bit V2";
else if (id === "sensors") res = "when...";
else if (id === "actuators") res = "do...";
else if (id === "when") res = "when";
else if (id === "do") res = "do";
else if (id === "connect") res = "connect";
else if (id === "S1") res = "page start";
else if (id === "S2") res = "press";
else if (id === "S2B") res = "release";
else if (id === "S3") res = "move";
else if (id === "S4") res = "timer";
else if (id === "S5") res = "light";
else if (id === "S6") res = "temperature";
else if (id === "S7") res = "radio receive";
else if (id === "S8") res = "hear";
else if (id === "S9A") res = "variable X set";
else if (id === "S9B") res = "variable Y set";
else if (id === "S9C") res = "variable Z set";
else if (id === "S10") res = "magnet";
else if (id === "S11") res = "slider";
else if (id === "S12") res = "dial";
else if (id === "S16") res = "moisture";
else if (id === "S17") res = "distance";
else if (id === "S18") res = "line";
else if (id === "rule") res = "rule";
else if (id === "add_rule") res = "add rule";
else if (id === "delete_rule") res = "delete rule";
else if (id === "arith_equals") res = "equals";
else if (id === "arith_plus") res = "plus";
else if (id === "disk") res = "save";
else if (id === "load") res = "load";
else if (id === "F0") res = "touch pin 0";
else if (id === "F1") res = "touch pin 1";
else if (id === "F2") res = "touch pin 2";
else if (id === "F3") res = "button A";
else if (id === "F4") res = "button B";
else if (id === "F5") res = "key 1";
else if (id === "F6") res = "key 2";
else if (id === "F7") res = "logo";
else if (id === "F8") res = "1";
else if (id === "F9") res = "2";
else if (id === "F10") res = "3";
else if (id === "F11") res = "4";
else if (id === "F12") res = "5";
else if (id === "F13") res = "1/4 second";
else if (id === "F14") res = "1 second";
else if (id === "F18") res = "1 random second";
else if (id === "F19") res = "5 seconds";
else if (id === "F15") res = "loud";
else if (id === "F16") res = "quiet";
else if (id === "F17_shake") res = "shake";
else if (id === "F17_tilt_up") res = "tilt up";
else if (id === "F17_tilt_down") res = "tilt down";
else if (id === "F17_tilt_left") res = "tilt left";
else if (id === "F17_tilt_right") res = "tilt right";
else if (id === "F17_face_up") res = "face up";
else if (id === "F17_face_down") res = "face down";
else if (id === "F20A") res = "variable X";
else if (id === "F20B") res = "variable Y";
else if (id === "F20C") res = "variable Z";
else if (id === "F21L") res = "turn left";
else if (id === "F21R") res = "turn right";
else if (id === "F22U") res = "warmer";
else if (id === "F22D") res = "colder";
else if (id === "C0") res = "edit";
else if (id === "C1") res = "samples";
else if (id === "A1") res = "switch page";
else if (id === "A2") res = "play sound";
else if (id === "A3") res = "microphone";
else if (id === "A4") res = "music";
else if (id === "A5") res = "show image";
else if (id === "A6") res = "radio send";
else if (id === "A6A") res = "radio set group";
else if (id === "A7") res = "random number";
else if (id === "A10") res = "show number";
else if (id === "M1") res = "page 1";
else if (id === "M2") res = "page 2";
else if (id === "M3") res = "page 3";
else if (id === "M4") res = "page 4";
else if (id === "M5") res = "page 5";
else if (id === "M6") res = "1";
else if (id === "M7") res = "2";
else if (id === "M8") res = "3";
else if (id === "M9") res = "4";
else if (id === "M10") res = "5";
else if (id === "M15") res = "LED image";
else if (id === "M18") res = "music";
else if (id === "M19giggle") res = "giggle";
else if (id === "M19happy") res = "happy";
else if (id === "M19hello") res = "hello";
else if (id === "M19mysterious") res = "mysterious";
else if (id === "M19sad") res = "sad";
else if (id === "M19slide") res = "slide";
else if (id === "M19soaring") res = "soaring";
else if (id === "M19spring") res = "spring";
else if (id === "M19twinkle") res = "twinkle";
else if (id === "M19yawn") res = "yawn";
else if (id === "M20A") res = "variable X";
else if (id === "M20B") res = "variable Y";
else if (id === "M20C") res = "variable Z";
else if (id === "M21") res = "radio value";
else if (id === "M22") res = "dice";
else if (id === "M23") res = "repeat";
else if (id === "M24") res = "melody";
else if (id === "M25") res = "temperature";
else if (id === "A8") res = "LED";
else if (id === "A9A") res = "set variable X";
else if (id === "A9B") res = "set variable Y";
else if (id === "A9C") res = "set variable Z";
else if (id === "A20_1") res = "red";
else if (id === "A20_2") res = "green";
else if (id === "A20_3") res = "blue";
else if (id === "A20_4") res = "purple";
else if (id === "A20_5") res = "yellow";
else if (id === "A20_6") res = "black";
else if (id === "A20_rainbow") res = "rainbow";
else if (id === "A20_sparkle") res = "sparkle";
else if (id === "A21_") res = "servo set angle";
else if (id === "A22") res = "relay";
else if (id === "A23") res = "servo power";
else if (id === "SR_LED") res = "LED {x} {y} {state}";
else if (id === "SR_NOTE") res = "note {index} {state}";
else if (id === "SR_ON") res = "on";
else if (id === "SR_OFF") res = "off";
else if (id === "M26") res = "on";
else if (id === "M27") res = "off";
else if (id === "F24") res = "on";
else if (id === "F25") res = "off";
else if (id === "CAR") res = "robot";
else if (id === "CAR1") res = "forward";
else if (id === "CAR2") res = "reverse";
else if (id === "CAR3") res = "turn left";
else if (id === "CAR4") res = "turn right";
else if (id === "CAR5") res = "stop";
else if (id === "CAR6") res = "fast forward";
else if (id === "CAR7") res = "spin left";
else if (id === "CAR8") res = "spin right";
else if (id === "CAR9") res = "LED red";
else if (id === "CAR10") res = "LED green";
else if (id === "CAR11") res = "LED blue";
else if (id === "CAR12") res = "LED OFF";
else if (id === "CAR13") res = "arm open";
else if (id === "CAR14") res = "arm close";
else if (id === "S13") res = "wall";
else if (id === "S14") res = "line";
else if (id === "S15") res = "light";
else if (id === "F23L") res = "left";
else if (id === "F23R") res = "right";
else if (id === "F23B") res = "both";
else if (id === "F23N") res = "none";
else if (id === "F23NL") res = "lost left";
else if (id === "F23NR") res = "lost right";
return res
}
}