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Is your feature request related to a problem? Please describe.
I am extremely frustrated that I need to send a compressed texture over a network protocol manually at < 10 fps to play a video
stream on the Hololens 2
Describe the solution you'd like
Easy build support for ARM64 UWP which is the Hololens 2 platform
Describe alternatives you've considered
Manually sending still frames to my Hololens 2
Additional context
None
The text was updated successfully, but these errors were encountered:
Hi @havokentity , does it support ARM64 in Unity? and if possible can you share your code snippet which you're using for sending the video?
Yeah it works but I've since used something else to get 60 fps for video streaming. Don't remember what I did and where the code is but I think I did something with Unity/Burst etc
Is your feature request related to a problem? Please describe.
I am extremely frustrated that I need to send a compressed texture over a network protocol manually at < 10 fps to play a video
stream on the Hololens 2
Describe the solution you'd like
Easy build support for ARM64 UWP which is the Hololens 2 platform
Describe alternatives you've considered
Manually sending still frames to my Hololens 2
Additional context
None
The text was updated successfully, but these errors were encountered: