From e09ba046b6fc7c00bedf4c0fd2986aea687609ee Mon Sep 17 00:00:00 2001 From: Sam Deane Date: Wed, 12 Feb 2025 16:01:15 +0000 Subject: [PATCH] use @Node in tutorials --- .../Tutorials/Sources/MainLevel-multiscript-3.swift | 6 +++--- .../Tutorials/Sources/MainLevel-multiscript-4.swift | 6 +++--- .../Tutorials/Sources/MainLevel-multiscript-5.swift | 6 +++--- .../Tutorials/Sources/MainLevel-multiscript-6.swift | 6 +++--- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-3.swift b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-3.swift index d0d1e922e..e700989f3 100644 --- a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-3.swift +++ b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-3.swift @@ -9,8 +9,8 @@ import SwiftGodot @Godot class MainLevel: Node2D { - @SceneTree(path: "CharacterBody2D") var player: PlayerController? - @SceneTree(path: "Spawnpoint") var spawnpoint: Node2D? - @SceneTree(path: "Telepoint") var teleportArea: Area2D? + @Node("CharacterBody2D") var player: PlayerController? + @Node("Spawnpoint") var spawnpoint: Node2D? + @Node("Telepoint") var teleportArea: Area2D? } diff --git a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-4.swift b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-4.swift index c32979f5c..f3fc88500 100644 --- a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-4.swift +++ b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-4.swift @@ -9,9 +9,9 @@ import SwiftGodot @Godot class MainLevel: Node2D { - @SceneTree(path: "CharacterBody2D") var player: PlayerController? - @SceneTree(path: "Spawnpoint") var spawnpoint: Node2D? - @SceneTree(path: "Telepoint") var teleportArea: Area2D? + @Node("CharacterBody2D") var player: PlayerController? + @Node("Spawnpoint") var spawnpoint: Node2D? + @Node("Telepoint") var teleportArea: Area2D? private func teleportPlayerToTop() { guard let player, let spawnpoint else { diff --git a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-5.swift b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-5.swift index 694b6a7a9..0fdb1e9e3 100644 --- a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-5.swift +++ b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-5.swift @@ -9,9 +9,9 @@ import SwiftGodot @Godot class MainLevel: Node2D { - @SceneTree(path: "CharacterBody2D") var player: PlayerController? - @SceneTree(path: "Spawnpoint") var spawnpoint: Node2D? - @SceneTree(path: "Telepoint") var teleportArea: Area2D? + @Node("CharacterBody2D") var player: PlayerController? + @Node("Spawnpoint") var spawnpoint: Node2D? + @Node("Telepoint") var teleportArea: Area2D? private func teleportPlayerToTop() { guard let player, let spawnpoint else { diff --git a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-6.swift b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-6.swift index 9a8454ebc..ade6da655 100644 --- a/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-6.swift +++ b/Sources/SwiftGodot/SwiftGodot.docc/Resources/Tutorials/Sources/MainLevel-multiscript-6.swift @@ -9,9 +9,9 @@ import SwiftGodot @Godot class MainLevel: Node2D { - @SceneTree(path: "CharacterBody2D") var player: PlayerController? - @SceneTree(path: "Spawnpoint") var spawnpoint: Node2D? - @SceneTree(path: "Telepoint") var teleportArea: Area2D? + @Node("CharacterBody2D") var player: PlayerController? + @Node("Spawnpoint") var spawnpoint: Node2D? + @Node("Telepoint") var teleportArea: Area2D? override func _ready() { teleportArea?.bodyEntered.connect { [self] enteredBody in