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ship.py
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import pygame
class Ship:
"""Class to manage the ship"""
def __init__(self, ai_game):
"""Initialize the ship and starting position"""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
# Load the ship and get is rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Start ship at bottom center of screen
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.moving_right = False
self.moving_left = False
def blitme(self):
"""Draw ship at its current location"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def update(self):
"""Update the position of the ship if moving"""
# Note: Need to check if ship will leave screen IF move is applied
# if self.rect.right + self.speed < self.screen_rect.right
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
#Set ships rect pos from self.x
self.rect.x = self.x