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defaultcubism.html
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<!DOCTYPE html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Mike Pan: Portfolio</title>
<meta name="description" content="Portfolio for Mike Pan, contains CG artwork, photos and codes.">
<meta name="viewport" content="width=device-width, initial-scale=.7, user-scalable=no">
<link rel="stylesheet" href="css/normalize.min.css">
<link rel="stylesheet" href="css/main.css">
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</head>
<body>
<div class='splash' id='splashCubism'></div>
<div id='centre'>
<header>
<a href="/">
<span id='headerPan'>Mike Pan</span>
<span id='headerSub'>• Portfolio</span>
</a>
<hr class='faintHR'/>
</header>
<article>
<h3>The 2017 DefaultCubism Challenge</h3>
<p>Two years ago I came up with an interesting little project: To make a piece of art with Blender using only the default cube that exists when you open up Blender. I did not change the shape of the cube in any way, using only other features such as modifiers and particles systems to create the scene.</p>
<img style='box-shadow: 0 0 200px #000;' src='content/cubism/2015.jpg'>
<p>You can find the blend file for these on my <a href="http://blog.mikepan.com/tagged/DefaultCubism ">blog</a>. It turned out a lot more fun than I expected! And I am not the only one. <a href="https://oenvoyage.wordpress.com/2014/04/19/default-cube-challenge/
">Many</a> other <a href="https://ultimatecrane.tumblr.com">people</a> have participated in the challange.</p>
<p>Since then Blender has changed quite a bit. So let’s do this again!</p>
<h3>For the next 30 days, I invite you to:</h3>
<ul>
<li>Create as many pieces of stills or animations as you want.</li>
<li>Share publicly on social media using #defaultCubism.</li>
<li>Have fun!</li>
</ul>
<h3>Rules:</h3>
<p>Restricted:</p>
<ul>
<li>No modelling of the cube</li>
<li>No more than 1 cube object</li>
<li>No curves, Surfaces, Metaballs and Texts when used as on-screen geometry</li>
<li>No addons or scripts that generates geometry</li>
<li>No linking to another Blend file</li>
</ul>
<p>Allowed:</p>
<ul>
<li>Ulimited number of Empties, Lattices, Lights, Groups, Modifiers, and Particles.</li>
<li>Curves and Surfaces when they are not being used directly as visible geometry.</li>
<li>Weight and vertex painting is the exception to the ‘No editing of base mesh’ rule and is allowed.</li>
<li>Post-processing as long as the modifications do not introduce any significantly new visual element.</li>
</ul>
<img style='box-shadow: 0 0 200px #000;' src='content/cubism/screenshot.png'>
<h3>Show the world what you can do with just the default cube!</h3>
<div id='flourish'>※</div>
</article>
<section id='aboot'>
<div id='right'>
<ul>
<li><a href="/">Home</a></li>
<li><a href="http://github.com/mikepan">GitHub</a></li>
<li><a href="http://twitter.com/themikepan">Twitter</a></li>
<li><a href="http://vimeo.com/mikepan">Vimeo</a></li>
</ul>
</div>
<div id='cen'>
<p>Mike dabbles in 3D art, programming, game-making, book-writing and photography.</p>
<p>With 12 years of Blender experience and a keen interest in scientific visualization, he has worked for the University of British Columbia in Canada, Institute of Clinical Physiology in Italy, and Harvard Medical School.</p>
<p>You can contact him for quotes and projects at [email protected]</p>
</div>
<div style='clear:both'></div>
</section>
<footer>
<hr class='faintHR'/>
Mike Pan | Vancouver, Canada | 2015
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