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Within cheat engine, there is an option to import and use plugins, one such popular plugin to use is one for stealth editing. This allows for getting around integrity checks that will otherwise revert changes / crash the game. For DSR, a lot of scripts included with the popular CE tables involve using this plugin.
All souls games seem to be x64, so the umstealthedit-x86_64.dll would have to be used, FYI.
Unfortunately, I'm not too aware myself how best to achieve this, perhaps we could inject it into the process somehow or an alternative implementation could be created for each script to 'manually' stealth edit.
There's still a lot of effects we could do without this, but this could add a whole new array of possibilities.
The text was updated successfully, but these errors were encountered:
Within cheat engine, there is an option to import and use plugins, one such popular plugin to use is one for stealth editing. This allows for getting around integrity checks that will otherwise revert changes / crash the game. For DSR, a lot of scripts included with the popular CE tables involve using this plugin.
All souls games seem to be x64, so the
umstealthedit-x86_64.dll
would have to be used, FYI.Unfortunately, I'm not too aware myself how best to achieve this, perhaps we could inject it into the process somehow or an alternative implementation could be created for each script to 'manually' stealth edit.
There's still a lot of effects we could do without this, but this could add a whole new array of possibilities.
The text was updated successfully, but these errors were encountered: