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[Feature Request] Methodology to incorporate "Stealth Edit" #9

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milkybytes opened this issue Oct 2, 2022 · 0 comments
Open

[Feature Request] Methodology to incorporate "Stealth Edit" #9

milkybytes opened this issue Oct 2, 2022 · 0 comments

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@milkybytes
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milkybytes commented Oct 2, 2022

Within cheat engine, there is an option to import and use plugins, one such popular plugin to use is one for stealth editing. This allows for getting around integrity checks that will otherwise revert changes / crash the game. For DSR, a lot of scripts included with the popular CE tables involve using this plugin.

All souls games seem to be x64, so the umstealthedit-x86_64.dll would have to be used, FYI.

Unfortunately, I'm not too aware myself how best to achieve this, perhaps we could inject it into the process somehow or an alternative implementation could be created for each script to 'manually' stealth edit.

There's still a lot of effects we could do without this, but this could add a whole new array of possibilities.

@milkybytes milkybytes changed the title Methodology to incorporate "Stealth Edit" [Feature Request] Methodology to incorporate "Stealth Edit" Oct 4, 2022
@milkybytes milkybytes added the Archived Issues currently archived due to uncertainty if they're still needed or will be worked on.. label Feb 26, 2023
@milkybytes milkybytes reopened this Feb 26, 2023
@milkybytes milkybytes removed the Archived Issues currently archived due to uncertainty if they're still needed or will be worked on.. label Feb 26, 2023
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