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Mods that feel like cheating #187

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dacmot opened this issue Mar 16, 2024 · 3 comments
Open

Mods that feel like cheating #187

dacmot opened this issue Mar 16, 2024 · 3 comments
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breaks-rule7 This mod currently breaks game balancing or feels like a "cheat". rules

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@dacmot
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dacmot commented Mar 16, 2024

The following legacy mods in WhyNot feel like cheating and, I think, should be considered for removal. Even if it breaks compabitility.

  • flyingcarpet : has no restrictions to flying. Unlike the supercub and hydroplane, it does not require fuel. It's also less expensive to build (wool, mese and gold versus diamond, wool and tin, and multi-step for cockpit and wings).
  • subspace walker : lets players see through and pass through walls and stone. It could maybe be an endgame item that's very difficult to craft (ex. obsidian, diamond blocks, multi-step). On the other hand, it doesn't seem to work for me anymore... The logs show "singleplayer activates subspacewalker:walker" but nothing happens.
@dacmot dacmot added the breaks-rule7 This mod currently breaks game balancing or feels like a "cheat". label Mar 16, 2024
@Lazerbeak12345
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To alias the entities, I found that it works like this:

  • register a new entity of the same name
  • use that to access any needed properties
  • you can now spawn it's replacement in the same location, with the translated properties
  • despawn the old entity (ensure it drops nothing)

@Lazerbeak12345
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See also #134 (comment)

@Lazerbeak12345
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See also #65 #67

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Labels
breaks-rule7 This mod currently breaks game balancing or feels like a "cheat". rules
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