From 918ad4d50d607e279e8c1037023a4205b6b15e74 Mon Sep 17 00:00:00 2001 From: CovenEsme <84377742+CovenEsme@users.noreply.github.com> Date: Sat, 27 Jul 2024 15:31:17 +0100 Subject: [PATCH 1/2] Update version to 1.2 --- constants/randoconstants.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/constants/randoconstants.py b/constants/randoconstants.py index e662c87b..d82f230f 100644 --- a/constants/randoconstants.py +++ b/constants/randoconstants.py @@ -6,4 +6,4 @@ # # Stable releases ex: "1.0", "1.1", "2.0" # Pre-releases ex: "1.0-alpha", "1.1-beta", "2.0-rc" -VERSION = "1.1+dev" +VERSION = "1.2" From 660c5fa52c49152cbe7973b58bb1489bafccc931 Mon Sep 17 00:00:00 2001 From: CovenEsme <84377742+CovenEsme@users.noreply.github.com> Date: Sat, 27 Jul 2024 16:34:35 +0100 Subject: [PATCH 2/2] Update changelog --- docs/CHANGELOG.md | 48 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index f5bd37cb..95d27d2a 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -1,5 +1,51 @@ # Changelog +## Version 1.2 + +### Additions and Changes +* Added a setting to allow Sky Keep to be selected as a required dungeon + * If Sky Keep is chosen as a required dungeon, one of the "Sacred Power" checks (where the Triforces are found in vanilla) is selected as the "goal" + * Which location is selected as the Sky Keep goal can be found by talking to the stone tablet opposite the bird statue in the first room of Sky Keep + * Increases the maximum required dungeons to 7 +* Unlocked all of Rupins Gear Shop items from the start of the game + * Allows access to buying the Iron Shield without beating the Skyview Temple + * Allows access to buying the Sacred Shield (previously not possible) +* Improved which entrances are able to be selected on the tracker +* Added an "Everything Discovered" area to the bottom-left of tracker's map + * Shows all locations and entrances in areas that can be accessed +* Renamed some misleading location names in the Sealed Grounds spiral +* Improved the tracker logic tooltip for locations that require access to the Bazaar + * Instead of showing "Impossible (please discover an entrance first)", the tracker now shows "Access Item Check" and "Purchase Shield" where relevant +* Added requirement tooltips to show the logic needed to access an entrance +* Improved how sphere tracking works with Gratitude Crystals +* Removed the obscure logic for accessing Faron Woods by using the Groosenator to unlock bird statues from Flooded Faron Woods + * There is now a new trick setting which enables this logic +* Updated logic to use the Bomb Throws trick to knock down the Bokoblin tower near the Thrill Digger entrance from behind +* Updated some error messages to give help on how to resolve them +* Decreased the size of the randomizer program by removing several unused assets + +### Fixes +* Fixed the tracker issue that caused excessive CPU usage +* Fixed logic for accessing nighttime + * Logic no longer assumes the player can access surface regions at night +* Fixed incorrect tracker logic when starting with a random sword +* Fixed issue that caused locations to appear in incorrect areas in the tracker +* Fixed softlock when trying to start the Harp minigame during the daytime +* Fixed logic using access to the LMF entrance to access the Chest on top of LMF when LMF isn't raised +* Fixed logic for inside the Pirate Stronghold shark head +* Fixed confusing setup instructions when the `sshd_extract` folder is missing +* Fixed tracker errors when marking items on Linux +* Fixed marked Gossip Stones not being saved on the tracker +* Fixed Thrill Digger Cave always appearing in Eldin Volcano on the tracker with ER enabled +* Fixed Volcano Summit Waterfall area always appearing in Volcano Summit on the tracker with ER enabled +* Fixed mixed pools data not being saved correctly +* Fixed logic for Stamina Fruit checks near the Thrill Digger entrance +* Fixed logic for entering the lower Construction Bay door from Shipyard +* Fixed issue where the player would respawn after death in different locations from the vanilla game +* Fixed several typos + + + ## Version 1.1 ### Additions and Changes @@ -59,6 +105,8 @@ * Fixed hint text formatting * Fixed several typos + + ## Version 1.0 * Initial release