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connection.go
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/*
Package minq is a minimal implementation of QUIC, as documented at
https://quicwg.github.io/. Minq partly implements draft-04.
*/
package minq
import (
"bytes"
"crypto/cipher"
"crypto/rand"
"encoding/hex"
"fmt"
)
const (
RoleClient = 1
RoleServer = 2
)
// The state of a QUIC connection.
type State uint8
const (
StateInit = State(1)
StateWaitClientInitial = State(2)
StateWaitServerFirstFlight = State(3)
StateWaitClientSecondFlight = State(4)
StateEstablished = State(5)
StateClosed = State(6)
)
const (
kMinimumClientInitialLength = 1252 // draft-ietf-quic-transport S 9.8
kLongHeaderLength = 17
kInitialIntegrityCheckLength = 8 // FNV-1a 64
kInitialMTU = 1252 // 1280 - UDP headers.
)
// The protocol version number.
type VersionNumber uint32
const (
kQuicDraftVersion = 5
kQuicVersion = VersionNumber(0xff000000 | kQuicDraftVersion)
kQuicGreaseVersion1 = VersionNumber(0x1a1a1a1a)
kQuicGreaseVersion2 = VersionNumber(0x2a2a2a2a)
)
const (
kQuicALPNToken = "hq-05"
)
// Interface for the handler object which the Connection will call
// to notify of events on the connection.
type ConnectionHandler interface {
// The connection has changed state to state |s|
StateChanged(s State)
// A new stream has been created (by receiving a frame
// from the other side. |s| contains the stream.
NewStream(s *Stream)
// Stream |s| is now readable.
StreamReadable(s *Stream)
}
// Internal structure indicating ranges to ACK
type ackRange struct {
lastPacket uint64
count uint64
}
// Internal structure indicating packets we have
// received
type recvdPacketsInt struct {
r []bool
min uint64
}
type recvdPackets struct {
clear recvdPacketsInt
all recvdPacketsInt
acked2 recvdPacketsInt // Acks that have been ACKed.
}
/*
Connection represents a QUIC connection. Clients can make
connections directly but servers should create a minq.Server
object which creates Connections as a side effect.
The control discipline is entirely operated by the consuming
application. It has two major responsibilities:
1. Deliver any incoming datagrams using Input()
2. Periodically call CheckTimer(). In future there will be some
way to know how often to call it, but right now it treats
every call to CheckTimer() as timer expiry.
The application provides a handler object which the Connection
calls to notify it of various events.
*/
type Connection struct {
handler ConnectionHandler
role uint8
state State
version VersionNumber
clientConnId ConnectionId
serverConnId ConnectionId
transport Transport
tls *tlsConn
writeClear cipher.AEAD
readClear cipher.AEAD
writeProtected *cryptoState
readProtected *cryptoState
nextSendPacket uint64
mtu int
streams []Stream
maxStream uint32
clientInitial []byte
recvd recvdPackets
sentAcks map[uint64][]ackRange
}
// Create a new QUIC connection. Should only be used with role=RoleClient,
// though we use it with RoleServer internally.
func NewConnection(trans Transport, role uint8, tls TlsConfig, handler ConnectionHandler) *Connection {
c := Connection{
handler,
role,
StateInit,
kQuicVersion,
0,
0,
trans,
newTlsConn(tls, role),
&aeadFNV{},
&aeadFNV{},
nil,
nil,
uint64(0),
kInitialMTU,
nil,
0,
nil,
newRecvdPackets(),
make(map[uint64][]ackRange, 0),
}
tmp, err := generateRand64()
if err != nil {
return nil
}
connId := ConnectionId(tmp)
if role == RoleClient {
c.clientConnId = connId
} else {
c.serverConnId = connId
c.setState(StateWaitClientInitial)
}
tmp, err = generateRand64()
if err != nil {
return nil
}
c.nextSendPacket = tmp & 0x7fffffff
c.ensureStream(0)
return &c
}
func (c *Connection) zeroRttAllowed() bool {
// Placeholder
return false
}
func (c *Connection) expandPacketNumber(pn uint64) uint64 {
// Placeholder
return pn
}
func (c *Connection) start() error {
return nil
}
func (c *Connection) label() string {
if c.role == RoleClient {
return "client"
}
return "server"
}
func (c *Connection) setState(state State) {
if c.state == state {
return
}
logf(logTypeConnection, "%s: Connection state %s -> %v", c.label(), stateName(c.state), stateName(state))
if c.handler != nil {
c.handler.StateChanged(state)
}
c.state = state
}
func stateName(state State) string {
// TODO([email protected]): is there a way to get the name from the
// const value.
switch state {
case StateInit:
return "StateInit"
case StateWaitClientInitial:
return "StateWaitClientInitial"
case StateWaitServerFirstFlight:
return "StateWaitServerFirstFlight"
case StateWaitClientSecondFlight:
return "StateWaitClientSecondFlight"
case StateEstablished:
return "StateEstablished"
default:
return "Unknown state"
}
}
func (c *Connection) ensureStream(id uint32) *Stream {
// TODO([email protected]): this is not really done, because we never clean up
// TODO([email protected]): Only create streams with the same parity.
for i := uint32(len(c.streams)); i <= id; i++ {
c.streams = append(c.streams, Stream{id: id, c: c})
}
return &c.streams[id]
}
func (c *Connection) sendClientInitial() error {
queued := make([]frame, 0)
var err error
logf(logTypeHandshake, "Sending client initial packet")
if c.clientInitial == nil {
c.clientInitial, err = c.tls.handshake(nil)
if err != nil {
return err
}
}
f := newStreamFrame(0, 0, c.clientInitial)
// Encode this so we know how much room it is going to take up.
l, err := f.length()
if err != nil {
return err
}
/*
* draft-ietf-quic-transport S 9.8;
*
* Clients MUST ensure that the first packet in a connection, and any
* etransmissions of those octets, has a QUIC packet size of least 1232
* octets for an IPv6 packet and 1252 octets for an IPv4 packet. In the
* absence of extensions to the IP header, padding to exactly these
* values will result in an IP packet that is 1280 octets. */
topad := kMinimumClientInitialLength - (kLongHeaderLength + l + kInitialIntegrityCheckLength)
logf(logTypeHandshake, "Padding with %d padding frames", topad)
// Enqueue the frame for transmission.
queued = append(queued, f)
c.streams[0].writeOffset = uint64(len(c.clientInitial))
for i := 0; i < topad; i++ {
queued = append(queued, newPaddingFrame(0))
}
c.setState(StateWaitServerFirstFlight)
return c.sendPacket(packetTypeClientInitial, queued)
}
func (c *Connection) sendPacketRaw(pt uint8, payload []byte) error {
logf(logTypeConnection, "%v: Sending packet of pt=%v len=%v", c.label(), pt, len(payload))
left := c.mtu
var connId ConnectionId
var aead cipher.AEAD
if c.writeProtected != nil {
aead = c.writeProtected.aead
}
connId = c.serverConnId
if c.role == RoleClient {
switch {
case pt == packetTypeClientInitial:
aead = c.writeClear
connId = c.clientConnId
case pt == packetTypeClientCleartext:
aead = c.writeClear
case pt == packetType0RTTProtected:
connId = c.clientConnId
aead = nil // This will cause a crash b/c 0-RTT doesn't work yet
}
} else {
if pt == packetTypeServerCleartext || pt == packetTypeVersionNegotiation {
aead = c.writeClear
}
}
left -= aead.Overhead()
// For now, just do the long header.
p := packet{
packetHeader{
pt | packetFlagLongHeader,
connId,
c.nextSendPacket,
c.version,
},
nil,
}
c.nextSendPacket++
// Encode the header so we know how long it is.
// TODO([email protected]): this is gross.
hdr, err := encode(&p.packetHeader)
if err != nil {
return err
}
left -= len(hdr)
assert(left >= len(payload))
p.payload = payload
protected := aead.Seal(nil, c.packetNonce(p.PacketNumber), p.payload, hdr)
packet := append(hdr, protected...)
logf(logTypeTrace, "Sending packet len=%d, len=%v", len(packet), hex.EncodeToString(packet))
c.transport.Send(packet)
return nil
}
func (c *Connection) sendPacket(pt uint8, tosend []frame) error {
logf(logTypeConnection, "%s: Sending packet of type %v. %v frames", c.label(), pt, len(tosend))
logf(logTypeTrace, "Sending packet of type %v. %v frames", pt, len(tosend))
sent := 0
payload := make([]byte, 0)
for _, f := range tosend {
_, err := f.length()
if err != nil {
return err
}
logf(logTypeTrace, "Frame=%v", hex.EncodeToString(f.encoded))
payload = append(payload, f.encoded...)
sent++
}
return c.sendPacketRaw(pt, payload)
}
func (c *Connection) sendFramesInPacket(pt uint8, tosend []frame) error {
logf(logTypeConnection, "%s: Sending packet of type %v. %v frames", c.label(), pt, len(tosend))
logf(logTypeTrace, "Sending packet of type %v. %v frames", pt, len(tosend))
left := c.mtu
var connId ConnectionId
var aead cipher.AEAD
if c.writeProtected != nil {
aead = c.writeProtected.aead
}
connId = c.serverConnId
if c.role == RoleClient {
switch {
case pt == packetTypeClientInitial:
aead = c.writeClear
connId = c.clientConnId
case pt == packetTypeClientCleartext:
aead = c.writeClear
case pt == packetType0RTTProtected:
connId = c.clientConnId
aead = nil // This will cause a crash b/c 0-RTT doesn't work yet
}
} else {
if pt == packetTypeServerCleartext {
aead = c.writeClear
}
}
left -= aead.Overhead()
// For now, just do the long header.
p := packet{
packetHeader{
pt | packetFlagLongHeader,
connId,
c.nextSendPacket,
c.version,
},
nil,
}
c.nextSendPacket++
// Encode the header so we know how long it is.
// TODO([email protected]): this is gross.
hdr, err := encode(&p.packetHeader)
if err != nil {
return err
}
left -= len(hdr)
sent := 0
for _, f := range tosend {
l, err := f.length()
if err != nil {
return err
}
assert(l <= left)
logf(logTypeTrace, "Frame=%v", hex.EncodeToString(f.encoded))
p.payload = append(p.payload, f.encoded...)
sent++
}
protected := aead.Seal(nil, c.packetNonce(p.PacketNumber), p.payload, hdr)
packet := append(hdr, protected...)
logf(logTypeTrace, "Sending packet len=%d, len=%v", len(packet), hex.EncodeToString(packet))
c.transport.Send(packet)
return nil
}
func (c *Connection) sendOnStream(streamId uint32, data []byte) error {
logf(logTypeConnection, "%v: sending %v bytes on stream %v", c.label(), len(data), streamId)
stream := c.ensureStream(streamId)
for len(data) > 0 {
tocpy := 1024
if tocpy > len(data) {
tocpy = len(data)
}
stream.send(data[:tocpy])
data = data[tocpy:]
}
return nil
}
func (c *Connection) makeAckFrame(acks []ackRange, maxlength int) (*frame, int, error) {
maxacks := (maxlength - 16) / 5 // We are using 32-byte values for all the variable-lengths
if len(acks) > maxacks {
acks = acks[:maxacks]
}
af, err := newAckFrame(acks)
if err != nil {
logf(logTypeConnection, "Couldn't prepare ACK frame %v", err)
return nil, 0, err
}
return af, len(acks), nil
}
func (c *Connection) sendQueued(bareAcks bool) (int, error) {
if c.state == StateInit || c.state == StateWaitClientInitial {
return 0, nil
}
sent := int(0)
// First send stream 0 if needed.
pt := uint8(packetTypeClientCleartext)
if c.role == RoleServer {
pt = packetTypeServerCleartext
}
s, err := c.sendQueuedStreams(pt, c.streams[0:1], false, bareAcks)
if err != nil {
return sent, err
}
sent += s
// Now send other streams if we are in encrypted mode.
// TODO([email protected]): In the special case where there
// is no data and the ACK is a duplicate, just don't send
// it.
if c.state == StateEstablished {
s, err := c.sendQueuedStreams(packetType1RTTProtectedPhase0, c.streams[1:], true, bareAcks)
if err != nil {
return sent, err
}
sent += s
}
return sent, nil
}
// Send a packet of stream frames, plus whatever acks fit.
func (c *Connection) sendStreamPacket(pt uint8, frames []frame, acks []ackRange) (int, error) {
left := c.mtu
asent := int(0)
var err error
for _, f := range frames {
l, err := f.length()
if err != nil {
return 0, err
}
left -= l
}
if len(acks) > 0 {
var af *frame
af, asent, err = c.makeAckFrame(acks, left)
if err != nil {
return 0, err
}
frames = append(frames, *af)
}
// Record which packets we sent ACKs in.
c.sentAcks[c.nextSendPacket] = acks[0:asent]
err = c.sendPacket(pt, frames)
if err != nil {
return 0, err
}
return asent, nil
}
// Send all the queued data on a set of streams with packet type |pt|
func (c *Connection) sendQueuedStreams(pt uint8, streams []Stream, protected bool, bareAcks bool) (int, error) {
logf(logTypeConnection, "%v: sendQueuedStreams pt=%v, protected=%v, bareAcks=%v",
c.label(), pt, protected, bareAcks)
left := c.mtu
frames := make([]frame, 0)
sent := int(0)
acks := c.recvd.prepareAckRange(protected)
for _, str := range streams {
for i, chunk := range str.out {
logf(logTypeConnection, "Sending chunk of offset=%v len %v", chunk.offset, len(chunk.data))
f := newStreamFrame(str.id, chunk.offset, chunk.data)
l, err := f.length()
if err != nil {
return 0, err
}
if left < l {
asent, err := c.sendStreamPacket(pt, frames, acks)
if err != nil {
return 0, err
}
sent++
acks = acks[asent:]
frames = make([]frame, 0)
left = c.mtu
}
frames = append(frames, f)
left -= l
// Record that we send this chunk in the current
str.out[i].pns = append(str.out[i].pns, c.nextSendPacket)
}
}
// Send the remainder, plus any ACKs that are left.
logf(logTypeConnection, "%s: Remainder to send? sent=%v frames=%v acks=%v",
c.label(), sent, len(frames), len(acks))
if len(frames) > 0 || ((len(acks) > 0) && bareAcks) {
_, err := c.sendStreamPacket(pt, frames, acks)
if err != nil {
return 0, err
}
sent++
}
return sent, nil
}
// Walk through all the streams and see how many bytes are outstanding.
// Right now this is very expensive.
func (c *Connection) outstandingQueuedBytes() (n int) {
for _, s := range c.streams {
n += s.outstandingQueuedBytes()
}
return
}
// Provide a packet to the connection.
//
// TODO([email protected]): when is error returned?
func (c *Connection) Input(p []byte) error {
if c.isClosed() {
return fmt.Errorf("Connection is closed")
}
var hdr packetHeader
logf(logTypeTrace, "Receiving packet len=%v %v", len(p), hex.EncodeToString(p))
hdrlen, err := decode(&hdr, p)
if err != nil {
logf(logTypeConnection, "Could not decode packet")
return err
}
assert(int(hdrlen) <= len(p))
if hdr.Version != c.version {
if c.role == RoleServer {
logf(logTypeConnection, "%s: Received unsupported version %v, expected %v", c.label(), hdr.Version, c.version)
err = c.sendVersionNegotiation()
if err != nil {
return err
}
if c.state == StateWaitClientInitial {
return ErrorDestroyConnection
}
return nil
} else {
// If we're a client, choke on unknown versions, unless
// they come in version negotiation packets.
if hdr.getHeaderType() != packetTypeVersionNegotiation {
return fmt.Errorf("Received packet with unexpected version %v", hdr.Version)
}
}
}
aead := c.readClear
if hdr.isProtected() {
if c.readProtected == nil {
logf(logTypeConnection, "Received protected data before crypto state is ready")
return nil
}
aead = c.readProtected.aead
}
// TODO([email protected]): Reconstruct the packet number
// TODO([email protected]): this dup detection doesn't work right if you
// get a cleartext packet that has the same PN as a ciphertext or vice versa.
// Need to fix.
logf(logTypeConnection, "%s: Received (unverified) packet with PN=%v PT=%v",
c.label(), hdr.PacketNumber, hdr.getHeaderType())
if c.recvd.initialized() && !c.recvd.packetNotReceived(hdr.PacketNumber) {
logf(logTypeConnection, "Discarding duplicate packet")
return fmt.Errorf("Duplicate packet")
}
payload, err := aead.Open(nil, c.packetNonce(hdr.PacketNumber), p[hdrlen:], p[:hdrlen])
if err != nil {
logf(logTypeConnection, "Could not unprotect packet")
return err
}
typ := hdr.getHeaderType()
logf(logTypeConnection, "Packet header %v, %d", hdr, typ)
// Process messages from the server that don't set up the connection
// first.
switch typ {
case packetTypeVersionNegotiation:
return c.processVersionNegotiation(&hdr, payload)
case packetTypeServerStatelessRetry:
logf(logTypeConnection, "Unsupported packet type %v", typ)
return fmt.Errorf("Unsupported packet type %v", typ)
}
if !c.recvd.initialized() {
c.recvd.init(hdr.PacketNumber)
}
// TODO([email protected]): Reject unprotected packets once we are established.
// We have now verified that this is a valid packet, so mark
// it received.
c.recvd.packetSetReceived(hdr.PacketNumber, hdr.isProtected())
switch typ {
case packetTypeClientInitial:
err = c.processClientInitial(&hdr, payload)
case packetTypeServerCleartext, packetTypeClientCleartext:
err = c.processCleartext(&hdr, payload)
case packetType1RTTProtectedPhase0, packetType1RTTProtectedPhase1:
err = c.processUnprotected(&hdr, payload)
default:
logf(logTypeConnection, "Unsupported packet type %v", typ)
err = fmt.Errorf("Unsupported packet type %v", typ)
}
return err
}
func (c *Connection) processClientInitial(hdr *packetHeader, payload []byte) error {
logf(logTypeHandshake, "Handling client initial packet")
// Directly parse the ClientInitial rather than inserting it into
// the stream processor.
var sf streamFrame
// Strip off any initial leading bytes.
i := int(0)
var b byte
for i, b = range payload {
if b != 0 {
break
}
}
payload = payload[i:]
n, err := decode(&sf, payload)
if err != nil {
logf(logTypeConnection, "Failure decoding initial stream frame in ClientInitial")
return err
}
if sf.StreamId != 0 {
return fmt.Errorf("Received ClientInitial with stream id != 0")
}
if sf.Offset != 0 {
return fmt.Errorf("Received ClientInitial with offset != 0")
}
if c.state != StateWaitClientInitial {
if uint64(len(sf.Data)) > c.streams[0].readOffset {
return fmt.Errorf("Received second ClientInitial which seems to be too long, offset=%v len=%v", c.streams[0].readOffset, n)
}
return nil
}
// TODO([email protected]): check that the length is long enough.
// TODO([email protected]): check version, etc.
payload = payload[n:]
logf(logTypeTrace, "Expecting %d bytes of padding", len(payload))
for _, b := range payload {
if b != 0 {
return fmt.Errorf("ClientInitial has non-padding after ClientHello")
}
}
c.streams[0].readOffset = uint64(len(sf.Data))
sflt, err := c.tls.handshake(sf.Data)
if err != nil {
return err
}
logf(logTypeTrace, "Output of server handshake: %v", hex.EncodeToString(sflt))
err = c.sendOnStream(0, sflt)
if err != nil {
return err
}
c.setState(StateWaitClientSecondFlight)
_, err = c.sendQueued(true)
return err
}
func (c *Connection) processCleartext(hdr *packetHeader, payload []byte) error {
logf(logTypeHandshake, "Reading cleartext in state %v", c.state)
// TODO([email protected]): Need clearer state checks.
/*
We should probably reinstate this once we have encrypted ACKs.
if c.state != StateWaitServerFirstFlight && c.state != StateWaitClientSecondFlight {
logf(logTypeConnection, "Received cleartext packet in inappropriate state. Ignoring")
return nil
}*/
otherThanAck := false
for len(payload) > 0 {
logf(logTypeConnection, "%s: payload bytes left %d", c.label(), len(payload))
n, f, err := decodeFrame(payload)
if err != nil {
logf(logTypeConnection, "Couldn't decode frame %v", err)
return err
}
logf(logTypeHandshake, "Frame type %v", f.f.getType())
payload = payload[n:]
nonAck := true
switch inner := f.f.(type) {
case *paddingFrame:
// Skip.
case *streamFrame:
// If this is duplicate data and if so early abort.
if inner.Offset+uint64(len(inner.Data)) <= c.streams[0].readOffset {
continue
}
// This is fresh data so sanity check.
if c.role == RoleClient {
if c.state != StateWaitServerFirstFlight {
// TODO([email protected]): Not clear what to do here. It's
// clearly a protocol error, but also allows on-path
// connection termination, so ust ignore the rest of the
// packet.
logf(logTypeConnection, "Received ServerClearText after handshake finished")
return nil
}
// This is the first packet from the server, so.
//
// 1. Remove the clientInitial packet.
// 2. Set the outgoing stream offset accordingly
// 3. Remember the connection ID
if len(c.clientInitial) > 0 {
c.streams[0].writeOffset = uint64(len(c.clientInitial))
c.clientInitial = nil
c.serverConnId = hdr.ConnectionID
}
} else {
if c.state != StateWaitClientSecondFlight {
// TODO([email protected]): Not clear what to do here. It's
// clearly a protocol error, but also allows on-path
// connection termination, so ust ignore the rest of the
// packet.
logf(logTypeConnection, "Received ClientClearText after handshake finished")
return nil
}
}
if inner.StreamId != 0 {
return fmt.Errorf("Received cleartext with stream id != 0")
}
c.streams[0].newFrameData(inner.Offset, inner.Data)
available := c.streams[0].readAll()
out, err := c.tls.handshake(available)
if err != nil {
return err
}
if c.tls.finished {
err = c.handshakeComplete()
if err != nil {
return err
}
}
if len(out) > 0 {
c.sendOnStream(0, out)
if err != nil {
return err
}
assert(c.tls.finished)
}
case *ackFrame:
logf(logTypeConnection, "Received ACK, first range=%v-%v", inner.LargestAcknowledged-inner.FirstAckBlockLength, inner.LargestAcknowledged)
err = c.processAckFrame(inner)
if err != nil {
return err
}
nonAck = false
case *connectionCloseFrame:
logf(logTypeConnection, "Received frame close")
c.setState(StateClosed)
default:
logf(logTypeConnection, "Received unexpected frame type")
fmt.Errorf("Unexpected frame type")
}
if nonAck {
otherThanAck = true
}
}
// If this is just an ACK packet, set it as if it was
// double-acked so we don't send ACKs for it.
if !otherThanAck {
logf(logTypeAck, "Packet just contained ACKs")
c.recvd.packetSetAcked2(hdr.PacketNumber)
}
// TODO([email protected]): Check for more on stream 0, but we need to properly handle
// encrypted NST.
// Now flush our output buffers.
_, err := c.sendQueued(true)
if err != nil {
return err
}
return nil
}
func (c *Connection) sendVersionNegotiation() error {
p := newVersionNegotiationPacket([]VersionNumber{
c.version,
kQuicGreaseVersion1,
})
b, err := encode(p)
if err != nil {
return err
}
return c.sendPacketRaw(packetTypeVersionNegotiation, b)
}
func (c *Connection) processVersionNegotiation(hdr *packetHeader, payload []byte) error {
logf(logTypeConnection, "%s: Processing version negotiation packet", c.label())
if c.recvd.initialized() {
logf(logTypeConnection, "%s: Ignoring version negotiation after received another packet", c.label())
}
// TODO([email protected]): Ignore version negotiation after receiving
// a non-version-negotiation packet.
rdr := bytes.NewReader(payload)
for rdr.Len() > 0 {
u, err := uintDecodeInt(rdr, 4)
if err != nil {
return err
}
// Ignore the version we are already speaking.
if VersionNumber(u) == c.version {
return nil
}
}
return ErrorReceivedVersionNegotiation
}
func (c *Connection) processUnprotected(hdr *packetHeader, payload []byte) error {
logf(logTypeHandshake, "Reading unprotected data in state %v", c.state)
otherThanAck := false
for len(payload) > 0 {
logf(logTypeConnection, "%s: payload bytes left %d", c.label(), len(payload))
n, f, err := decodeFrame(payload)
if err != nil {
logf(logTypeConnection, "Couldn't decode frame %v", err)
return err
}
logf(logTypeHandshake, "Frame type %v", f.f.getType())
payload = payload[n:]
nonAck := true
switch inner := f.f.(type) {
case *streamFrame:
logf(logTypeConnection, "Received data on stream %v len=%v", inner.StreamId, len(inner.Data))
logf(logTypeTrace, "Received on stream %v %x", inner.StreamId, inner.Data)
notifyCreated := false
s := c.GetStream(inner.StreamId)
if s == nil {
notifyCreated = true
}
s = c.ensureStream(inner.StreamId)
if notifyCreated && c.handler != nil {
c.handler.NewStream(s)
}
if s.newFrameData(inner.Offset, inner.Data) && c.handler != nil {
c.handler.StreamReadable(s)
}
case *ackFrame:
logf(logTypeConnection, "Received ACK, first range=%v-%v", inner.LargestAcknowledged-inner.FirstAckBlockLength, inner.LargestAcknowledged)
err = c.processAckFrame(inner)
if err != nil {
return err
}
nonAck = false
case *connectionCloseFrame:
logf(logTypeConnection, "Received close frame")
c.setState(StateClosed)
default:
logf(logTypeConnection, "Received unexpected frame type")
}
if nonAck {
otherThanAck = true
}
}
// If this is just an ACK packet, set it as if it was
// double-acked so we don't send ACKs for it.
if !otherThanAck {
logf(logTypeAck, "Packet just contained ACKs")
c.recvd.packetSetAcked2(hdr.PacketNumber)
}
return nil
}
func (c *Connection) processAckFrame(f *ackFrame) error {
end := f.LargestAcknowledged
start := end - f.FirstAckBlockLength
// Go through all the ACK blocks and process everything.
for {
logf(logTypeAck, "%s: processing ACK range %v-%v", c.label(), start, end)
// Unusual loop structure to avoid weirdness at 2^64-1