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WeaponAnnotation.m
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//
// WeaponAnnotation.m
// ZombieDemo
//
// Created by Al Wold on 2/13/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "WeaponAnnotation.h"
#define CMU_LAT 40.4435037
#define CMU_LONG -79.9415706
@implementation WeaponAnnotation
@synthesize type;
- (id) init {
if (self = [super init]) {
type = [self randomWeapon];
}
return self;
}
- (CLLocationCoordinate2D) coordinate {
double rlat = (double)(rand() % 1000 - 500)/10000.0;
double rlong = (double)(rand() % 1000 - 500)/10000.0;
return CLLocationCoordinate2DMake(CMU_LAT+rlat, CMU_LONG+rlong);
}
- (NSString *) title {
return type;
}
- (NSString *) subtitle {
int r = rand() % 4 + 1;
return [NSString stringWithFormat:@"%d available.", r];
}
- (NSString *) randomWeapon {
int r = rand() * 4;
switch (r) {
case 0:
return @"Shotguns";
break;
case 1:
return @"bats";
break;
case 2:
return @"Plants";
break;
case 3:
return @"Meds";
break;
default:
return @"Shotguns";
}
}
@end