diff --git a/resources/icons/smw-leveledit.ico b/resources/icons/smw-leveledit.ico index a87c28918..bee2d43c1 100644 Binary files a/resources/icons/smw-leveledit.ico and b/resources/icons/smw-leveledit.ico differ diff --git a/resources/icons/smw-server.ico b/resources/icons/smw-server.ico index ad2af6486..ea98d5961 100644 Binary files a/resources/icons/smw-server.ico and b/resources/icons/smw-server.ico differ diff --git a/resources/icons/smw-worldedit.ico b/resources/icons/smw-worldedit.ico index 6394558b4..9d45a183a 100644 Binary files a/resources/icons/smw-worldedit.ico and b/resources/icons/smw-worldedit.ico differ diff --git a/resources/icons/smw.ico b/resources/icons/smw.ico index fd7525fee..db3cacf99 100644 Binary files a/resources/icons/smw.ico and b/resources/icons/smw.ico differ diff --git a/src/leveleditor/leveleditor.cpp b/src/leveleditor/leveleditor.cpp index 15d053876..7fb32f48d 100644 --- a/src/leveleditor/leveleditor.cpp +++ b/src/leveleditor/leveleditor.cpp @@ -77,7 +77,7 @@ void removeifprojectile(IO_MovingObject * object, bool playsound, bool forcedead #endif -#define MAPTITLESTRING "SMW 2.0 Level Editor" +#define MAPTITLESTRING "Super Cat Wars Level Editor" extern CMap* g_map; @@ -2962,7 +2962,7 @@ SDL_Rect rBackground[2]; //SDL_Rect rTypeButton[8][4]; SDL_Rect rIconRects[MAXMAPHAZARDS][2]; -const char * szHazardNames[8] = {"Fireballs", "Rotodisc", "Bullet Bill", "Flame Thrower", "Green Pirhana", "Red Pirhana", "Tall Pirhana", "Short Pirhana"}; +const char * szHazardNames[8] = {"Firebar", "Electorb", "Cannonball", "Flamethrower", "Monkey", "Vulcan Turnip", "Bamboo Blossom", "Mr. Prickles"}; bool editor_maphazards_initialized = false; void init_editor_maphazards() @@ -3319,7 +3319,7 @@ int editor_maphazards() rm->menu_font_small.draw(0, 480 - rm->menu_font_small.getHeight() * 2, "[esc] Exit, [l] Location, [+/-] Velocity, [LMB] Angle and Radius"); if (hazard->itype == 1) - rm->menu_font_small.draw(0, 480 - rm->menu_font_small.getHeight(), "[Shift + LMB] Snap To Angle, [1-9] Number of Rotodiscs"); + rm->menu_font_small.draw(0, 480 - rm->menu_font_small.getHeight(), "[Shift + LMB] Snap To Angle, [1-9] Number of Electorbs"); else rm->menu_font_small.draw(0, 480 - rm->menu_font_small.getHeight(), "[Shift + LMB] Snap To Angle"); } else if (hazard->itype == 2) { diff --git a/src/smw/gamemodes.cpp b/src/smw/gamemodes.cpp index b320d9b1d..d0188a065 100644 --- a/src/smw/gamemodes.cpp +++ b/src/smw/gamemodes.cpp @@ -1057,7 +1057,7 @@ CGM_ShyGuyTag::CGM_ShyGuyTag() : CGameMode() goal = 200; gamemode = game_mode_shyguytag; - SetupModeStrings("Shyguy Tag", "Points", 50); + SetupModeStrings("Robo Tag", "Points", 50); scorecounter = 0; } @@ -1181,7 +1181,7 @@ void CGM_ShyGuyTag::SetShyGuy(short iTeam) if (list_players[iPlayer]->getTeamID() == iTeam) { CPlayer * player = list_players[iPlayer]; player->shyguy = true; - eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), "Shyguy!", -VELJUMP*1.5)); + eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), "Robo Tag!", -VELJUMP*1.5)); eyecandy[2].add(new EC_SingleAnimation(&rm->spr_fireballexplosion, player->centerX() - 16, player->centerY() - 16, 3, 8)); player->StripPowerups(); @@ -1316,7 +1316,7 @@ CGM_Eggs::CGM_Eggs() : CGameMode() goal = 20; gamemode = game_mode_eggs; - SetupModeStrings("Yoshi's Eggs", "Eggs", 5); + SetupModeStrings("Bells & Kittens", "Bells", 5); }; void CGM_Eggs::init() @@ -2171,7 +2171,7 @@ CGM_Star::CGM_Star() : CGM_TimeLimit() { goal = 5; gamemode = game_mode_star; - SetupModeStrings("Star", "Lives", 1); + SetupModeStrings("Magic Bells", "Lives", 1); iCurrentModeType = 0; }; @@ -2460,9 +2460,9 @@ CPlayer * CGM_Star::swapplayer(short id, CPlayer * player) starItem[id]->setPlayerColor(starPlayer[id]->getColorID()); if (starItem[id]->getType() == 1) - eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), iCurrentModeType == 2 ? "Star Get!" : "Shine Get!", -VELJUMP*1.5)); + eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), iCurrentModeType == 2 ? "Bell Get!" : "Shiny!", -VELJUMP*1.5)); else - eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), "Ztarred!", -VELJUMP*1.5)); + eyecandy[2].add(new EC_GravText(&rm->game_font_large, player->centerX(), player->bottomY(), "Corrupted!", -VELJUMP*1.5)); eyecandy[2].add(new EC_SingleAnimation(&rm->spr_fireballexplosion, player->centerX() - 16, player->centerY() - 16, 3, 8)); ifSoundOnPlay(rm->sfx_transform); @@ -2958,7 +2958,7 @@ CGM_Chase::CGM_Chase() : CGameMode() goal = 200; gamemode = game_mode_chase; - SetupModeStrings("Phanto", "Points", 50); + SetupModeStrings("Ghost Chase", "Points", 50); } void CGM_Chase::init() @@ -3121,11 +3121,11 @@ void CGM_Boss_MiniGame::draw_foreground() rm->game_font_large.drawCentered(smw->ScreenWidth/2, 96, "You Failed To Defeat"); if (iBossType == 0) - rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Mighty Sledge Brother"); + rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Boss"); else if (iBossType == 1) - rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Mighty Bomb Brother"); + rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Boss"); else if (iBossType == 2) - rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Mighty Flame Brother"); + rm->game_font_large.drawCentered(smw->ScreenWidth/2, 118, "The Boss"); } } } diff --git a/src/smw/main.cpp b/src/smw/main.cpp index fbd684fb2..8254edb9b 100644 --- a/src/smw/main.cpp +++ b/src/smw/main.cpp @@ -14,7 +14,7 @@ along with SMW. If not, see . */ -#define TITLESTRING "Super Mario War" +#define TITLESTRING "Super Cat Wars" #define VERSIONNUMBER "2.0" #include "FileList.h" @@ -281,7 +281,7 @@ int main(int argc, char *argv[]) create_globals(); printf("-------------------------------------------------------------------------------\n"); - printf(" %s %s\n", TITLESTRING, VERSIONNUMBER); + printf(" %s\n", TITLESTRING); printf("-------------------------------------------------------------------------------\n"); printf("\n---------------- startup ----------------\n"); @@ -309,8 +309,8 @@ int main(int argc, char *argv[]) //currently this only sets the title, not the icon. //setting the icon isn't implemented in sdl -> i'll ask on the mailing list char title[128]; - sprintf(title, "%s %s", TITLESTRING, VERSIONNUMBER); - gfx_settitle(title); + //sprintf(title, "%s %s", TITLESTRING, VERSIONNUMBER); + gfx_settitle(TITLESTRING); SDL_ShowCursor(SDL_DISABLE); printf("\n---------------- loading ----------------\n"); diff --git a/src/smw/menu/ModeOptionsMenu.cpp b/src/smw/menu/ModeOptionsMenu.cpp index 1ba5418ba..5f5137a09 100644 --- a/src/smw/menu/ModeOptionsMenu.cpp +++ b/src/smw/menu/ModeOptionsMenu.cpp @@ -403,7 +403,7 @@ UI_ModeOptionsMenu::UI_ModeOptionsMenu() : UI_Menu() miEggModeLeftHeaderBar = new MI_Image(&rm->menu_plain_field, 0, 0, 0, 0, 320, 32, 1, 1, 0); miEggModeRightHeaderBar = new MI_Image(&rm->menu_plain_field, 320, 0, 192, 0, 320, 32, 1, 1, 0); - miEggModeHeaderText = new MI_Text("Yoshi's Eggs Mode Menu", 320, 5, 0, 2, 1); + miEggModeHeaderText = new MI_Text("Bells & Kittens Mode Menu", 320, 5, 0, 2, 1); mModeSettingsMenu[6].AddControl(miEggModeEggQuantityField[0], miEggModeBackButton, miEggModeEggQuantityField[1], NULL, miEggModeBackButton); mModeSettingsMenu[6].AddControl(miEggModeEggQuantityField[1], miEggModeEggQuantityField[0], miEggModeEggQuantityField[2], NULL, miEggModeBackButton); @@ -601,10 +601,10 @@ UI_ModeOptionsMenu::UI_ModeOptionsMenu() : UI_Menu() miStarModeTimeField->SetData(&game_values.gamemodemenusettings.star.time, NULL, NULL); miStarModeTimeField->SetKey(game_values.gamemodemenusettings.star.time); - miStarModeShineField = new MI_SelectField(&rm->spr_selectfield, 120, 220, "Star Type", 400, 150); - miStarModeShineField->Add("Ztar", 0, "", false, false); - miStarModeShineField->Add("Shine", 1, "", false, false); - miStarModeShineField->Add("Multi Star", 2, "", false, false); + miStarModeShineField = new MI_SelectField(&rm->spr_selectfield, 120, 220, "Bell Type", 400, 150); + miStarModeShineField->Add("Dark", 0, "", false, false); + miStarModeShineField->Add("Golden", 1, "", false, false); + miStarModeShineField->Add("Multi-Bell", 2, "", false, false); miStarModeShineField->Add("Random", 3, "", false, false); miStarModeShineField->SetData(&game_values.gamemodemenusettings.star.shine, NULL, NULL); miStarModeShineField->SetKey(game_values.gamemodemenusettings.star.shine); @@ -640,7 +640,7 @@ UI_ModeOptionsMenu::UI_ModeOptionsMenu() : UI_Menu() miStarModeLeftHeaderBar = new MI_Image(&rm->menu_plain_field, 0, 0, 0, 0, 320, 32, 1, 1, 0); miStarModeRightHeaderBar = new MI_Image(&rm->menu_plain_field, 320, 0, 192, 0, 320, 32, 1, 1, 0); - miStarModeHeaderText = new MI_Text("Star Mode Menu", 320, 5, 0, 2, 1); + miStarModeHeaderText = new MI_Text("Magic Bells Mode Menu", 320, 5, 0, 2, 1); mModeSettingsMenu[10].AddControl(miStarModeTimeField, miStarModeBackButton, miStarModeShineField, NULL, miStarModeBackButton); mModeSettingsMenu[10].AddControl(miStarModeShineField, miStarModeTimeField, miStarModePercentExtraTime, NULL, miStarModeBackButton); @@ -1248,7 +1248,7 @@ UI_ModeOptionsMenu::UI_ModeOptionsMenu() : UI_Menu() miChaseModeLeftHeaderBar = new MI_Image(&rm->menu_plain_field, 0, 0, 0, 0, 320, 32, 1, 1, 0); miChaseModeRightHeaderBar = new MI_Image(&rm->menu_plain_field, 320, 0, 192, 0, 320, 32, 1, 1, 0); - miChaseModeHeaderText = new MI_Text("Phanto Mode Menu", 320, 5, 0, 2, 1); + miChaseModeHeaderText = new MI_Text("Ghost Chase Mode Menu", 320, 5, 0, 2, 1); mModeSettingsMenu[20].AddControl(miChaseModeSpeedField, miChaseModeBackButton, miChaseModeQuantitySlider[0], NULL, miChaseModeBackButton); @@ -1304,7 +1304,7 @@ UI_ModeOptionsMenu::UI_ModeOptionsMenu() : UI_Menu() miShyGuyTagModeLeftHeaderBar = new MI_Image(&rm->menu_plain_field, 0, 0, 0, 0, 320, 32, 1, 1, 0); miShyGuyTagModeRightHeaderBar = new MI_Image(&rm->menu_plain_field, 320, 0, 192, 0, 320, 32, 1, 1, 0); - miShyGuyTagModeHeaderText = new MI_Text("Shyguy Tag Mode Menu", 320, 5, 0, 2, 1); + miShyGuyTagModeHeaderText = new MI_Text("Robo Tag Mode Menu", 320, 5, 0, 2, 1); mModeSettingsMenu[21].AddControl(miShyGuyTagModeTagOnSuicideField, miShyGuyTagModeBackButton, miShyGuyTagModeTagOnStompField, NULL, miShyGuyTagModeBackButton); mModeSettingsMenu[21].AddControl(miShyGuyTagModeTagOnStompField, miShyGuyTagModeTagOnSuicideField, miShyGuyTagModeFreeTimeField, NULL, miShyGuyTagModeBackButton); diff --git a/src/smw/menu/options/ProjectileLimitsMenu.cpp b/src/smw/menu/options/ProjectileLimitsMenu.cpp index 1cad140b7..332c42e8f 100644 --- a/src/smw/menu/options/ProjectileLimitsMenu.cpp +++ b/src/smw/menu/options/ProjectileLimitsMenu.cpp @@ -11,7 +11,7 @@ extern CGameValues game_values; UI_ProjectileLimitsMenu::UI_ProjectileLimitsMenu() : UI_Menu() { - miFireballLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 60, "Fireball Limit", 500, 220); + miFireballLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 60, "Chili Limit", 500, 220); miFireballLimitField->Add("Unlimited", 0, "", false, false); miFireballLimitField->Add("2", 2, "", false, false); miFireballLimitField->Add("5", 5, "", false, false); @@ -59,7 +59,7 @@ UI_ProjectileLimitsMenu::UI_ProjectileLimitsMenu() : UI_Menu() miBoomerangLimitField->SetData(&game_values.boomeranglimit, NULL, NULL); miBoomerangLimitField->SetKey(game_values.boomeranglimit); - miFeatherLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 180, "Feather Limit", 500, 220); + miFeatherLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 180, "Cloak Limit", 500, 220); miFeatherLimitField->Add("Unlimited", 0, "", false, false); miFeatherLimitField->Add("2", 2, "", false, false); miFeatherLimitField->Add("5", 5, "", false, false); @@ -91,7 +91,7 @@ UI_ProjectileLimitsMenu::UI_ProjectileLimitsMenu() : UI_Menu() miLeafLimitField->SetData(&game_values.leaflimit, NULL, NULL); miLeafLimitField->SetKey(game_values.leaflimit); - miPwingsLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 260, "P-Wings Limit", 500, 220); + miPwingsLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 260, "Balloon Limit", 500, 220); miPwingsLimitField->Add("Unlimited", 0, "", false, false); miPwingsLimitField->Add("2", 2, "", false, false); miPwingsLimitField->Add("5", 5, "", false, false); @@ -107,7 +107,7 @@ UI_ProjectileLimitsMenu::UI_ProjectileLimitsMenu() : UI_Menu() miPwingsLimitField->SetData(&game_values.pwingslimit, NULL, NULL); miPwingsLimitField->SetKey(game_values.pwingslimit); - miTanookiLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 300, "Tanooki Limit", 500, 220); + miTanookiLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 300, "Moon Crystal Limit", 500, 220); miTanookiLimitField ->Add("Unlimited", 0, "", false, false); miTanookiLimitField ->Add("2", 2, "", false, false); miTanookiLimitField ->Add("5", 5, "", false, false); @@ -139,7 +139,7 @@ UI_ProjectileLimitsMenu::UI_ProjectileLimitsMenu() : UI_Menu() miBombLimitField ->SetData(&game_values.bombslimit, NULL, NULL); miBombLimitField ->SetKey(game_values.bombslimit); - miWandLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 380, "Wand Limit", 500, 220); + miWandLimitField = new MI_SelectField(&rm->spr_selectfield, 70, 380, "Freeze Pop Limit", 500, 220); miWandLimitField ->Add("Unlimited", 0, "", false, false); miWandLimitField ->Add("2", 2, "", false, false); miWandLimitField ->Add("5", 5, "", false, false); diff --git a/src/smw/menu/options/ProjectileOptionsMenu.cpp b/src/smw/menu/options/ProjectileOptionsMenu.cpp index 475bdcd2b..b0c539e65 100644 --- a/src/smw/menu/options/ProjectileOptionsMenu.cpp +++ b/src/smw/menu/options/ProjectileOptionsMenu.cpp @@ -192,12 +192,12 @@ UI_ProjectileOptionsMenu::UI_ProjectileOptionsMenu() : UI_Menu() miProjectileOptionsMenuRightHeaderBar = new MI_Image(&rm->menu_plain_field, 320, 0, 192, 0, 320, 32, 1, 1, 0); miProjectileOptionsMenuHeaderText = new MI_Text("Projectile & Weapon Options Menu", 320, 5, 0, 2, 1); - miFireballText = new MI_Text("Fireball", 10, 50, 0, 2, 0); - miFeatherText = new MI_Text("Feather", 10, 120, 0, 2, 0); + miFireballText = new MI_Text("Chili Pepper", 10, 50, 0, 2, 0); + miFeatherText = new MI_Text("Olli's Cloak", 10, 120, 0, 2, 0); miBoomerangText = new MI_Text("Boomerang", 10, 190, 0, 2, 0); miHammerText = new MI_Text("Hammer", 325, 50, 0, 2, 0); miShellText = new MI_Text("Shell", 10, 300, 0, 2, 0); - miWandText = new MI_Text("Wand", 10, 370, 0, 2, 0); + miWandText = new MI_Text("Freeze Pop", 10, 370, 0, 2, 0); miBlueBlockText = new MI_Text("Throwable Blocks", 325, 200, 0, 2, 0); AddControl(miFireballLifeField, miProjectileOptionsMenuBackButton, miFeatherJumpsField, NULL, miHammerLifeField); diff --git a/src/smw/player_components/PlayerAwardEffects.cpp b/src/smw/player_components/PlayerAwardEffects.cpp index adb2ba93f..61133d793 100644 --- a/src/smw/player_components/PlayerAwardEffects.cpp +++ b/src/smw/player_components/PlayerAwardEffects.cpp @@ -27,14 +27,14 @@ struct STextAward { #define PAWARD_LAST 9 const STextAward awardtexts[PAWARD_LAST] = { - STextAward("Double Kill", false), - STextAward("Triple Kill", false), - STextAward("Killing Spree", false), - STextAward("Killing Spree x 2", false), - STextAward("Killing Spree x 3", false), - STextAward("Dominating", true), - STextAward("Dominating x 2", true), - STextAward("Dominating x 3", true), + STextAward("Nice!", false), + STextAward("Cool!", false), + STextAward("Good!", false), + STextAward("Great!", false), + STextAward("Amazing!", false), + STextAward("Awesome!", true), + STextAward("Excellent!", true), + STextAward("Dominating!", true), STextAward("Unstoppable!", true) }; @@ -238,10 +238,10 @@ void PlayerAwardEffects::addKillerAward(CPlayer& killer, CPlayer* killed, killst //if we stopped the other players run show another award if (killed && killed->killsinrow >= 2) { short a = (killed->killsinrow - 2) >= PAWARD_LAST ? PAWARD_LAST -1 : (killed->killsinrow - 2); - char text[128]; - sprintf(text, "%s Stopped!", awardtexts[a].name); + //char text[128]; + //sprintf(text, "%s Stopped!", awardtexts[a].name); - eyecandy[2].add(new EC_GravText(awardtexts[a].large ? &rm->game_font_large : &rm->game_font_small, killed->centerX(), killed->bottomY(), text, -VELJUMP*1.3f)); + eyecandy[2].add(new EC_GravText(awardtexts[a].large ? &rm->game_font_large : &rm->game_font_small, killed->centerX(), killed->bottomY(), "Combo Broken!", -VELJUMP*1.3f)); } } } diff --git a/src/worldeditor/worldeditor.cpp b/src/worldeditor/worldeditor.cpp index 26413aee9..a6dc1d383 100644 --- a/src/worldeditor/worldeditor.cpp +++ b/src/worldeditor/worldeditor.cpp @@ -57,7 +57,7 @@ #define SDL_Delay(n) ; #endif -#define MAPTITLESTRING "SMW 2.0 World Editor" +#define MAPTITLESTRING "Super Cat Wars World Editor" enum {EDITOR_EDIT, EDITOR_WATER, EDITOR_BACKGROUND, EDITOR_STAGEFOREGROUND, EDITOR_STRUCTUREFOREGROUND, EDITOR_BRIDGES, EDITOR_PATHSPRITE, EDITOR_VEHICLES, EDITOR_QUIT, SAVE_AS, FIND, CLEAR_WORLD, NEW_WORLD, RESIZE_WORLD, SAVE, EDITOR_WARP, DISPLAY_HELP, EDITOR_PATH, EDITOR_TYPE, EDITOR_BOUNDARY, EDITOR_START_ITEMS, EDITOR_STAGE}; @@ -603,11 +603,11 @@ int main(int argc, char *argv[]) SetStageMode(3, "Jail", "Kills", 5, 20); SetStageMode(4, "Coin Collection", "Coins", 5, 20); SetStageMode(5, "Stomp", "Kills", 10, 10); - SetStageMode(6, "Yoshi's Eggs", "Eggs", 5, 20); + SetStageMode(6, "Bells & Kittens", "Bells", 5, 20); SetStageMode(7, "Capture The Flag", "Points", 5, 20); SetStageMode(8, "Chicken", "Points", 50, 200); SetStageMode(9, "Tag", "Points", 50, 200); - SetStageMode(10, "Star", "Lives", 1, 5); + SetStageMode(10, "Magic Bells", "Lives", 1, 5); SetStageMode(11, "Domination", "Points", 50, 200); SetStageMode(12, "King of the Hill", "Points", 50, 200); SetStageMode(13, "Race", "Laps", 2, 10); @@ -617,8 +617,8 @@ int main(int argc, char *argv[]) SetStageMode(17, "Greed", "Coins", 10, 40); SetStageMode(18, "Health", "Lives", 1, 5); SetStageMode(19, "Card Collection", "Points", 10, 30); - SetStageMode(20, "Phanto Chase", "Points", 50, 200); - SetStageMode(21, "Shy Guy Tag", "Points", 50, 200); + SetStageMode(20, "Ghost Chase", "Points", 50, 200); + SetStageMode(21, "Robo Tag", "Points", 50, 200); //Setup The Mode Menu mCurrentMenu = &mStageSettingsMenu; @@ -818,15 +818,15 @@ int main(int argc, char *argv[]) //Create Vehicle Menu miVehicleSpriteField = new MI_ImageSelectField(&rm->spr_selectfield, &spr_vehicleicons, 70, 80, "Sprite", 500, 150, 16, 16); - miVehicleSpriteField->Add("Hammer Brother", 0, "", false, false); - miVehicleSpriteField->Add("Boomerang Brother", 1, "", false, false); - miVehicleSpriteField->Add("Fire Brother", 2, "", false, false); - miVehicleSpriteField->Add("Tank 1", 3, "", false, false); - miVehicleSpriteField->Add("Boat 1", 4, "", false, false); - miVehicleSpriteField->Add("Boat 2", 5, "", false, false); - miVehicleSpriteField->Add("Airship 1", 6, "", false, false); - miVehicleSpriteField->Add("Airship 2", 7, "", false, false); - miVehicleSpriteField->Add("Tank 2", 8, "", false, false); + miVehicleSpriteField->Add("Commander Kobolt", 0, "", false, false); + miVehicleSpriteField->Add("Kallio", 1, "", false, false); + miVehicleSpriteField->Add("Mustamon", 2, "", false, false); + miVehicleSpriteField->Add("Tank", 3, "", false, false); + miVehicleSpriteField->Add("Boat", 4, "", false, false); + miVehicleSpriteField->Add("Commander Gorudo", 5, "", false, false); + miVehicleSpriteField->Add("Lord Iridium", 6, "", false, false); + miVehicleSpriteField->Add("Airship", 7, "", false, false); + miVehicleSpriteField->Add("Commander Mizu", 8, "", false, false); miVehicleSpriteField->SetData(&g_wvVehicleStamp.iDrawSprite, NULL, NULL); miVehicleSpriteField->SetKey(g_wvVehicleStamp.iDrawSprite);