2.4.0 (2024-11-01)
- argumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. (3ffe109), closes #204
- compile error in UniversalRP 16 (Unity 2023.2) (80413fc), closes #206
- add
ignoreSelf
andignoreChildren
option for SoftMaskable element (315b86c) - add
power
option for SoftMaskable element (1362b18)
2.3.8 (2024-09-29)
- if
UniversalRenderPipelineAsset.renderScale
is not 1, soft masking will not be rendered correctly (6e5a7f9), closes #194 - in URP, dynamic resolution does not work when render scale is close to 1 (afed40a)
- recreates ProjectSettings scriptable object when the project is pulled from GitHub (9f6ea22), closes #200
- when using dynamic resolution, soft masking will not be rendered correctly (5100e3f), closes #199
2.3.7 (2024-09-16)
2.3.6 (2024-09-16)
- version 2.3.5 does not work (23d4aa9)
2.3.5 (2024-09-15)
- alphaHitTestMinimumThreshold should not be modified on a texture not readeable or not using Crunch Compression (98783ec), closes #197
2.3.4 (2024-09-14)
- MaskingShapeContainer NullReferenceException in demo (#195) (96a090f)
- ShaderGraph is not working correctly (#191) (82c38dd)
- subtract mode
MaskingShape
does not display correctly in the editor (f83a647)
2.3.3 (2024-09-06)
- when the player window moved to a different resolution display, soft masking does not work property (79cac0e), closes #193
2.3.2 (2024-09-06)
2.3.1 (2024-09-05)
- ShaderGraph support is not included (ce29e1a)
2.3.0 (2024-09-05)
MaskingShape.maskingMethod = Subtract
is not working correctly (56e1262)- nested
MaskingShape
is not working correctly (b1331cf), closes #189 - when
UseStencilOutsideScreen = true
, objects insideSoftMask
are not batched in the editor (21dfae7), closes #188
2.2.4 (2024-09-04)
- stencil masking does not working correctly when
SoftMask
component is placed underMask
component (07084aa), closes #183
2.2.3 (2024-08-22)
2.2.2 (2024-08-17)
- soft mask is upside down on some devices (refactor) (d17784e)
2.2.1 (2024-08-16)
- soft mask is upside down on some devices (6e2ad42), closes #185
- soft masked image flickers or disappears when resizing canvas in editor (d5568b8), closes #184
2.2.0 (2024-08-11)
Stereo Enabled
option in preferences does not work (552f806)- if no
Canvas
in the parents of theSoftMask
, error occurred (7c401d7), closes #182 - placing a SoftMaskable object outside of a SoftMask makes the object invisible (088b723), closes #180
- softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI (13648ca), closes #180
- support for shaders with
(SoftMaskable)
in the name except at the end (3755656)
2.1.3 (2024-07-26)
2.1.2 (2024-07-25)
2.1.1 (2024-07-24)
- flashing when SoftnessRange is changed in inspector (d1c6235)
2.1.0 (2024-07-23)
- fix null exception (15d6917)
- fix upgrading asset system (v1 to v2) (e6d0c60)
- support 'Apply display rotation during rendering' for Vulkan (experimental) (f5c9b41), closes #171
- add 'Hide Generated Components' option in project settings (053e92b)
- add a help box to the auto-generated object inspector (f2d2115), closes #175
- revive
SoftMask.alpha
(8080cb2), closes #172 - softmask buffers are now baked considering
Graphic.color.a
(2eaaad6)
2.0.0 (2024-07-17)
- fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function (6e9fb30)
- fix broken anchor on README.md (03a0425)
- fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 (51d84c9)
- when changing resolution, display, or screen orientation, soft-masking do not work properly (b39fcd9)
- 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. (3ac1dd2)
- (editor) use stencil outside screen in scene view for development (028b85b)
- add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. (efb7f64)
- add 'SoftMask.softMaskingRange' option (76f69cf)
- add asset modify system to migrate from v1 to v2 (c451cf5)
- add explicit dependencies (90a97c6)
- add project settings for SoftMask (4a124d4)
- add soft-maskable shaders for TextMeshPro v3.2/v4.0 (df888e0)
- add stereo mode to shader (e2e6733)
- exclude unused shader variants from the build (option) (87b6060)
- support uGUI 2.0.0 (725278a)
- The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
1.0.2 (2022-05-15)
- support TextMeshPro v2 or later (c85409e)
1.0.1 (2022-05-15)
- applied a workaround to fix a Microsoft HLSL compiler issue (50c41f2), closes #131
- fixed shader compilation in some platforms (40b450b)
1.0.0 (2021-02-24)
- release 1.0.0 (127b455)
- release 1.0.0
1.0.0-preview.14 (2020-10-08)
- incorrect behavior when a world space canvas and an overlay canvas are enabled together (a6e82fa), closes #107
1.0.0-preview.13 (2020-10-01)
- screen resolution in full screen mode is incorrect (39e3084)
1.0.0-preview.12 (2020-09-28)
- clickable area inverted on Metal (3c189ff)
- in Unity 2018.x, sample import failed on Windows (207ea9c)
1.0.0-preview.11 (2020-09-27)
- an exception is thrown when the game view is inactive (97e5a21), closes #104
- graphic.materialForRendering always returns different material (3f6acec), closes #103
1.0.0-preview.10 (2020-09-14)
- if the package was installed via openupm, an unintended directory 'Samples' was included (d8fd47a), closes #102
1.0.0-preview.9 (2020-09-08)
1.0.0-preview.8 (2020-09-08)
- if the 'UIMask' sprite is specified as the source image, it is suggested to use another image (ea904db), closes #82
- option to disable softening completely (dedd847), closes #98
- use the stencil buffer outside the scene view canvas for editing (dbab85c), closes #100
1.0.0-preview.7 (2020-08-17)
- memoryless mode (depth) (8cf202f)
1.0.0-preview.6 (2020-08-17)
1.0.0-preview.5 (2020-06-09)
1.0.0-preview.4 (2020-06-07)
- fix the tooltip text (f38f034)
- add a new option to ignore stencil if it is not needed as a mask (9edcb2d)
- add a new public property 'useStencil' (09dbaad)
- improve performance (018ec78)
1.0.0-preview.3 (2020-06-04)
- outside interaction doesn't work when the RaycastFilter option is off (1935650)
- TextMeshPro support is now an option. If a shader or material has errors after a version upgrade, you will need to import the asset. Please see the README for more information.
1.0.0-preview.2 (2020-05-13)
1.0.0-preview.1 (2020-05-11)
- Unintentional material destruction (bf17b19)
- change namespace (0347b04)
- If your code contained the SoftMask API, it would fail to compile. Please change the namespace from
Coffee.UIExtensions
toCoffee.UISoftMask
. - The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
0.10.0-preview.3 (2020-05-08)
- compile error on build (e7ff660), closes #84
- visual bug with ScreenSpaceCamera canvas on editor (ec9ac44)
0.10.0-preview.2 (2020-05-03)
0.10.0-preview.1 (2020-05-01)
v0.9.1 (2020-01-28)
Implemented enhancements:
Fixed bugs:
- Projection Matrix check always true when using world space canvas #67
- Update softmask not working when canvas component was deactivated #66
- Raycast coordinates are incorrect #52
v0.9.0 (2019-08-27)
Implemented enhancements:
- Improved work in prefab view #55 (ManeFunction)
Fixed bugs:
v0.8.1 (2019-05-07)
Fixed bugs:
- Unity 2018.x compile failed #51
v0.8.0 (2019-05-01)
Camera movement affects the mask rendering when on a World Space Canvas.
Fixed bugs:
- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero #47
v0.7.2 (2019-03-16)
Fixed bugs:
- The masked images all disappear if game view is maximized #44
- Pixels out of range may be read by raycaster #43
- The masked images all disappear when the game view is resized #42
- Doesn't work with Screen-Space Overlay #41
v0.7.1 (2019-03-11)
Fixed bugs:
- if canvas camera is not set in world space mode, masked contents are not displayed #36
v0.7.0 (2019-03-11)
Add 'part of parent' option to make multiple holes on one background
Implemented enhancements:
- 'Parts of parent' option #29
Fixed bugs:
v0.6.0 (2019-02-07)
Scene view bugs have been fixed.
Fixed bugs:
- Shaders for TMPro have compile errors #33
- SoftMask does not display properly at the edge of the canvas #32
Closed issues:
- Shaders for TMPro are no longer support d3d9 & d3d11_9x #34
v0.5.0 (2019-02-01)
Implemented enhancements:
- Mask interaction for each layer #31
Fixed bugs:
- SoftMask is not clipped by RectMask2D #30
- Does not work with flipped/rotated images #27
- SceneView does not display SoftMask properly #16
v0.4.0 (2019-01-13)
Implemented enhancements:
- Integrate with UnityPackageManager #22
Fixed bugs:
- Flipped soft mask texture #25
v0.3.0 (2019-01-07)
Implemented enhancements:
- Remove TMPro resources in repo #21
Fixed bugs:
- An error occur when SoftMask is destroyed on editor #23
v0.2.0 (2018-12-21)
Implemented enhancements:
- Set default material on disable #17
- Component icon #15
- Support TextMeshPro #14
- Preview soft mask buffer in inspector #13
- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector #12
- Render the soft mask buffer only when needed to improve performance #11
Fixed bugs:
- Doesn't work with overlay canvas on 2018.3 #20
v0.1.0 (2018-11-20)
Implemented enhancements:
- Convert existing Mask to SoftMask from context menu #10
- Desample soft mask buffer to improve performance #9
- Custom shaders supporting #8
- Filter raycast only for the visible part #7
- Inverse soft mask #6
- Nested soft masks #5
- Support multiple-sprites and SpriteAtlas #4
- Adjust the visible part #3
- Compatible with Mask #2
- Screen space soft masking #1
* This Changelog was automatically generated by github_changelog_generator