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This is going to require DX11 (async) cubemap generation in the game code, but once in place, maps will no longer need cubemaps packed into them, as the game will automatically generate them for the player on first time boot.
The text was updated successfully, but these errors were encountered:
This is going to require DX11 (async) cubemap generation in the game code, but once in place, maps will no longer need cubemaps packed into them, as the game will automatically generate them for the player on first time boot.
The text was updated successfully, but these errors were encountered: