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Inventory: Add canEquipPredicate #330

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zomglings opened this issue Aug 14, 2023 · 0 comments
Open

Inventory: Add canEquipPredicate #330

zomglings opened this issue Aug 14, 2023 · 0 comments
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enhancement New feature or request

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@zomglings
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This should be an override.

This is so that Inventory subclasses can implement their own equip behavior for various slots.

Signature:

function canEquipPredicate(uint256 tokenID, uint256 slotID, uint256 itemType, address itemAddress, uint256 itemTokenID, uint256 amount) returns (bool);

An example of how this will be used - conditional slots for a character based on its on-chain state. For example, high strength characters may have more storage slots.

@zomglings zomglings added the enhancement New feature or request label Aug 14, 2023
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