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An example of how this will be used - conditional slots for a character based on its on-chain state. For example, high strength characters may have more storage slots.
The text was updated successfully, but these errors were encountered:
This should be an
override
.This is so that
Inventory
subclasses can implement their own equip behavior for various slots.Signature:
An example of how this will be used - conditional slots for a character based on its on-chain state. For example, high strength characters may have more storage slots.
The text was updated successfully, but these errors were encountered: