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device.go
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device.go
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package fyne
// DeviceOrientation represents the different ways that a mobile device can be held
type DeviceOrientation int
const (
// OrientationVertical is the default vertical orientation
OrientationVertical DeviceOrientation = iota
// OrientationVerticalUpsideDown is the portrait orientation held upside down
OrientationVerticalUpsideDown
// OrientationHorizontalLeft is used to indicate a landscape orientation with the top to the left
OrientationHorizontalLeft
// OrientationHorizontalRight is used to indicate a landscape orientation with the top to the right
OrientationHorizontalRight
)
// IsVertical is a helper utility that determines if a passed orientation is vertical
func IsVertical(orient DeviceOrientation) bool {
return orient == OrientationVertical || orient == OrientationVerticalUpsideDown
}
// IsHorizontal is a helper utility that determines if a passed orientation is horizontal
func IsHorizontal(orient DeviceOrientation) bool {
return !IsVertical(orient)
}
// Device provides information about the devices the code is running on
type Device interface {
Orientation() DeviceOrientation
IsMobile() bool
HasKeyboard() bool
SystemScaleForWindow(Window) float32
// Deprecated: Use SystemScaleForWindow instead - system scale can vary depending on window placement
SystemScale() float32
}
// CurrentDevice returns the device information for the current hardware (via the driver)
func CurrentDevice() Device {
return CurrentApp().Driver().Device()
}