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Emissive color is not applied when using Bloom #24703
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For reference, from KhronosGroup/glTF-Sample-Models/2.0/EmissiveStrengthTest:
Unfortunately, our post-processing stack does not implement HDR fully. I think you'll find that a lower Two problems here are straightforward, and I've attempted to fix them in a fork of the JSFiddle:
https://jsfiddle.net/donmccurdy/jmfc9wgs/ Unfortunately the effect remains incorrect, for what I assume are limitations in the current post-processing stack. It would be interesting to see whether https://github.com/pmndrs/postprocessing has the same problem, though I haven't tried that experiment yet. /cc @vanruesc as FYI. |
@vanruesc Thank you for trying it. @donmccurdy Thank you for clarifying the issue. |
This issue is fixed with |
Is your feature request related to a problem? Please describe.
I want to get the effect of Bloom similar to Babylon.js.
cx20/gltf-test#621
Describe the solution you'd like
I would like emissive color to be applied when the following glTF model is displayed.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/EmissiveStrengthTest
Describe alternatives you've considered
I have prepared a similar sample to compare whether three.js can achieve the same effect as Babylon.js.
Babylon.js Bloom Test : https://jsfiddle.net/cx20/ky0tcgr6/
three.js Bloom Test : https://jsfiddle.net/cx20/x1g2j07y/
However, in three.js, the emissive color set in the glTF model is not reflected, resulting in a white bloom effect.
Additional context
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