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Updating compressed textures with the contents of others of different formats by copying them fails sometimes and have visual errors, but the same functionality works fine in WebGL. This functionality is often used when creating an empty texture while the asset loads, and then copying the loaded data to it once it's available.
I created a couple of fiddles with webgpu and webgl to compare. Webgpu only updates 3 times instead of 4 and displays a wrong texture.
Description
Updating compressed textures with the contents of others of different formats by copying them fails sometimes and have visual errors, but the same functionality works fine in WebGL. This functionality is often used when creating an empty texture while the asset loads, and then copying the loaded data to it once it's available.
I created a couple of fiddles with webgpu and webgl to compare. Webgpu only updates 3 times instead of 4 and displays a wrong texture.
Reproduction steps
(see fiddles)
Code
See fiddles
Live example
Screenshots
No response
Version
r170
Device
Desktop
Browser
Chrome
OS
Windows
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