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I think in this sense it is worth investing in a GPU-based Raycaster. In pointer(). Maybe we could have names as a shortcut, for example pointer.pressed instead of pointer.w.greaterThan(0).
Description
Can we consider adding a
PointerNode
, similar toScreenNode
, to make a pointer node accessible in both compute and render shaders?This could simplify and optimize pointer-based interactions and we could potentially offer built-in raycasting support as an option.
The
webgpu_compute_geometry.html
example would be a great use case to test and demonstrate this feature.Potential API:
/cc @sunag @Mugen87
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