You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Depth stencil state is not present when fragment stage ([ShaderModule "fragment"], [EntryPoint "main"]) is writing to frag_depth.
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor "renderPipeline_GTAO_20"]).
Description
https://threejs.org/examples/?q=ao#webgpu_postprocessing_ao
In this example, if
logarithmicDepthBuffer
istrue,
it's broken. The error message is below:Reproduction steps
Code
Live example
Screenshots
No response
Version
0.170.0
Device
Desktop
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: