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Set logarithmicDepthBuffer to true in THREE.WebGLRenderer,When rendering a scene with a transparent object that has an opaque object behind it,I got the expected result in my devices ,but the transparent object disappears in some Windows devices.
Furthermore, if do not use RenderPass and draw directly to the screen, the result will be correct.
Here is some device information to help
CPU:Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz 2.11 GHz
GPU:Intel(R) UHD Graphics
SYSTEM:Windows 10
If it is difficult to reproduce, I hope can provide some guesses on this problem. Thanks.
Reproduction steps
1.Set logarithmicDepthBuffer to true in THREE.WebGLRenderer
2.use RenderPass,render to framebuffer
3.darw a transparent object that has an opaque surface behind it
Description
Set
logarithmicDepthBuffer
to true in THREE.WebGLRenderer,When rendering a scene with a transparent object that has an opaque object behind it,I got the expected result in my devices ,but the transparent object disappears in some Windows devices.Furthermore, if do not use
RenderPass
and draw directly to the screen, the result will be correct.Here is some device information to help
CPU:Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz 2.11 GHz
GPU:Intel(R) UHD Graphics
SYSTEM:Windows 10
If it is difficult to reproduce, I hope can provide some guesses on this problem. Thanks.
Reproduction steps
1.Set
logarithmicDepthBuffer
to true in THREE.WebGLRenderer2.use RenderPass,render to framebuffer
3.darw a transparent object that has an opaque surface behind it
Code
Live example
Screenshots
There was a problem with displaying results on a very few devices
It appears below on most devices
Version
R170
Device
Desktop
Browser
Chrome, Edge
OS
Windows
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