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If we add some other postprocessing node after TRAA, we got a black screen.
It appears that TRAA can not work with other MRT, it only takes two textures as output when rendering pass. https://jsfiddle.net/ligaofeng0901/g0u9qdb6/14/
I created a demo. In this demo, traa and bloom doesn't work fine together. Or, my usage of traa is not a proper way?
It appears that TRAA can not work with other MRT, it only takes two textures as output when rendering pass.
It is known limitation that TRAAPassNode is not MRT ready yet, see #29636 (comment).
You can see corresponding warnings in the browser console for both WebGL and WebGPU. The root cause is the resolve step which only works with the beauty pass so far (but not with other MRT outputs).
Description
If we add some other postprocessing node after TRAA, we got a black screen.
It appears that TRAA can not work with other MRT, it only takes two textures as output when rendering pass.
https://jsfiddle.net/ligaofeng0901/g0u9qdb6/14/
I created a demo. In this demo, traa and bloom doesn't work fine together. Or, my usage of traa is not a proper way?
Reproduction steps
Code
// code goes here
Live example
Screenshots
No response
Version
0.170.0
Device
No response
Browser
No response
OS
No response
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