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[Feature]: per-mode implementations for functions (funcs) #413
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Sounds good. Should be pretty easy to implement. |
@hinell are you willing to submit a PR for this? If not I can probably get to it next week. |
We need an alternative to |
This project is definitely contribution friendly! For context for everyone else reading, @hinell made a PR, I requested some changes, and he refused to make them. I'm under no obligation to merge an incomplete PR just because you say so. Here's the PR in question: #415 Anyone else is more than welcome to pick up the PR and actually implement the very simple changes I requested in order to make the feature align with the existing API for other item types 🙂 EDIT: I can't figure out how to filter out You can see that even @hinell himself has had PRs merged 🙂 |
The problem is that @mrjones2014 have suggested (very vaguely) me to implement entire keymaps-like |
Not sure what you mean. All I was saying is if we're supporting modes, like we do with keymaps, then we should support the same item definition syntax. Seems like a pretty simple ask to me. |
Similar Issues
Description
Very similiar to, but for functions:
Can we have the same feature for
legendary.funcs(...)
?There are functions, that can only be run in visual mode, so it's logical to have
{ mode = {...} }
restrictions so upon running:Legendary
we have these funcs filtered...The text was updated successfully, but these errors were encountered: