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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.
Describe the bug
Whilst setting up a project using the README instructions I noticed that I had a path name too long error in the console window. This was for the world locking tools package. Aside from that console message which was tempting to ignore I ended up with no MRTK shader in the project and hence no materials on the ui elements. I suspect every time some tooling enumerates that folder it quietly fails and skips some other operations (in this case copying the MRTK shader from it's package).
To Reproduce
Steps to reproduce the behavior:
Follow the instructions in the README
Create your project in a reasonable-length path location (I used something like c:\users\myname\repos\localprojects\myproject)
Look out for console errors and missing materials, etc.
Expected behavior
no errors/missing materials
I remade the project at c:\ROS and it works as expected
Screenshots
If applicable, add screenshots to help explain your problem.
Environment (please complete the following information):
Unity version: 2020.3.26f1
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
Whilst setting up a project using the README instructions I noticed that I had a path name too long error in the console window. This was for the world locking tools package. Aside from that console message which was tempting to ignore I ended up with no MRTK shader in the project and hence no materials on the ui elements. I suspect every time some tooling enumerates that folder it quietly fails and skips some other operations (in this case copying the MRTK shader from it's package).
To Reproduce
Steps to reproduce the behavior:
Expected behavior
no errors/missing materials
I remade the project at c:\ROS and it works as expected
Screenshots
If applicable, add screenshots to help explain your problem.
Environment (please complete the following information):
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: