Skip to content

Releases: mtkennerly/ludusavi

v0.8.0 with OpenGL (2020-08-10)

11 Aug 04:28
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.8.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.

v0.7.0 (2020-08-01)

02 Aug 00:10
Compare
Choose a tag to compare

The backup structure has changed! Read below for more detail.

  • Added:
    • Backup option to exclude save locations that are only confirmed for another operating system.
    • Backup option to exclude store screenshots.
    • --try-update flag for backups via CLI.
  • Fixed:
    • When starting the GUI, if Ludusavi could not check for a manifest update (e.g., because your Internet is down), then it would default to an empty manifest even if you already had a local copy that was downloaded before. Now, it will use the local copy even if it can't check for updates.
  • Changed:
    • Backup structure is now human-readable.
    • App window now has a minimum size, 640x480. (Note: For now, the crates.io release will not have a minimum size.)
    • File size units are now adjusted based on the size, rather than always using MiB. (contributed by wtjones)

(See also: experimental variant with OpenGL)

New backup structure

Click to expand full details

Previously, Ludusavi used Base64 to encode game names and original paths when organizing backups. There were some technical advantages of that approach, but it was not easy to understand, and there was a technical flaw because Base64 output can include /, which isn't safe for folder or file names.

Therefore, Ludusavi now organizes backups like this, in a way that is easier to read and understand:

C:/somewhere/the-backup-folder/
  Game 1 Name/
    mapping.yaml
    registry.yaml
    drive-C/  # drive-0 on Linux and Mac
      Users/
        ...
      Program Files/
        Steam/
          ...

The name of each game's folder is as close to the real title as possible, except for replacing some special characters with _. Ultimately, Ludusavi doesn't care much about the folder name and mainly looks for mapping.yaml, which contains some metadata that Ludusavi needs. If a game has any Windows registry data to back up, then there will also be a registry.yaml file. Within each drive folder, everything is simply organized exactly like it already is on your computer.

If you need to restore a previous backup, then please use Ludusavi v0.6.0 to do the restoration first, then migrate to Ludusavi v0.7.0 and create a new backup.

You can read more here about the background of this change. Be assured that this sort of disruptive change is not taken lightly, but may happen in some cases until Ludusavi reaches version 1.0.0.

v0.7.0 with OpenGL (2020-08-01)

02 Aug 00:30
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.7.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.

v0.6.0 (2020-07-29)

29 Jul 18:49
Compare
Choose a tag to compare
  • Added:
    • Option to merge into an existing backup directory.
    • --api flag in CLI mode.
    • --by-steam-id flag in CLI mode.
  • Fixed:
    • Registry values of type EXPAND_SZ and MULTI_SZ were converted to SZ when restored.
  • Changed:
    • On Windows, the program icon is now embedded in the executable so that you can see it in the file browser as well.

(See also: experimental variant with OpenGL)

v0.6.0 with OpenGL (2020-07-29)

29 Jul 19:04
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.6.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.

v0.5.0 (2020-07-25)

26 Jul 02:15
Compare
Choose a tag to compare
  • Added:
    • Support for custom games.
    • Icons for several buttons.
    • An icon for Ludusavi itself. (Note: For now, the crates.io release will not show this icon.)
    • Support for cutting in text fields. (Note: For now, the crates.io release will copy text instead of cutting it.)
    • More buttons for browsing folders.
    • Support for ~ (user home directory) in redirects.
    • Support for . and .. path segments when the path does not exist.
  • Fixed:
    • On Windows, long paths can now be backed up without issue.
    • When backing up files, the Base64-encoded name now preserves the original file's actual capitalization, rather than the expected capitalization from the manifest.
    • There was a rare issue related to the above point where some files could be backed up twice, once with the original capitalization and once with the expected capitalization.
    • The CLI required the backup --path to already exist.
    • Keyboard shortcuts didn't work in redirect fields.
    • Registry keys were not backed up if the parent key had no values.
    • CLI mode would panic when restoring if a non-Base64-encoded file were present in the source folder. Now, such files will be reported as an error.
  • Changed:
    • The configuration auto-save is now more predictable. All config changes are now saved immediately.
    • When a game has registry data to back up, registry.yaml no longer includes unnecessary fields and is now sorted alphabetically. This means that identical registry content will produce an identical registry.yaml across backups.
    • The progress bar is now shown on all screens.

(See also: experimental variant with OpenGL)

v0.5.0 with OpenGL (2020-07-25)

26 Jul 02:17
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.5.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.

v0.4.0 (2020-07-21)

21 Jul 06:13
Compare
Choose a tag to compare
  • Added the ability to select and deselect specific games.
  • Added the ability to restore to different folders via redirects.
  • Added indicators for how much disk space is used by the files.
  • Added indicators in the GUI when files fail to process.
  • Added a browse button for folders.
  • Replaced the "=> Restore" and "=> Backup" buttons with a navigation bar.
  • Redesigned the confirmation and error screens so that the buttons are shown below the text, which helps to prevent any accidental clicks before reading.
  • Narrowed how Steam IDs are substituted in paths to avoid false positives.
  • Fixed an issue where restore mode in the GUI would get stuck showing an "in progress" state if the source path had no subdirectories.

(See also: experimental variant with OpenGL)

v0.4.0 with OpenGL (2020-07-21)

21 Jul 06:35
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.4.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.

v0.3.0 with OpenGL (2020-07-12)

13 Jul 00:55
Compare
Choose a tag to compare
Pre-release

This is an experimental variant of v0.3.0 with OpenGL support. If the standard version doesn't work for you, then give this a try.