diff --git a/src/movegen.h b/src/movegen.h index bbb35b391..3047bf6ce 100644 --- a/src/movegen.h +++ b/src/movegen.h @@ -55,12 +55,37 @@ inline bool operator<(const ExtMove& f, const ExtMove& s) { template ExtMove* generate(const Position& pos, ExtMove* moveList); +constexpr size_t moveListSize = sizeof(ExtMove) * MAX_MOVES; + /// The MoveList struct is a simple wrapper around generate(). It sometimes comes /// in handy to use this class instead of the low level generate() function. template struct MoveList { - explicit MoveList(const Position& pos) : last(generate(pos, moveList)) {} + +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + explicit MoveList(const Position& pos) + { + this->moveList = (ExtMove*)malloc(moveListSize); + if (this->moveList == 0) + { + printf("Error: Failed to allocate memory in heap."); + exit(1); + } + this->last = generate(pos, this->moveList); + } + + ~MoveList() + { + free(this->moveList); + } +#else + explicit MoveList(const Position& pos) : last(generate(pos, moveList)) + { + ; + } +#endif + const ExtMove* begin() const { return moveList; } const ExtMove* end() const { return last; } size_t size() const { return last - moveList; } @@ -69,7 +94,12 @@ struct MoveList { } private: - ExtMove moveList[MAX_MOVES], *last; + ExtMove* last; +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + ExtMove* moveList = 0; +#else + ExtMove moveList[MAX_MOVES]; +#endif }; } // namespace Stockfish diff --git a/src/position.cpp b/src/position.cpp index 0e798f96d..a36b8a07b 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1598,7 +1598,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { Piece captured = piece_on(type_of(m) == EN_PASSANT ? capture_square(to) : to); if (to == from) { - assert((type_of(m) == PROMOTION && sittuyin_promotion()) || (is_pass(m) && pass(us))); + assert((type_of(m) == PROMOTION && sittuyin_promotion()) || (is_pass(m) && (pass(us) || var->wallOrMove ))); captured = NO_PIECE; } st->capturedpromoted = is_promoted(to); @@ -2183,7 +2183,7 @@ void Position::undo_move(Move m) { assert(type_of(m) == DROP || empty(from) || type_of(m) == CASTLING || is_gating(m) || (type_of(m) == PROMOTION && sittuyin_promotion()) - || (is_pass(m) && pass(us))); + || (is_pass(m) && (pass(us) || var->wallOrMove))); assert(type_of(st->capturedPiece) != KING); // Reset wall squares diff --git a/src/types.h b/src/types.h index 9dffa9741..60f32f04c 100644 --- a/src/types.h +++ b/src/types.h @@ -227,13 +227,22 @@ typedef uint64_t Bitboard; constexpr int SQUARE_BITS = 6; #endif +//When defined, move list will be stored in heap. Delete this if you want to use stack to store move list. Using stack can cause overflow (Segmentation Fault) when the search is too deep. +#define USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + #ifdef ALLVARS constexpr int MAX_MOVES = 8192; -constexpr int MAX_PLY = 60; +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST +constexpr int MAX_PLY = 246; +#else +constexpr int MAX_PLY = 60; +#endif +/// endif USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST #else constexpr int MAX_MOVES = 1024; -constexpr int MAX_PLY = 246; +constexpr int MAX_PLY = 246; #endif +/// endif ALLVARS /// A move needs 16 bits to be stored /// diff --git a/src/variants.ini b/src/variants.ini index 63430ac33..c1c6de100 100644 --- a/src/variants.ini +++ b/src/variants.ini @@ -583,6 +583,9 @@ promotionPawnTypes = - maxRank = 6 maxFile = 6 startFen = 2bnrk/5p/6/6/P5/KRNB2 +promotionPieceTypes = nbr +promotionRegionWhite = *6 +doubleStep = false #https://www.chess.com/variants/rookmate [rookmate:chess] @@ -1935,3 +1938,56 @@ customPiece2 = p:mW connectValue = loss stalemateValue = win connectPieceTypes = m + +#https://www.pychess.org/variants/shinobiplus +[shinobiplus:crazyhouse] +pieceToCharTable = - +commoner = c +bers = d +dragonHorse = f +archbishop = j +fers = m +shogiKnight = h +lance = l +promotionRegionWhite = *7 *8 +promotionRegionBlack = *1 *2 *3 +promotionPieceTypes = - +promotedPieceType = p:c m:b h:n l:r +mandatoryPiecePromotion = true +stalemateValue = loss +nFoldRule = 4 +perpetualCheckIllegal = true +startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/4K3[JDFCLHM] w kq - 0 1 +capturesToHand = false +whiteDropRegion = *1 *2 *3 *4 +immobilityIllegal = true +flagPiece = k +flagRegionWhite = *8 +flagRegionBlack = *1 + +#https://www.pychess.org/variants/khans +[khans:chess] +pieceToCharTable = - +centaur = h +knibis = a +kniroo = l +customPiece1 = t:mNcK +customPiece2 = s:mfhNcfW +promotionPawnTypesBlack = s +promotionPieceTypesBlack = t +stalemateValue = loss +nMoveRuleTypesBlack = s +flagPiece = k +flagRegionWhite = *8 +flagRegionBlack = *1 +startFen = lhatkahl/ssssssss/8/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1 + +#https://www.chessvariants.com/diffobjective.dir/giveaway.html +#When stalemate, the stalemated player does not move but the opponent can if he wish to play for win go on moving and do as many moves he wants to do. +#If the stalemate then disappear, both players move again as usual. So, if white for example has a pawn on h2 and nothing more and black a pawn on h3, pawn on a7 and rooks on a8 and h8 +# black can win by moving : 1.-,Rh4 2.-, a5. 3.-, a4 4.- Ra5 5.-,a3 6.-,a2 7.-,a1=R 8.-,Rg1 9.-,Rg3 10.hxg3,h2 11.gxh4,Rg5 12.hxg5,h1=Q 13.g6,Qh7 14.gxh7 and black has won. +[andersgiveaway:giveaway] +passOnStalemate = true + +[andersanti:antichess] +passOnStalemate = true